Complex computing network for improving streaming and establishment of communication among mobile computing devices based on generating visual representations for use in audio conversations

ABSTRACT

Systems, methods, and computer program products are provided for improving establishment and broadcasting of communication among mobile computing devices based on generating visual representations for use in audio conversations.

CROSS-REFERENCE TO RELATED APPLICATIONS

This U.S. Patent Application claims priority to and is a continuation ofpending U.S. patent application Ser. No. 17/219,880, filed on Mar. 31,2021, which claims priority to and is a continuation-in-part (CIP) ofU.S. patent application Ser. No. 17/214,906, filed on Mar. 28, 2021,which claims priority to and is a continuation-in-part (CIP) of U.S.patent application Ser. No. 17/175,435, filed on Feb. 12, 2021, whichclaims priority to and is a continuation-in-part (CIP) of U.S. patentapplication Ser. No. 17/003,868, filed on Aug. 26, 2020, now issued asU.S. Pat. No. 10,966,062 on Mar. 30, 2021, all of which are incorporatedby reference herein in their entirety for all purposes.

BACKGROUND

People use software applications to establish audio communication withfriends, family, and known acquaintances. In each instance, a personknows the contact information of the person he or she is seeking tocommunicate with and uses the contact information to establishcommunication. There is a need for a person to expand his or hercommunication beyond friends, family, and known acquaintances, andbenefit from sharing and listening to perspectives beyond the person'simmediate social network. While social networking applications enabletext-based communication among people, they do not provide a smooth andefficient way for people to actually talk and have meaningful liveconversations beyond one's immediate network of friends, family, andknown acquaintances. Therefore, there is a need to provide an improvedcomputing environment for establishing and broadcasting audiocommunication, and thereby optimize both a speaker's and listener'sexperience during the audio communication.

SUMMARY

In some embodiments, a method is provided for initiating and streamingaudio conversations, the method comprising: determining, using one ormore computing device processors, a first user accesses a mobileapplication on a first mobile device of the first user; determining,using the one or more computing device processors, a second useraccesses the mobile application on a second mobile device of the seconduser; receiving, using the one or more computing device processors, fromthe first mobile device of the first user, a selection of the seconduser; receiving, using the one or more computing device processors, fromthe first mobile device of the first user, audio conversationinformation associated with an audio conversation; initiating, using theone or more computing device processors, the audio conversationinvolving at least the first user and the second user; streaming, usingthe one or more computing device processors, the audio conversation to athird user who accesses the mobile application on a third mobile deviceof the third user; transmitting, using the one or more computing deviceprocessors, to the third mobile device for visual display, during theaudio conversation, on a first user interface of the mobile applicationon the third mobile device, a first visual representation of the firstuser not comprising a first video of the first user; transmitting, usingthe one or more computing device processors, to the third mobile devicefor visual display, during the audio conversation, on the first userinterface of the mobile application on the third mobile device, a secondvisual representation of the second user not comprising a second videoof the second user; and transmitting, using the one or more computingdevice processors, to the third mobile device for visual display, duringthe audio conversation, on the first user interface of the mobileapplication on the third mobile device, the audio conversation.

In some embodiments, methods, systems, and computer program products areprovided for generating visual representations for use in communicationbetween users. An exemplary method comprises: receiving, using one ormore computing device processors, user information associated with afirst user; receiving, using the one or more computing deviceprocessors, visual representation information input by the first user,wherein the visual representation information comprises a first facialfeature, and wherein the visual representation information furthercomprises a second facial feature distinct from the first facialfeature; generating, using the one or more computing device processors,a visual representation based on the visual representation information,wherein the generating comprises combining the first facial feature andthe second facial feature; wherein the visual representation ispresented to a second user during an audio conversation between thefirst user and a second user, wherein at least one of the first facialfeature or the second facial feature constantly changes form when thefirst user speaks during the audio conversation, and wherein both thefirst facial feature and the second facial feature remain static whenthe second user speaks during the audio conversation; and generating,using the one or more computing device processors, a user profile forthe first user, wherein the user profile is accessible to the seconduser, and wherein the user profile comprises the visual representation.

In some embodiments, the visual representation does not comprise a videoimage or still image of the first user.

In some embodiments, the first facial feature or the second facialfeature comprises at least one of a head, a lip, a mouth, eyes, an ear,a nose, and hair.

In some embodiments, the first facial feature or the second facialfeature comprises at least one of headgear, glasses, or an accessory.

In some embodiments, the first user is added to a list of followerscomprised in a second user profile of the second user.

In some embodiments, the user profile comprises a list of followingusers added by the first user.

In some embodiments, the first user can establish a private call with afollowing user based on the following user also adding the first user toa second list of following users associated with the following user.

In some embodiments, the audio conversation is added to the user profileeither during or after conclusion of the audio conversation, and whereinthe user profile comprises an option to play the audio conversation.

In some embodiments, the user profile comprises a list of conversationsthat the first user has participated in, is currently participating in,has previously listened to, or is currently listening to.

In some embodiments, the user profile presents an option to share theaudio conversation with a third user on a mobile application on whichthe audio conversation is conducted, or with an external social network.

In some embodiments, the form associated with the first facial featureor the second facial feature comprises a shape or a size.

In some embodiments, the visual representation comprises at least one ofan avatar, an emoji, a symbol, a persona, an animation, a cartoon, anindicia, or an illustration.

In some embodiments, the user profile comprises a suggested audioconversation to listen to or a suggested user to follow.

In some embodiments, the first user can edit the user profile on amobile application while conducting the audio conversation on the mobileapplication or while listening to a second audio conversation on themobile application.

In some embodiments, an apparatus is provided for generating visualrepresentations for use in audio conversations. The apparatus comprisesone or more computing device processors; one or more memory systemscomprising code, executable by the one or more computing deviceprocessors, and configured to: receive user information associated witha first user; receive visual representation information input by thefirst user, wherein the visual representation information comprises afirst feature, wherein the visual representation information furthercomprises a second feature distinct from the first feature, and whereinthe first feature comprises a facial feature; generate a visualrepresentation based on the visual representation information, whereinthe visual representation is presented to a second user during an audioconversation between the first user and a second user, wherein at leastone of the first feature or the second feature changes form when thefirst user speaks during the audio conversation, wherein both the firstfeature and the second feature remain static when the second user speaksduring the audio conversation, wherein the visual representation doesnot comprise a video image or still image of the first user, and whereinthe visual representation associated with the first user is presented toa third user listening to the audio conversation.

In some embodiments, the apparatus comprises at least one of anapplication server or a mobile device.

In some embodiments, methods, systems, and computer program products areprovided for generating visual representations for use in communicationbetween users. The method comprises receiving, using one or morecomputing device processors, user information associated with a firstuser; receiving, using the one or more computing device processors,visual representation information input by the first user, wherein thevisual representation information comprises a first feature, wherein thevisual representation information further comprises a second featuredistinct from the first feature, and wherein the first feature comprisesa facial feature; and generating, using the one or more computing deviceprocessors, a visual representation based on the visual representationinformation, wherein the visual representation is presented to a seconduser during an audio conversation between the first user and a seconduser, wherein at least one of the first feature or the second featuremoves when the first user speaks during the audio conversation, andwherein both the first feature and the second feature remain unmovedwhen the second user speaks during the audio conversation, wherein thevisual representation does not comprise a video image or still image ofthe first user, and wherein the visual representation associated withthe first user is presented to a third user listening to the audioconversation.

In some embodiments, the visual representation comprises at least one ofan avatar, an emoji, a symbol, a persona, an animation, a cartoon, anindicia, or an illustration, or further comprising associating thevisual representation with a user profile of the first user.

In some embodiments, the facial feature comprises a lip, and wherein thelip tracks speech of the first user during the audio conversation.

In some embodiments, an option to generate a second visualrepresentation for the first user based on automatically selectedfeatures.

In some embodiments, the visual representation comprises a video imageor still image of the first user.

BRIEF DESCRIPTION OF THE DRAWINGS

FIG. 1 is a high-level network system within which an application servermay be implemented, in accordance with example embodiments describedherein;

FIG. 2 is a detailed system diagram of the application server of FIG. 1,in accordance with example embodiments described herein;

FIGS. 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20,21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38,39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56,57, 58, 59, 60, 61, 62, 63, 64, 65, 66 a, 66 b, 67, 68, 69, 70, 71, 72,73, 74, 75, 76, 77, 78, 79, 80, 81, 82, 83, 84, 85, 86, 87, 88, 89, 90,91, 92, 93, 94, 95, 96, 97, 98, 99, 100, 101 a, 101 b, 101 c, 101 d, 101e, 102, 103, 104, 105, 106, 107, 108, 109, 110, 111, 112, 113, 114, 115,116, 117, 118, 119, 120, 125, 126, 127, 128, 129, 130, 131, 132, 133,134, 135, 136, 137, 138, 139, 140, 141, 142, 143, 144, 145, 146, 147,148, 149, 150, 151, 152, 153, 154, 155, 156, 157, 158, 159, 160, 161,162, 163, 164, 165, 166, 167, 168, 169, 170, 171, 172, 173, 174, 175,176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189,190, 191, 192, 193, 194, 195, 196, 197, 198, 199, 200, 201, 202, 203,204, 205, 206, 207, 208, 209, 210, 211, 212, 213, 214, 215, 216, 217,218, 219, 220, 221, 222, 223, 224, 225, 226, 227, 228, 229, 230, 231,232, 233, and 234 illustrate user interfaces of a mobile application, inaccordance with example embodiments described herein;

FIG. 121 is a flowchart illustrating a method for establishing andbroadcasting audio communication between mobile devices, in accordancewith example embodiments described herein;

FIGS. 122, 123, and 124 illustrate ornamental designs for a displayscreen or portion thereof with graphical user interface, in accordancewith example embodiments described herein.

DETAILED DESCRIPTION

Illustrated in FIG. 1 is a high-level network system environment 100within which an application server for a mobile application may beimplemented. In the depicted implementation, the system environment 100may include an application server 104 coupled to a network 102. Thenetwork system environment 100 may also include a plurality of datastores 106 communicatively coupled to each other and to the applicationserver 104 and/or the application provisioning server 136 via thenetwork 102, a mobile device 116, a non-mobile device 126, and anapplication provisioning server 136. While a single application server104, a single application provisioning server 136, a single mobiledevice 116, and a single non-mobile device 126 are illustrated, thedisclosed principles and techniques can be expanded to include multipleapplication servers, application provisioning servers, mobile devices,and non-mobile devices.

In some embodiments, the application server 104, the applicationprovisioning server 136, the mobile device 116, and/or the non-mobiledevice 126 may include at least one computing device such as a mainframeserver, a content server, a communication server, a laptop computer, adesktop computer, a handheld computing device, a smart phone, a wearabledevice, a touch screen, a biometric device, a video processing device,an audio processing device, a virtual machine, a cloud-based computingsystem and/or service, and/or the like. The application server 104, theapplication provisioning server 136, the mobile device 116, and/or thenon-mobile device 126 may include a plurality of computing devicesconfigured to communicate with one another and/or implement thetechniques described herein. In some embodiments, the mobile device 116and the non-mobile device 126 may include a plurality of computingdevices configured to communicate with one another or with othercomputing devices coupled to the network 102 and/or implement thetechniques described herein.

In some instances, the application server 104 may include variouselements of a computing environment as described with reference toFIG. 1. For example, the application server 104 may include a processingsystem 108, a memory system 110, an input/output (I/O) system 112,and/or a communication system 114. A user (e.g., network administrator)may operate the application server 104 either locally or remotely.

The mobile device 116 may include various elements of a computingenvironment as described with reference to FIG. 1. For example, themobile device 116 may include a processing system 118, a memory system120, an input/output (I/O) system 122, and/or a communication system124.

The non-mobile device 126 may include various elements of a computingenvironment as described with reference to FIG. 1. For example, thenon-mobile device 126 may include a processing system 128, a memorysystem 130, an input/output (I/O) system 132, and/or a communicationsystem 134.

The application provisioning server 136 may include various elements ofa computing environment as described with reference to FIG. 1. Forexample, the application provisioning server 136 may include aprocessing system 138, a memory system 140, an input/output (I/O) system142, and/or a communication system 144. A user (e.g., networkadministrator) may operate the application provisioning server 136either locally or remotely.

According to some implementations, the application provisioning server136 may store one or more executable copies of an application that mayexecute on the mobile device 116 or non-mobile device 126. The mobiledevice 116 or non-mobile device 126 may send a message to theapplication provisioning server requesting sending an executable copy ofthe application to the mobile device 116 or non-mobile device 126. Theapplication provisioning server 136 may send to the mobile device 116 ornon-mobile device 126 the executable copy after determining the mobiledevice 116 or non-mobile device 126 meets a predefined set of criteria,such as meeting hardware or software requirements or the like. In someembodiments, a user of the mobile device 116 or the non-mobile device126 may need to authenticate to a user account associated withdownloading software applications to mobile device 116 or the non-mobiledevice 126 to be able to download the executable copy of theapplication. Afterward, the user of the mobile device 116 or non-mobiledevice 126 can install the application on the device and utilize theapplication. Periodically, an updated version of the application may bepushed to the device such that the updated version is eitherautomatically installed, based on receiving prior approval from theuser, or installed promptly (or at a scheduled time in the future) uponreceiving approval from the user.

According to some implementations, when a user utilizes the applicationon the mobile device 116 or non-mobile device 126, the application maysend one or more messages to the application server 104 for implementingthe user's request. The application server 104 may utilize its computingresources (either singly or in combination with the computing resourcesof the mobile device 116 or non-mobile device 126) to perform operationsas requested by the user. In some embodiments, the application server104 may use external components such as the data stores 106 to retrieveinformation for completing the user's request. The data stores mayinclude one or more database structures used for categorizing andstoring of data. Data may include user account data,application-specific data, user account data associated with theapplication, user account data associated with the applicationprovisioning server 136, etc.

It is appreciated that the mobile device 116 may include a handheldcomputing device, a smart phone, a tablet, a laptop computer, a personaldigital assistant (PDA), a wearable device, a biometric device, animplanted device, a camera, a video recorder, an audio recorder, atouchscreen, a computer server, a virtual server, a virtual machine,and/or a video communication server. In some embodiments, the mobiledevice 116 may include a plurality of endpoint computing devicesconfigured to communicate with one another and/or implement thetechniques described herein.

The non-mobile device 126 may include computing devices, such as adesktop computer system, a server, and/or other large scale computingsystems or the like.

The network system environment 100 may include a plurality of networks.For instance, the network 102 may include any wired/wirelesscommunication network that facilitates communication between thecomponents of the network system environment 100. The network 102, insome instances, may include an Ethernet network, a cellular network (2G,3G, 4G, 5G, LTE, etc.), a computer network, the Internet, a wirelessfidelity (Wi-Fi) network, a light fidelity (Li-Fi) network, a Bluetoothnetwork, a radio frequency identification (RFID) network, a near-fieldcommunication (NFC) network, a laser-based network, and/or the like.

FIG. 2 illustrates an exemplary system diagram of application server104. Specifically, FIG. 2 provides exemplary relationships between theexemplary aspects of the application server 104.

As seen in FIG. 2, the processing system 108, the memory system 110, theI/O system 112, and the communication system 114 may include one or moreunits and/or subunits for performing operations described herein.Additionally, each unit 108, 110, 112, 114 and/or subunit 218, 220, 222,224, 226, 228, 230, 202, 204, 206, 208, 210, 212, 214, 216 may beoperatively and/or otherwise communicatively coupled with each other soas to facilitate the operations described herein. The application server104, and/or any of its units and/or subunits, may include generalhardware, specifically-purposed hardware, and/or a combination thereof.Each unit and/or subunit may be implemented entirely in hardware, orentirely in software, or a combination of hardware and software.

Importantly, the application server 104 and any units and/or subunits ofFIG. 2 may be included in one or more elements of system environment 100as described with reference to FIG. 1. For example, one or more elements(e.g., units and/or subunits) of the application server 104 may beincluded in the mobile device 116, non-mobile device 126, and/or theapplication provisioning server 136. In some embodiments, anydescription of the components of the application server 104 may applyequally to components of the mobile device 116, non-mobile device 126,and/or the application provisioning server 136. Therefore, anyreferences or description with regard to application server 104 can beapplied to the mobile device 116, non-mobile device 126, and/or theapplication provisioning server 136.

The processing system 108 may control one or more of the memory system110, the I/O system 112, and the communication system 114, as well asany included subunits, elements, components, devices, and/or functionsperformed by the memory system 110, the I/O system 112, and thecommunication system 114. The described units of the application server104 may also be included in any of the other units and/or subunitsand/or systems included in the system environment 100 of FIG. 1.Additionally, any actions described herein as being performed by aprocessor or one or more processors of a computing device (or one ormore computing device processors/one or more computing systemprocessors), may be taken by the processing system 108 of FIG. 2 aloneand/or by the processing system 108 in conjunction with one or moreadditional processors, units, subunits, elements, components, devices,and/or the like. Further, while one processing system 108 may be shownin FIG. 2, multiple processing units may be present and/or otherwiseincluded in the application server 104 or elsewhere in the overallsystem (e.g., network system environment 100 of FIG. 1). Thus, whileinstructions may be described as being executed by the processing system108 (and/or units of the processing system 108), the instructions may beexecuted simultaneously, serially, and/or otherwise by one or multipleprocessing systems 108 on one or more devices.

In some embodiments, the processing system 108 may be implemented as oneor more computer processing unit (CPU) chips and/or graphical processingunit (GPU) chips and may include a hardware device capable of executingcomputer instructions. The processing system 108 may executeinstructions, codes, computer programs, and/or scripts. Theinstructions, codes, computer programs, and/or scripts may be receivedfrom and/or stored in the memory system 110, the I/O system 112, thecommunication system 114, subunits, and/or elements of theaforementioned units, other devices and/or computing environments,and/or the like.

In some embodiments, the processing system 108 may include, among otherelements, subunits such as a content management system 218, a locationdetermination system 224, a graphical processing unit (GPU) 222, and aresource allocation system 220. Each of the aforementioned subunits ofthe processing system 108 may be communicatively and/or otherwiseoperably coupled with each other.

The content management system 218 may facilitate generation,modification, analysis, transmission, and/or presentation of content.Content may be file content, media content, user content, applicationcontent, operating system content, etc., or any combination thereof. Insome instances, content on which the content management system 218 mayoperate includes device information, user interface data, images, text,themes, audio data, video data, documents, and/or the like.Additionally, the content management system 218 may control the audioand/or appearance of application data during execution of variousprocesses. In some embodiments, the content management system 218 mayinterface with a third-party content server and/or memory location forexecution of its operations.

The location determination system 224 may facilitate detection,generation, modification, analysis, transmission, and/or presentation oflocation information. Location information may include globalpositioning system (GPS) coordinates, an Internet protocol (IP) address,a media access control (MAC) address, geolocation information, a portnumber, a server number, a proxy name and/or number, device information(e.g., a serial number), an address, a zip code, router information (orcellphone tower location) associated with router (or cellphone tower)connected to application server 104 (or computing device incommunication with the application server 104) for connecting to theInternet, and/or the like. In some embodiments, the locationdetermination system 224 may include various sensors, radar, and/orother specifically-purposed hardware elements for the locationdetermination system 224 to acquire, measure, and/or otherwise transformlocation information.

The GPU 222 may facilitate generation, modification, analysis,processing, transmission, and/or presentation of content describedabove, as well as any data (e.g., scanning instructions, scan data,and/or the like) described herein. In some embodiments, the GPU 222 maybe utilized to render content for presentation on a computing device.The GPU 222 may also include multiple GPUs and therefore may beconfigured to perform and/or execute multiple processes in parallel. Insome implementations, the GPU 222 may be used in conjunction with othersubunits associated with the memory system 110, the I/O system 112, thecommunication system 114, and/or a combination thereof.

The resource allocation system 220 may facilitate the determination,monitoring, analysis, and/or allocation of computing resourcesthroughout the application server 104 and/or other computingenvironments. Computing resources of the application server utilized bythe processing system 108, the memory system 110, the I/O system 112,and/or the communication system 114 (and/or any subunit of theaforementioned units) such as processing power, data storage space,network bandwidth, and/or the like may be in high demand at varioustimes during operation. Accordingly, the resource allocation system 220may include sensors and/or other specially-purposed hardware formonitoring performance of each unit and/or subunit of the applicationserver 104, as well as hardware for responding to the computing resourceneeds of each unit and/or subunit. In some embodiments, the resourceallocation system 220 may utilize computing resources of a secondcomputing environment separate and distinct from the application server104 to facilitate a desired operation.

For example, the resource allocation system 220 may determine a numberof simultaneous computing processes and/or requests. The resourceallocation system 220 may also determine that the number of simultaneouscomputing processes and/or requests meets and/or exceeds a predeterminedthreshold value. Based on this determination, the resource allocationsystem 220 may determine an amount of additional computing resources(e.g., processing power, storage space of a particular non-transitorycomputer-readable memory medium, network bandwidth, and/or the like)required by the processing system 108, the memory system 110, the I/0system 112, and/or the communication system 114, and/or any subunit ofthe aforementioned units for safe and efficient operation of thecomputing environment while supporting the number of simultaneouscomputing processes and/or requests. The resource allocation system 220may then retrieve, transmit, control, allocate, and/or otherwisedistribute determined amount(s) of computing resources to each element(e.g., unit and/or subunit) of the application server 104 and/or anothercomputing environment.

In some embodiments, factors affecting the allocation of computingresources by the resource allocation system 220 may include the numberof computing processes and/or requests, a duration of time during whichcomputing resources are required by one or more elements of theapplication server 104, and/or the like. In some implementations,computing resources may be allocated to and/or distributed amongst aplurality of second computing environments included in the applicationserver 104 based on one or more factors mentioned above. In someembodiments, the allocation of computing resources of the resourceallocation system 220 may include the resource allocation system 220flipping a switch, adjusting processing power, adjusting memory size,partitioning a memory element, transmitting data, controlling one ormore input and/or output devices, modifying various communicationprotocols, and/or the like. In some embodiments, the resource allocationsystem 220 may facilitate utilization of parallel processing techniquessuch as dedicating a plurality of GPUs included in the processing system108 for running a multitude of processes.

The memory system 110 may be utilized for storing, recalling, receiving,transmitting, and/or accessing various files and/or data (e.g., scandata, and/or the like) during operation of application server 104. Forexample, memory system 110 may be utilized for storing, recalling,and/or updating scan history information as well as other dataassociated with, resulting from, and/or generated by any unit, orcombination of units and/or subunits of the application server 104. Insome embodiments, the memory system 110 may store instructions and/ordata that may be executed by the processing system 108. For instance,the memory system 110 may store instructions that execute operationsassociated with one or more units and/or one or more subunits of theapplication server 104. For example, the memory system 110 may storeinstructions for the processing system 108, the I/O system 112, thecommunication system 114, and itself.

Memory system 110 may include various types of data storage media suchas solid state storage media, hard disk storage media, virtual storagemedia, and/or the like. Memory system 110 may include dedicated hardwareelements such as hard drives and/or servers, as well as softwareelements such as cloud-based storage drives. In some implementations,memory system 110 may be a random access memory (RAM) device, a dynamicrandom access memory (DRAM) device, a static random access memory (SRAM)device, flash memory, read only memory (ROM) device, and/or variousforms of secondary storage. The RAM device may be used to store volatiledata and/or to store instructions that may be executed by the processingsystem 108. For example, the instructions stored may be a command, acurrent operating state of application server 104, an intended operatingstate of application server 104, and/or the like. As a further example,data stored in the memory system 110 may include instructions related tovarious methods and/or functionalities described herein. The ROM devicemay be a non-volatile memory device that may have a smaller memorycapacity than the memory capacity of a secondary storage. The ROM devicemay be used to store instructions and/or data that may be read duringexecution of computer instructions. In some embodiments, access to boththe RAM device and ROM device may be faster to access than the secondarystorage. Secondary storage may be comprised of one or more disk drivesand/or tape drives and may be used for non-volatile storage of data oras an over-flow data storage device if the RAM device is not largeenough to hold all working data. Secondary storage may be used to storeprograms that may be loaded into the RAM device when such programs areselected for execution. In some embodiments, the memory system 110 mayinclude one or more data storage devices 210 (shown in FIG. 2) forstoring any data described herein. Additionally or alternatively, one ormore secondary databases located remotely from application server 104may be used and/or accessed by memory system 110. In some embodiments,memory system 110 and/or its subunits may be local to the applicationserver 104 and/or remotely located in relation to the application server104.

Turning back to FIG. 2, the memory system 110 may include subunits suchas an operating system 202, an application programming interface 204, anapplication data 206, and a content storage 208. Each of theaforementioned subunits of the memory system 110 may be communicativelyand/or otherwise operably coupled with each other and other units and/orsubunits of the application server 104.

The operating system 202 may facilitate deployment, storage, access,execution, and/or utilization of an operating system utilized by theapplication server 104, and/or any other computing environment describedherein. In some embodiments, operating system 202 may include varioushardware and/or software elements that serve as a structural frameworkfor processing system 108 to execute various operations describedherein. Operating system 202 may further store various pieces of dataassociated with operation of the operating system and/or applicationserver 104 as a whole, such as a status of computing resources (e.g.,processing power, memory availability, resource utilization, and/or thelike), runtime information, systems to direct execution of operationsdescribed herein, user permissions, security credentials, and/or thelike. In some embodiments, the operating system 202 may comprise amobile operating system. A user may configure portions of the mobileoperating to more efficiently operate or configure the application beingexecuted on any mobile device described herein.

The application data 206 may facilitate deployment, storage, access,execution, and/or utilization of an application utilized by theapplication server 104, the application provisioning server 136, themobile device 116, or the non-mobile device 126, and/or any othercomputing environment described herein. For example, the applicationserver 104, the application provisioning server 136, the mobile device116, or the non-mobile device 126, may be required to download, install,access, and/or otherwise utilize a software application. As such,application data 206 may represent any data associated with such asoftware application. The application data 206 may further store variousdata associated with the operation of an application and/or associatedwith one or more of the application server 104, the applicationprovisioning server 136, the mobile device 116, or the non-mobile device126, such as a status of computing resources (e.g., processing power,memory availability, resource utilization, and/or the like), runtimeinformation, user interfaces, systems to direct execution of operationsdescribed herein to, user permissions, security credentials, and/or thelike.

The application programming interface (API) 204 may facilitatedeployment, storage, access, execution, and/or utilization ofinformation associated with APIs of application server 104 and/or anyother computing environment described herein. For example, applicationserver 104 may include one or more APIs for various devices,applications, units, subunits, elements, and/or other computingenvironments to communicate with each other and/or utilize any datadescribed herein. Accordingly, API 204 may include API databasescontaining information that may be accessed and/or utilized byapplications, units, subunits, elements, and/or operating systems ofother devices and/or computing environments. In some embodiments, eachAPI database may be associated with a customized physical circuitincluded in memory system 110 and/or API 204. Additionally, each APIdatabase may be public and/or private, wherein authenticationcredentials may be required to access information in an API database. Insome embodiments, the API 204 may enable the application provisioningserver 136, the application server 104, the mobile device 116, and thenon-mobile device 126 to communicate with each other or with any othercomputing devices, including third-party systems, or may enable theapplication to be installed on a variety of other computing devices tofacilitate communication with the application server 104, theapplication provisioning server 136, the mobile device 116, and thenon-mobile device 126.

The content storage 208 may facilitate deployment, storage, access,and/or utilization of information associated with performance ofoperations and/or API-based processes by application server 104, theapplication provisioning server 136, the mobile device 116, and thenon-mobile device 126 and/or any other computing environment describedherein. In some embodiments, content storage 208 may communicate with acontent management system 218 to receive and/or transmit content data(e.g., any of the data described herein including application-specificdata, user data, etc.). According to some embodiments, the applicationserver 104 may also include instructions associated with one or moresecurity products/systems to facilitate the determining security issuesassociated with the application as well as detecting threats posed bythreat-actors or hackers. For example, the application server 104 mayinclude threat detection logic associated with access control software,anti-keyloggers, anti-malware, anti-spyware, anti-subversion software,anti-tamper software, antivirus software, cryptographic software,computer-aided dispatch (CAD), firewall (web or otherwise), IDS, IPS,log management software, records management software, sandboxes,security information management, security information and eventmanagement (STEM) software, anti-theft software, parental controlsoftware, cloud-based security protection, and/or the like.

The I/O system 112 may include hardware and/or software elements for theapplication server 104 to receive, and/or transmit, and/or presentinformation useful for processes as described herein. For example,elements of the I/O system 112 may be used to receive input from a userof the application server 104, the application provisioning server 136,the mobile device 116, or the non-mobile device 126. As describedherein, I/O system 112 may include units such as an I/O device 226, adriver 228, and/or an I/O calibration system 230.

The I/O device 226 may facilitate the receipt, transmission, processing,presentation, display, input, and/or output of data as a result ofexecuted processes described herein. In some embodiments, the I/O device226 may include a plurality of I/O devices. In some embodiments, I/Odevice 226 may include a variety of elements that enable a user tointerface with application server 104. For example, I/O device 226 mayinclude a keyboard, a touchscreen, an option, a sensor, a biometricscanner, a laser, a microphone, a camera, and/or another element forreceiving and/or collecting input from a user. Additionally and/oralternatively, I/O device 226 may include a display, a screen, a sensor,a vibration mechanism, a light emitting diode (LED), a speaker, radiofrequency identification (RFID) scanner, and/or another element forpresenting and/or otherwise outputting data to a user. In someembodiments, the I/O device 226 may communicate with one or moreelements of processing system 108 and/or memory system 110 to executeany of the operations described herein.

The I/O calibration system 230 may facilitate the calibration of the I/Odevice 226. For example, I/O calibration system 230 may detect and/ordetermine one or more settings of I/O device 226, and then adjust and/ormodify settings so that the I/O device 226 may operate more efficiently.

In some embodiments, the I/O calibration system 230 may utilize a driver228 (or multiple drivers) to calibrate I/O device 226. For example, thedriver 228 may include software that is to be installed by the I/Ocalibration system 230 so that an element (e.g., unit, subunit, etc.) ofthe application server 104, the application provisioning server 136, themobile device 116, and the non-mobile device 126 (or an element ofanother computing environment) may recognize and/or integrate with theI/O device 226 for the operations described herein.

The communication system 114 may facilitate establishment, maintenance,monitoring, and/or termination of communications among the applicationserver 104, the application provisioning server 136, the mobile device116, and the non-mobile device 126, and other computing environments,third party computing systems, and/or the like. The communication system114 may also facilitate internal communications between various elements(e.g., units and/or subunits) of application server 104, or of any othersystem in FIG. 1. In some embodiments, communication system 114 mayinclude a network protocol 214, a gateway 212, and/or a communicationdevice 216. The communication system 114 may include hardware and/orsoftware elements.

The network protocol 214 may facilitate establishment, maintenance,and/or termination of a communication connection for application server104, the application provisioning server 136, the mobile device 116, andthe non-mobile device 126, by way of a network. For example, the networkprotocol 214 may detect and/or define a communication protocol requiredby a particular network and/or network type. Communication protocolsutilized by network protocol 214 may include Wi-Fi protocols, Li-Fiprotocols, cellular data network protocols, Bluetooth® protocols, WiMAXprotocols, Ethernet protocols, powerline communication (PLC) protocols,and/or the like. In some embodiments, facilitation of communication forapplication server 104 may include transforming and/or translating datafrom being compatible with a first communication protocol to beingcompatible with a second communication protocol. In some embodiments,network protocol 214 may determine and/or monitor an amount of datatraffic to consequently determine which particular network protocol isto be used for establishing a secure communication connection,transmitting data, and/or performing scanning or security operations.

The gateway 212 may facilitate other devices and/or computingenvironments to access API 204 or other software code comprised in thememory system 110 of the application server 104. For example, anapplication server 104 may access API 204 or other executable code ofthe application server 104 via gateway 212. In some embodiments, gateway212 may be required to validate user credentials associated with a userprior to providing access to information or data requested by a user.Gateway 212 may include instructions for application server 104 tocommunicate with another device and/or between elements of theapplication server 104.

The communication device 216 may include a variety of hardware and/orsoftware specifically purposed to facilitate communication for theapplication server 104. In some embodiments, the communication device216 may include one or more radio transceivers, chips, analog front end(AFE) units, antennas, processing units, memory, other logic, and/orother components to implement communication protocols (wired orwireless) and related functionality for facilitating communication forthe application server 104. Additionally and/or alternatively, thecommunication device 216 may include a modem, a modem bank, an Ethernetdevice such as a router or switch, a universal serial bus (USB)interface device, a serial interface, a token ring device, a fiberdistributed data interface (FDDI) device, a wireless local area network(WLAN) device and/or device component, a radio transceiver device suchas code division multiple access (CDMA) device, a global system formobile communications (GSM) radio transceiver device, a universal mobiletelecommunications system (UMTS) radio transceiver device, a long termevolution (LTE) radio transceiver device, a worldwide interoperabilityfor microwave access (WiMAX) device, and/or another device used forcommunication purposes.

The present disclosure provides an improved computer system environment,including associated hardware and software, for social networking and/oroptimizing duration (e.g., speaking time) and quality/content of socialnetworking conversations or talks among users and/or optimizinglistening time associated the social networking conversations. Theoptimizing of speaking time and listening time is enabled using hardwarealong with specially purposed software code defining specially purposedroutines and specially purposed user interfaces. The specially purposedsoftware code is associated with and takes the form of a mobileapplication and/or specially purposed application programming interfaces(APIs) associated with the mobile application and/or associated with anapplication server that works with the mobile application to executefunctions described in this disclosure. The specially purposed softwarecode may be designed to work with a particular operating system suchthat the specially purposed software code may not work with anotheroperating system. In some embodiments, the specially purposed softwarecode may work on several distinct operating systems. The speciallypurposed software code may be configured to work with a processingsystem, a memory, a hard drive, a microphone, and a speaker associatedwith the computing device (e.g., mobile computing device) on which thespecially purposed software code is executed. In some embodiments, thespecially purposed software code may execute many of the functionsdescribed herein on the computing device without assistance from othercomputing devices or servers. In other embodiments, the speciallypurposed software code is in network communication with an applicationserver such that many of the functions of the mobile application areexecuted based on communication between the computing device and anapplications server. The application server itself may have speciallypurposed software code to execute the functions described herein. Theuser interfaces described herein have been specially designed to improvethe speed of a user's navigation through the mobile application and toreduce the number of steps to reach desired data or functionality of themobile application. For example, a user interface is provided to enablea user to efficiently switch from listening mode to conversation mode,and vice versa. Moreover, embodiments of the disclosure enablevideo-like conversations that can help people with psychologicalproblems to conduct a video-like conversation without capturing video orimages of the speaker. In such embodiments, an audiovisual conversationis conducted between customized visual representations of the speakers.In some embodiments, the data associated with the conversations on theplatform is curated and published on a platform for consumption (e.g.,audio-based engagement) by users. Users may be able to search for orstart listening/streaming audio content based on topics selected by themobile application, search parameters defined by the user (either textor speech), including usernames, names, hashtags, text, category, lengthof audio, number of listeners, identity of participants (includingwhether any of the participants is an influencer), types of visualrepresentations used, how many audio messages received, whether awaitlist was established, date of audio creation, etc.

FIGS. 3 and 4 illustrate example screenshots of a home screen of amobile application on a mobile device. From this screen, a user maychoose to view notifications 308, change settings 310, search for users302, search for talks 304 and 306, switch between conversation andlistening modes 314 and 312, and/or perform another action. For example,a user may search for talks with everyone 304 as shown in FIG. 3 ortalks with other users in a specific location 306 as shown in FIG. 4.The specific location may be based on a physical location (or networklocation) of the mobile device on which the application is beingaccessed, such as a continent, a country, a state, a province, a city, atown, a village, or another type of location, and/or may include an areawithin 5 miles, 20 miles, or another distance from the determinedlocation. The specific location may be determined in a variety of ways,for example based on user input or automatically detected by theapplication (in conjunction with GPS data provided by the mobiledevice), and may be changed by the user. In some embodiments, thelocation may be determined based on a router or Internet gateway orclosest cellphone tower that provides network or Internet access to themobile device.

Additionally or alternatively, a user may search for another user amongeveryone as shown in FIG. 3, or in a specific location as shown in FIG.4 or FIG. 55. A user may search for an audio conversation or a userusing audio input. A user may search for an audio conversation or a userusing text input. The terms “talk” and “audio conversation” may be usedinterchangeably hereinafter in this disclosure. If no live talk is goingon, a message indicating there is no live talk may be displayed as shownin FIG. 3, 4, or 114. In some embodiments, an audio conversation mayrefer to an audio-only (no video) conversation. In other embodiments, anaudio conversation may refer an audio and visual representationconversation such that the speakers in the conversation appear as visualrepresentations (avatars, emojis, etc.) on the mobile device displayscreen. In still other embodiments, an audio conversation may alsoinclude video of the speakers. In some embodiments, the audioconversation includes two speakers. However, in other embodiments, theaudio conversation may include just one speaker or more than twospeakers, such as three speakers, four speakers, etc.

When in listening mode 314, the application may play live audioconversations using a smart data processing operations, e.g., based onone or more of a user's age, a user's demographic information, a user'smembership type (free, paid, or premium), a user's interests, a user'svisual representation (e.g., customized by the user based on selectionsprovided by the application), conversation listening history (e.g.,during a period), “following” users (e.g., users that the user isfollowing), in-app information and/or history of the “following” users,followers (e.g., other users that follow the user), in-app informationand/or history of the followers, current location (e.g., geographic ornetwork location), location history, user profile information, socialnetwork information from user's connected social networks, searchhistory (whether on the application or on a third-partysite/application), time spent on application, duration of previousconversations, subjects/topics/hashtags a user may be interested in,trending topics, the user's predicted mood, etc. In some embodiments,the audio conversation starts playing without receiving approval fromthe user when the user is in listening mode. In some embodiments, liveor historical audio conversations may be recommended to a user based onthe smart data processing operation. A user may customize the homescreen, e.g., hiding or un-hiding categories, editing layout of content,editing font, editing a background, editing a theme, editing colors,etc. Content of a user account may be synchronized among multipledevices including talks, user profile, followers, etc. The user'ssettings may be saved such that the user experience is substantiallyuniform regardless of the platform, operating system, etc., on which theuser accesses the application and authenticates to the application.

When the user selects the notification option 308, a history 11501and/or updates may be presented as shown in FIG. 5, 102, 115, or 116.The history may include a listen history, event history, etc. Thenotification updates may include new live talks, new recorded talks, new“following” events (i.e., new users that followed the users, etc.), newaudio messages, and/or another type of update. When the user selects theavatar/persona/emoji icon 310, a configuration screen may be presentedas shown in FIG. 6. The terms “avatar,” “persona,” and “emoji” may beused interchangeably hereinafter in this disclosure. In this example,the name 609 of the user is shown at the top, and the username 610 isshown at the bottom, but another type of arrangement of the name andusername is also possible. From this screen, the user may select from avariety of options, e.g., “Add Bio” 601, “Edit profile” 602, “Changesettings” 603, “Share profile” 604, “Talks” 605, “Following” 606, or“Followers” 607. Live talks (e.g., talks that the user is participatingin or listening to right now) and/or historical talks (e.g., talks thatthe user previously participated in or listened to) may be displayedunder the “Talks” category 605. In an embodiment, public live talksand/or historical talks may be published on a curatedconversation-publication platform, such that a user may search forconversations and listen to them. A user may name/categorize a talk,group talks, and/or name/categories different groups of talks, or namesor categories may be automatically assigned by the application or theapplications server based on an analysis of the talk. Talks may besorted based on various parameters such as a number of participant(s),name(s) of participant(s), public or private settings, length of a talk,name of a talk, number of listeners, text extracted from a talk, subjectof a talk based on analysis of content of the talk, or date, etc.

If the user selects the “Edit profile” option 602, a screen for editingthe user profile may be presented as shown in FIG. 7. The user may editthe username 702, edit the name 703, edit the bio 704, select a “Tap tochange” option 701 to edit the avatar 608, link/unlink to a social mediaaccount 705, link/unlink to a social network channel, or perform anotherfunction. If the user selects the “Change settings” icon 603, a varietyof options may be presented as shown in FIG. 8 such as a “Enable pushnotifications” option 801 (e.g., such that notifications from theapplication are presented on a display screen of the mobile device(and/or sound is played) when the mobile application is not in use andthe user needs to be notified of activity on the application),“Notifications and sounds” option 802, “Privacy and Security” option803, “Account” option 804, “Help” option 805, “Find friends” option 806,or “Log out” option 807. A version number of the application may also beshown on this screen.

If the user selects the “Notifications and sounds” option 802, a varietyof elements of the notifications and sounds settings may be displayed asshown in FIG. 9. The elements may include enable or disable options ofnew followers 902 (e.g., for notifications associated with the newfollowers' activities on the mobile application), following started live903 (e.g., for notifications associated with other users that the userfollows), incoming call 904, in-app sounds 905, or in-app vibrate 906, a“Reset to default” icon 907, or another element.

If the user selects the “Privacy and Security” option 803, elements ofthe privacy and security 803 settings may be displayed as shown in FIG.10 such as a “Blocked users” icon 1001 or a white-listed users icon. Theuser may enable or disable being found by contacts through his/her phonenumber, auto adding contacts as friends, being auto added by contacts asfriends, etc. The user may configure viewing privileges of content suchas talks, user profile, location, followers, “following” users, orcontact information for individual followers (or following users) orgroups of followers (or following users). The user may configuredisplaying options of content such as talks, user profile, location,followers, “following” users, or contact information for individual“following” users or groups of “following” users. If the user selectsthe “Account” option 804, elements of the “Account” 804 settings may bedisplayed as shown in FIG. 11, such as “Date of birth” 1101, “Phonenumber” 1102, or “Delete account” 1103. The user may edit the date ofbirth or phone number, or delete the account. When a user selects the“Delete account” option 1103 in FIG. 11 or 9501 in FIG. 95, a variety ofreasons may be presented to the user, e.g., “I don't like the app” 9502,“I wasn't meeting new people” 9503, “My friends don't use this app”9504, “It's hard to use” 9505, or “Other” 9506.

If the user selects the “Help” option 805, elements of the “Help” option805 may be displayed as shown in FIG. 12 such as FAQ (frequently askedquestions), terms and conditions, privacy policy, or contact us. If theuser selects the “Find friends” option 806, elements of the “Findfriends” 806 may be displayed as shown in FIG. 13 such as a “Giveaccess” option 1301. In an embodiment, the “Give access” option 1301grants the mobile application access to the contacts list of the user orthe user equipment so that the mobile application may extract friendsfrom the contacts list. In another embodiment, the “Give access” option1301 may grant the mobile application access to the friends list of alinked social media account and may extract friends from the linkedsocial media account. If a contact is blocked on the contacts list, thecorresponding account or user in the application may not be displayed.If the user selects the “Log out” option 807, a pop up window may bedisplayed for the user to confirm the log out process or choose to goback to the previous screen as shown in FIG. 14.

If the user selects the right arrow icon 604, a share profile screen maypop up as shown in FIG. 15. The user may choose to copy a link forprofile sharing, share his/her profile to an instant message applicationor social media network, or perform another function to share theprofile. If the user selects the “Following” icon 606, a screen of“following” users may be presented as shown in FIG. 16. If the userselects the “Followers” icon 607, a screen that displays followers ofthe user may be presented as shown in FIG. 17. The user may organize the“following” users and/or followers into groups. The user may initiatetalks with individual users or groups of users such as individual“following” users, individual followers, groups of “following” usersand/or followers.

If the user selects the search icon 302 on the home screen of theapplication, a search bar 1801 may be presented as shown in FIG. 18. Asshown in FIG. 19, a user may input keywords such as letters, numbers, orspecial characters into the search bar 1801 and search for auser/account/group of users. If the user uses a string of characters asa keyword, accounts comprising the string of characters in theirusername or name may be displayed as search results. In this example,when the user searches for “Name 02,” an account with “name02” as partof its username is found. When the newly found user “name02” isselected, different aspects of the user “name02” may be presented asshown in FIG. 20. Here the five followers of the user “name02” aredisplayed with a plus icon next to each of the followers. A first usermay add a second user by selecting the corresponding plus icon. In thisexample, a follower with a username “name06” and name “Name 06” is addedby the user and the plus icon next to the follower “name06” changes to acheck mark as shown in FIG. 21.

A follower may receive updates regarding the user being followed, the“following” user, on a variety of categories such as new live talks, newrecorded talks, profile updates, location updates, updates for followersof the “following” user, updates for the “following” users of the“following” user, name updates, username updates, or bio updates. Thefollower and/or the “following” user may enable notifications forupdates on one or more of the above individual categories. The user“name06” may be added directly or with permission from the user“name06.” In other words in some embodiments, the plus icon next to thefollower may be displayed as pending before it changes to a check mark.

An information page for the second user “name06” may be presented asshown in FIG. 22 if the first user selects the emoji of the second user.Since now the first user is following the second user, a “Following”icon 2202 is displayed on the information page of the second user. Thefirst user may unfollow the second user by selecting the “Following”icon. The information page as shown in FIG. 22 or FIG. 57 may include ausername of a user, a name, a description/bio of the user, a talks iconfor a list of talks associated with the user, a following icon for alist of “following” users, and/or a followers icon for a list offollowers. The list of talks may include public talks that are visibleto everyone, private talks that are visible only to following userand/or followers of the profile owner of the information page, etc. Inan embodiment, the profile owner may edit viewing privilege ofindividual public and/or private talks. In an embodiment, the number oflistener(s) or usernames of the listener(s) associated with the talksmay be displayed, e.g., with permission from the listener(s) and/or thespeaker(s). The number of listeners of a recorded talk may be the numberof listeners of the talk when it was live, or the number of listeners ofthe talk after it is recorded, or the total number of listeners of thetalk whether when it was live or recorded. The information page may alsoinclude an icon indicating the first user is following the user“name06.” By selecting one from the list of talks from “name06,” thefirst user may listen to the selected talk. For example, if the usertaps a “talk with ###” icon, a screen for playing back the recorded talkmay be presented as shown in FIGS. 23, 58 with emojis of both “name06”and the other speaker and/or a playback control bar 2302, 5803 withvarious function icons. In some embodiments, the emojis remain staticduring the playback. In other embodiments, the emojis change shape orform during the playback based on the speech being stated by the user.In some embodiments, artificial intelligence functions may be used toindicate emotion, mood, feedback, etc., by the non-speaking user whenthe other user speaks. Any and all functions described herein areapplicable equally to live and recorded talks. The function icons mayinclude fast forward, rewind, playback speed, play, pause icons, and/ora playback progress bar. A following/follow icon may be displayedindicating whether or not each of the speakers is a “following” user(i.e., the user follows the speaker) or may allow the user to follow aspeaker. In some embodiments, the user may be able to select the“following” icon to unfollow the speaker.

Live or recorded audio conversations may be analyzed and/or manipulatedwhere needed, e.g., to adjust accent or tone, to block ‘bad’ words, tocreate hashtags or another searchable parameter, to create trendingtopics, etc. The analysis or manipulation of audio conversations may beperformed by at least one of the application server or the mobileapplication. In an embodiment, a user may be provided with functionalityto analyze and/or manipulate the audio conversations. For example, auser may edit a recorded audio conversation by filtering out certainwords, clipping the length of the conversation, adjusting the user'svoice such as an accent, etc. In some embodiments, these functions maybe automatically performed by the mobile application (e.g., inconjunction with the applications server) and may be implemented whenthe user is operating the application in conversation mode.

Audio or visual advertisements may be delivered in the mobileapplication using a smart data operation, e.g., based on one or more ofa user's age, a user's demographic information, a user's membership type(free, paid, or premium), a user's interests, a user's emoji,conversation listening history, “following” users, in-app informationand/or history of the “following” users, followers, in-app informationand/or history of the followers, current location, location history,user profile information, social network information from user'sconnected social networks, search history (whether on the mobileapplication or on a third-party site/application), time spent on app,duration of previous conversations, a user's mood,subjects/topics/hashtags a user may be interested in, trending topics,prior ad-presentation history, ad preferences set by user, etc. In someembodiments, the advertisements may be referred to as targetedcommunications. In some embodiments, a user may select to opt out ofsuch targeted communications. The targeted communications may bepresented in visual or audio form, and may be presented on any userinterface described herein or in conjunction with any user interfacedescribed herein.

Mouth shapes, facial expressions, or moods of an emoji may changeaccording to words being said, content of the talk, tone of the talk,and/or another factor of the talk as shown by an emoji 8801 in FIG. 88,e.g., just like a person would change the mouth shapes, facialexpressions, and/or moods when talking in real life or on a video call.In some embodiments, the mouth or lips associated with a user's visualrepresentation may move, or change shape or form when the user speaks,and the mouth or lips associated with the user's visual representationmay not move, and not change shape or form when the user does not speak,during the audio conversation. Proper changing of the mouth shapes,facial expressions, or moods of the emoji may be implemented withartificial intelligence (AI) operations. Even though an emoji (oravatar) is discussed here as an example of a graphical visualrepresentation of a user, it should be appreciated that other types ofgraphical visual representations of the user are also possible. Itshould also be appreciated that other ways of implementing hardwareand/or software described in this disclosure are possible, e.g., by aphysical device such as a toy radio or talking doll. For example, any ofthe devices described herein may be embedded in a toy radio or talkingdoll. Audio-only avatars may better help people with psychologicalbarriers and/or hearing problems compared to video conferencing orradios.

By selecting the down arrow 2303 on the top right section of the screenin FIG. 23, the mobile application may be minimized while a talk isstill running as shown in FIG. 52. In an embodiment, when the user exitsthe mobile application, the talk may continue as shown in FIG. 48. Afirst user may listen to or participate in a conversation while viewinga second user's profile, editing his or her own profile, or conductinganother non-conversation/non-listening function as shown in FIG. 30. Insome embodiments, a conversation may be allowed to continue while a userworks outside the mobile application or performs othernon-conversation/non-listening functions in app. Even though only twospeakers/talkers are shown in this example, it should be appreciatedthat other numbers of speakers are also possible such as one, three, orany other number. For example, a single user such as an influencerconducting a live talk is shown in FIG. 109. Only speakers that areactively talking may be displayed, some of the active speakers may bedisplayed (and some of the non-talking speakers may be hidden), and/orall speakers associated with the talk (i.e., whether currently talkingor not) may be displayed. Only speakers that are actively talking may behighlighted, some of the active speakers may be highlighted, and/or allspeakers involved in the talk may be highlighted. In some embodiments, alistener may decide and select to see certain speakers that are part ofthe conversation. In some embodiments, FIG. 109 shows an instance wherea speaker “name12” was having a conversation with a user, and that userdropped off or terminated the conversation from his or her end. Thespeaker “name12” and one or more listeners are still part of theconversation and the mobile application is searching for a new user toadd to the conversation with “name12.” The mobile application (incooperation with the application server) may search for users based onany of the techniques described herein. In some embodiments, the mobileapplication may select a next user from the waiting list associated with“name12” or associated with the conversation in which “name12” isparticipating.

When two users are in a live conversation and a third user wants to jointhe conversation, the third user may send a request for permission totalk. When the permission is granted (by the first user or the seconduser currently in the conversation, or permission may need to obtainedfrom both the first user and the second user), the third user may starttalking in the conversation. In an embodiment, one additional user mayjoin an ongoing live talk at a time. In another embodiment, up to adifferent (higher) number of additional users may join an ongoing livetalk at a time. In some embodiments, only two users may talksimultaneously while in other embodiments, more than two users may talksimultaneously.

If a user selects the “talk with name07” icon on the screen as shown inFIG. 22, a screen for the talk between “name06” and “name07” with emojisof both users may be presented as shown in FIG. 24. Compared to FIG. 24where the talk is played at the normal speed, the same talk is played at1.5 times normal speed in FIG. 25.

A speaker may mute himself/herself during a conversation as indicated bythe mute icon 2601 in FIG. 26, the mute icon 8101 in FIG. 81, or themute icon 8901 in FIG. 89. Additionally or alternatively, a listener maymute a conversation while listening to a talk as indicated by a “muted”icon 10001 in FIG. 100. Alternatively, a listener may mute selectedspeakers in a conversation.

If the user taps the “18 following” icon on the screen shown in FIG. 22,the list of “following” users of “Name 06” may be presented as shown inFIG. 27. The screen shown in FIG. 22 may be scrolled down and theremaining of the list of talks associated with “Name 06” may bepresented as shown in FIG. 28. If the user taps the ellipsis iconcorresponding to the “Talk with name08” from FIG. 22, a window may popup as shown in FIG. 29 with options to share the talk such as to copythe link of the talk, to share the talk to an instant messenger or asocial media network, and/or another sharing option. The pop up window2901 may include a report icon where a user can report the talk orspeaker(s) to the mobile application (e.g., because the speaker may havesaid something inappropriate). In some embodiments, the mobileapplication may analyze, in near real-time, conversations and may censorspeech that is deemed offensive, inappropriate for certain audience,etc.

When a user listens to a talk, information on the talk such as thetalkers or playback control options may be presented in the bottomsection 3001 of a screen as shown in FIG. 30. The bottom section may bea conversation between “name06” and “name07” that “Name 01” is currentlylistening to.

If a user selects a “Find someone to chat with now” option beneath the“Talks” option 605 as shown in FIG. 30, a screen of finding a chatpartner for the user among everyone (see user's selection of 304) may bepresented as shown in FIG. 31, or if the user so chooses, another screenof finding a chat partner for the user within a specific location may bepresented as shown in FIG. 32. The chat partner may be found using asmart data operation described herein such that a chat partner isdetermined based on one or more of a variety of parameters such as auser's age, a user's other demographic information, a user's membershiptype (free, paid, or premium), a user's interests, a user's emoji,conversation listening history, “following” users and their data, in-appinformation and/or history of the “following” users, followers and theirdata, in-app information and/or history of the followers, currentlocation, location history, user profile information, social networkinformation from user's connected social networks, search history(whether on the mobile application or on a third party site/app), timespent on app, duration of previous conversations, a user's mood,subjects/topics/hashtags a user may be interested in, trending topics,etc. If the mobile application fails to find a chat partner after apredetermined period of time, options such as “Continue listening” 3201or “Cancel” 3202 may be displayed. The matching of the chat partner witha user may be substantially real-time or instantaneous.

If the user selects the “Tap to change” icon 701 to change the emoji ofthe account, a screen for changing the emoji may be presented as shownin FIG. 33. Different characteristics of the emoji may be editedincluding the head, a hair style, the eyes, the nose, the mouth, theears, facial hair, accessories, etc. The complexion, face shape, oranother characteristic of the head may be edited as shown in FIGS. 33,34, 42, 43, and 44, the color or style of the hair may be edited asshown in FIG. 35, the color or shape of the eyes or the color or styleof the eyeliner may be edited as shown in FIG. 36, and the length, size,or shape of the nose may be edited as shown in FIG. 37. The color, size,or shape of the mouth may be edited as shown in FIG. 38, the size orshape of the ears may be edited as shown in FIG. 39, the color or styleof facial hair such as different styles of a beard or mustache may beedited as shown in FIGS. 40 and 41, and accessories such as eyewear orheadwear may be edited as shown in FIGS. 45-47. If the user selects arandomization icon 3302, a predetermined or preset emoji may bepresented as shown in FIG. 41, 42, 43, or 44. The user may furthermodify the predetermined emoji.

When playing a recorded or live talk, or participating in a live talk,if the user exits the application's user interface (but does not exitthe application), e.g., by hitting the home option of a mobile device,the mobile application may continue to run in the background as shown inFIG. 48. If a live audio conversation is being listened to and theprofile of a user 4901 in the live audio conversation is selected to beviewed, a “Live” icon may be displayed next to the user 4901 as shown inFIG. 49, the conversation may be displayed under the “Talks” icon 4902,and/or the audio conversation may be displayed in the bottom section4903 of the profile page.

If the user experiences network issues such as with an unstable network,the application may display a network error message(s) 5101 and/or 5102.The user may toggle between the conversation mode 312 and listening mode314. In some embodiments, the conversation mode 312 and listening mode314 icons are adjacent to each other. In some embodiments, they maylocated far apart. In some embodiments, a single icon may be providedthat, when selected, switches to the conversation mode, if currently inlistening mode, and switches to listening mode, if currently inconversation mode.

In an embodiment, a user might not be allowed to simultaneously listento a talk while talking as shown in FIG. 53. In another embodiment, auser may listen to a live or recorded talk while also talking in adifferent conversation from the conversation being listened to. In yetanother embodiment, a user may only listen to a recorded talk whiletalking or a user may only listen to a live talk while talking. Asdiscussed before, a user may review the users being followed byselecting the “25 following” icon 5601.

Referring to FIG. 59, if the search icon 302 is selected, search history5901 may be displayed, e.g., with search results 5902 and 5903. A usermay select a “Clear history” icon 5904 to clear the search history. Inan embodiment, it may be more likely for a user to be found by otherusers if the user participates in more talks, e.g., through a talkassociated with a hashtag, a date, a length, a number of speakersinvolved, a speaker, text or hashtags extracted from or associated withthe user's prior or live talks, etc.

In an embodiment, when the page of a user 6101 is viewed as shown inFIG. 61 for the first time and no live talk is ongoing (user is inlistening mode), one of the past talks such as the talk with name27 6104may be selected to be played, and a screen as shown in FIG. 62 may bepresented that shows users Name09 and Name09test and a playback controlbar 6202.

A muted icon 6404 as in FIG. 64 may indicate that a speaker is muted(i.e., the listeners and the other speaker cannot hear the mutedspeaker). A user (e.g., listener) may record and send an audio message6501 to a speaker of a live talk while listening to the live talk asshown in FIG. 65. The audio message may be transmitted via anapplication server as described in this disclosure. In anotherembodiment, the user may choose to simultaneously send the audio messageto more than one speaker of the live talk at once. The audio message maybe limited to a predetermined length, e.g., 10 seconds, 15 seconds, etc.In an embodiment, a user may send pre-recorded audio messages, e.g.,short audio messages, for most common usages such as greetings,introducing oneself, etc.

The user may send the audio message when the user finishes recording theaudio message, e.g., by sliding up a finger on a screen and releasingthe finger to send as shown in FIGS. 66 a and 66 b. When the audiomessage is received by a speaker, the speaker may select a play optionto play the audio. In some embodiments, a speaker may play the audioonly once or only a predetermined number of times. The audio is storedwith the conversation such that the audio is either integrated into theconversation or stored as a separate file, such that the audio playedback during a future playback of the audio conversation. In someembodiments, a listener may comment on the live talk via another method,e.g., using a “like” icon, a smiley, a sticker etc. A user may commenton a historical talk in a similar way. A listener may share a live talkwith options 6701 while listening to the talk by selecting a right arrowicon 6407. The user may choose to copy a link for live talk sharing,share the live talk to an instant message application or social medianetwork, or perform another function to share the live talk. The usermay also report the live talk, e.g., if the user thinks there is anissue with the live talk.

If a user would like to initiate a talk with one of the speakers, e.g.,name10 in FIG. 67, who is currently on a live talk, the user may selectthe speaker (e.g., by tapping on the speaker), and then press the “Talkto name10” icon 6801. The user is then added onto a waitlist associatedwith name10. In some embodiments, a pop up window such as 10301 in FIG.103 may indicate that the user may choose a speaker to talk to next.When the speaker, in this case name10, is selected, the correspondingemoji may enlarge as shown in FIG. 68, and an icon 6802 for examiningthe profile of the speaker may be displayed. After selecting the icon totalk to the speaker currently in a live talk, an estimated waiting time6901 for how long the user may wait before speaking to the speaker maybe displayed. This estimated waiting time may be based on a number offactors including, but not limited to, prior conversation durations (orother statistics) associated with one or both speakers in conversations,current conversation duration, number of listeners, number of users onthe waitlist, user's position on the waiting list, etc.

The user may choose a “Find a new chat partner” icon 6902, “Continuelistening” icon 6903, or “Cancel waiting” icon 6904. If the user cancelswaiting, a message 7001 indicating that the waiting will be cancelledmay be displayed as shown in FIG. 71. Alternatively, if the user choosesnot to cancel waiting, a “Waiting” icon 7101 may be presented as shownin FIG. 71. While waiting in line, the user may tap the “Open profile”icon 7102 to review the speaker's profile. Alternatively oradditionally, if the user wishes to talk next to a user that is in alive conversation, instead of selecting a “Talk to name12” icon 10401 asshown in FIG. 104 to initiate a talk with one of the speakers, the “OpenProfile” icon 7102 or 10502 of FIG. 105 may be selected, and a “Talknext” icon 10601 may then be selected as shown in FIG. 106.

It should be appreciated that the live talk may continue and a controlbar may be displayed at the bottom section 10602 when the profile ofname12 is viewed. When the waiting is over or the current conversationends, the mobile application may transition into the requestedconversation, e.g., instantaneously. In some embodiments, the speaker(i.e., name12) may have to actively select an option to speak to thenext user on the waitlist. Similarly, the transition from theconversation mode to the listening mode (i.e., for the listener) may besubstantially real-time or instantaneous. A user may initiate a talkwith a follower or “following” user by tapping a telephone icon 10102 ain FIG. 101a next to the follower. In some embodiments, this telephoneicon is available only if both users follow each other. Instead ofinitiating a talk in real-time or waiting for a user to end a live talkand then starting a talk right after the live talk ends, a user mayschedule a talk for a later time with a follower(s), a followinguser(s), or speaker(s) of a live talk. The follower, following user, orspeaker may receive notification associated with the scheduled talk andmay have an option to either accept or decline the scheduled talkrequest.

FIG. 72 or FIG. 77 shows an example screenshot of the mobile applicationwhen a user 6001 is conducting a live audio conversation with anotheruser 7202 (i.e., name 19). In this example, a microphone icon at thebottom of the screen indicates the conversation mode, a “Live” icon 7204indicates an ongoing live talk, a dice icon 7205 allows a user to view“Fact of the day,” and the number of listeners is displayed. With “Factof the day,” fun facts may be presented in a pop up window 8001 as shownin FIG. 80 to spur discussion between the speakers. In some embodiments,the “Fact of the day” may be replaced with other conversation startinghints. The hints may be based on any user data described hereinassociated with either of the speakers. Artificial intelligencefunctions may be used to generate the hints. When a speaker/talker goesout of range or drops out of the audio conversation for another reason,the application may search for a new talker as shown in section 7801 ofFIG. 78 and/or reconnect to the talker that is out of range as shown insection 7901 of FIG. 79. In some embodiments, the other talker(s)participating or remaining in the audio conversation (along with thelisteners) may be available for new talker(s) to join the conversationwhen one speaker drops out of the audio conversation.

FIG. 73 shows an example screenshot of the user 6001 in a listening mode7303 listening to a live conversation between speakers name09 7202 andname19 7301. During this live conversation, when a user (e.g., name31)listening to the live conversation sends an audio message 7401, thespeakers, name09 and name19, may decide when to play the audio message,whether to make it public, etc. For example, when to play the audiomessage may need to be approved by one of name09 and name19 (e.g., ifthe audio message is directed to or associated with one of respectiveuser) or both name09 and name19 (e.g., if the audio message is directedto or associated with the conversation). The audio message may be playedduring the live talk, after the live talk ends, or both. In someembodiments, the user who sends the message can select how long theaudio message can remain available, how many times it can be played,etc.

The notification icon 8201 may indicate a notification, e.g., with anorange (or other color) dot as shown in FIG. 83. The notification may befor an audio message such as indicated by a pop up window 8401 in FIG.84. When the audio message is selected and played as in section 8501 ofFIG. 85, it may be made available for all listeners and all speakers ofthe live talk, a selected some of the listeners (e.g., as determined bythe speaker to which the audio message is directed and/or as determinedby the sender of the audio message) and all the speakers of the livetalk, no listeners but only the speakers of the live talk, or nolisteners but only certain speaker(s) of the live talk. When a user iswaiting to speak to a speaker who may be currently in conversation, thespeaker may be presented with a request notification icon 9101 and/or amore detailed notification 9102 (e.g., when the speaker selects 9101) asshown in FIG. 91. When a user is connecting to another user to start anaudio conversation, a message indicating the connection is being set upmay be displayed as shown in FIG. 92.

When a user signs up for an account for the first time, the user may beasked to provide a phone number as shown in section 9601 of FIG. 96. Theuser may use a virtual keyboard 9602 to input the phone number. Averification code like the one shown in a box 9701 may be sent to theuser's device to verify the provided phone number.

When a user is listening to a talk, a “Tap to go back” icon as shown inFIG. 107 may be selected to go back to a previous screen, or a “Keeplistening” icon may be selected to stay on the current screen. A statusbar 10801 may indicate if a speaker of a live talk goes offline (e.g.,during a conversation) as shown in FIG. 108.

Besides the public audio conversations discussed above, a first user10101 b may request a private audio conversation with a second user asshown in FIG. 101b . A private audio conversation might not be viewableor searchable for non-participants, e.g., a user other than the firstuser and the second user. The second user may receive a messageindicating that the first user wants to initiate the private audioconversation with the second user. When receiving an approval from thesecond user in response to the message, the private audio conversationmay be initiated between the first user and the second user, e.g., by aserver and/or the mobile application implemented on a mobile device ofthe first user or the second user.

The first user and/or the second user may have the option to switch theprivate audio conversation to a public audio conversation, e.g., byselecting an icon 10102 c as shown in FIG. 101c . An instruction orrequest may be received, e.g., at the server, from the first user toswitch the private audio conversation to a public audio conversation.The public audio conversation may be audible (and searchable) to atleast one user other than the first user and the second user. A messagemay be transmitted to the second user (from the application server)indicating that the first user wants to switch the private audioconversation to the public audio conversation. A message such as a“Waiting for confirmation” message 10102 d shown in FIG. 101d may bepresented to the first user indicating that a request for switching theprivate audio conversation to the public audio conversation has beensent. When approval is received from the second user in response to themessage, the private audio conversation may be switched by the server tothe public audio conversation as shown in FIG. 101e . A third user maybe enabled to listen to the public audio conversation.

Trending topics such as “Trivia” 11101 or “2020 Election” 11201 may bedisplayed in the mobile application, e.g., on the home screen of themobile application. As shown in FIG. 113, a “Random talks” icon 11301may be presented, e.g., on the home screen, to allow a user to listen torandom talks instead of talks resulted from searching the network withkeywords. The same trending topics are available when a user is inspeaking mode such that a user may either select “Random talks” or mayselect another one of the trending topics to initiate a conversationwith another user. In some embodiments, the trending topics may bedetermined based on topics trending on other social media platforms ornetworks, a survey of news sources, length of historical or currentconversations for particular topics, number of listeners or listeningtime for particular topics, etc. Big data computing operations may beused to analyze any of the data described herein and establish thetrending topics.

In some embodiments, a first user (e.g., a listener) may execute anoperation (e.g., payment operation or other activity or non-paymentcomputing operation) to move up a waitlist to talk to a speaker in theconversation. The payment operation may refer to a monetary paymentoperation wherein the amount is determined by the mobile application orthe application server. In other embodiments, the payment operation mayrefer to virtual currency payments or points or other achievementlevels, which the user can purchase using actual currency or which maybe obtained through certain activity on the mobile application (e.g.,number of talks previously participated in, total amount of speakingtime, total amount of listening time, average amount of time on themobile application, etc.).

In some embodiments, a user may execute the operation to “talk next” ormove up on the waitlist. In some embodiments, such a user may behighlighted (e.g., using an indicator such as color, bold font, icon,etc.) in a waitlist presented to the speaker. In some embodiments such aspeaker may be an influencer. A speaker may reach the status ofinfluencer based on user data associated with the speaker (e.g., thenumber of conversations the speaker has participated in, the totalamount of conversation time, the number of followers that the speakerhas achieved, etc.). In some embodiments, a user may brand his or herprofile (e.g., using a company's logo, product, etc., located adjacentto the user's emoji or the user's emoji is branded with the company'slogo, product, promotion, etc., such as the emoji wearing a hat with thecompany's logo). Such a user may initiate a talk with the speaker (e.g.,an influencer speaker) to talk about a product, a promotion associatedwith a product, the organization of the user, etc. In some embodiments,such a user with an indicator or icon such that the speaker (e.g., aninfluencer speaker) recognizes this type of user on a speaker waitlistor invite to initiate a conversation. In some embodiments, such a usermay have to pay more or execute different computing operations comparedto regular users to initiate a conversation with an influencer. In someembodiments, such an advertiser is added to a feed. For example, anadvertisement associated with an advertiser is presented when a user(e.g., influencer) browses through other users, or when an advertisersbrowses through influencers. The browsing may be implemented by swiping(e.g., left or right) across users that are presented on a userinterface. Users that are swiped right may be selected for a function,e.g., joining an audio conversation, advertising during an audioconversation, for example. Users that are swiped left may not beselected for the function. Selecting the advertisement may cause a userto link to another application or webpage.

In some embodiments, a user may compete with other users, e.g., in anauction for an opportunity to talk next with the speaker (e.g., aninfluencer speaker) when the speaker's current conversation ends or whenthe speaker makes himself or herself available to talk. The auction maybe associated with a limited auction period. In some embodiments, only aselect number or type of listeners (e.g., listeners who are advertisers)can participate in the auction. In some embodiments, a user may executea computing operation (e.g., a payment operation using actual or virtualcurrency, a non-payment operation, etc.) to pay for a minimum or maximumperiod of talking with the speaker (e.g., an influencer speaker) to talkabout the user's product, promotion, etc., a minimum or maximum numberof listeners, a minimum of maximum period of listening time associatedwith one or more listeners, etc. This period of talking with the speaker(e.g., an influencer speaker) may function as an advertisement for theproduct, promotion, etc. While the speaker (e.g., an influencer speaker)is talking, a live estimate of a gain (e.g., actual currency, virtualcurrency, etc.) from speaking with the user (e.g., the user conductingthe advertisement) may be displayed to the speaker, motivating thespeaker to talk longer. This estimate may be based on a number offactors including the type of user (there may be several levels ofusers), the amount of virtual or currency the user paid to speak withthe influencer, the number of listeners, the average listening time perlistener, the duration of the conversation, etc. In some embodiments,any features described with respect to a talker or speaker or user mayalso apply to any influencer talker, influencer speaker, or influenceruser. Any parameter, factor, data, or information that is used in onefunction may also be used in any other function described herein, evenif it not explicitly described.

Data on influencers may be displayed on a front-end targetedcommunication (e.g., advertising) platform with their approximate priceper unit time of talking such as second, minute, or hour, their topicsof interests (e.g., based on talk history, influencer's self-providedinformation, or influencer's user data. etc.), data on the userstypically listening in to the influencers (e.g., age, location,interests, demographics, any other user data described herein etc.),etc. The platform may also enable determination of influencers that aresimilar to each other in terms of the profiles of users that typicallylisten to them, topics that the influencers discuss, location of theinfluencers, or other user data of the influencers, etc. For example,when a user of the platform looks up a first influencer, a secondinfluencer similar to the first influencer is also is displayed. Theplatform may enable initiating communication with the influencers toschedule talks with them or begin talks with if they are online or jointheir waitlist if they are online and currently in conversation. In someembodiments, the platform may also be able browsing influencers that areoffline and scheduling talks with the offline influencers (e.g., bysending them an invite for a talk).

FIG. 117 shows an example screenshot of a conversation cube function ofthe mobile application. In this example, trending topics may bedisplayed by selecting a trending topics option 11701, and/or variousother functions may be displayed by pressing a second button 7201. Auser may choose “Pick a topic” option 11702 when joining an audioconversation and/or during an audio conversation. A pop up window 11801as shown in FIG. 118 may display a “Just Chatting” option 11802 and/or avariety of topics such as an “Election 2020” topic 11803. When a topicis selected, a hint button 11903 as shown in FIG. 119 may allowquestions, hints, quotes, and/or other information associated with theselected topic to be displayed to at least one audio conversationparticipant (e.g., either the participant who selected the option orboth participants in the conversation) when the hint option 11903 isselected. One or more these options may allow audio conversationparticipants to conduct a debate, improvise and/or play games such asword games, trivia games, social games, and role playing. Theinformation associated with the selected topic displayed to multipleaudio conversation participants may be the same or different. In someembodiments, the displayed information associated with the selectedtopic may be extracted from a third-party social network and/or from oneor more third-party social network accounts associated with the audioconversation participants. In some embodiments, an option 11902 mayallow a user (e.g., a speaker) to play an audio message received fromanother user (e.g., a speaker or a listener).

In this example, the “Election America 2020” topic 11901 is selected,and questions, hints, quotes, and/or other information associated with“Election America 2020” may be displayed to the at least one audioconversation participant. For example, a short message 12001 posted bySocialNetworkUser1 extracted from a social network (e.g., a third partysocial network) may be displayed as shown in FIG. 120. In someembodiments, the short message may be text extracted from audioconversations that were conducted on the mobile application. An option12002 may allow a user to view more information regarding the selectedtopic and/or a new short message.

FIG. 121 shows an exemplary process flow implemented using the hardwareand software described herein. Note that steps of the process flow maybe optional and may be performed in a different order from thatillustrated in FIG. 121. At step 12102, the method comprisesdetermining, using one or more computing device processors, a first useraccesses a mobile application on a first mobile device of the firstuser. At step 12104, the method comprises determining, using the one ormore computing device processors, a second user accesses the mobileapplication on a second mobile device of the second user. At step 12106,the method comprises selecting, using the one or more computing deviceprocessors, the first user and the second user for participating in anaudio conversation based on at least first user information associatedwith the first user and second user information associated with thesecond user. At step 12108, the method comprises initiating, using theone or more computing device processors, the audio conversation betweenthe first user and the second user, wherein the audio conversation isbroadcasted to a third user who accesses the mobile application on athird mobile device of the third user. Any of the processes, functions,techniques, procedures, methods, etc., all of which may be usedinterchangeably, described herein may be performed using one or more ofany systems, devices, servers, etc., described herein. Any of theservers described herein may be cloud servers. In some embodiments, anyof the systems, devices, servers, etc., all of which may be usedinterchangeably, may comprise one or more memory systems comprisinginstructions for performing any of the processes described herein. Insuch embodiments, one or more computing device processors may beprovided to execute these instructions. In some embodiments, one or morecomputer program products may be provided. Such computer programproducts may comprises one or more non-transitory computer-readablemedium comprising code for performing any of the processes describedherein. In some embodiments, many of the processes described herein areintelligent in that the application server (and mobile application)learn a user's likes or preferences and dislikes based on constantanalysis of user data such that, over time, the user is provided withbetter audio conversations that increase the user's listening time andbetter speakers that increase the user's talking time.

In some embodiments, a speaker may associate hashtags with live orrecorded audio conversations. Multiple hashtags may be associated with asingle audio conversation. For example, if a speaker tags an audioconversation with “#football,” the system may also associate “#sports”or “#athlete” with the audio conversation. If a speaker does not tag anaudio conversation with any hashtags, any hashtags associated with aspeaker (or hashtags based on a speaker's speaking or listening historyover a period of time, or any hashtags based on a listener's speaking orlistening history over a period of time) may be associated with theaudio conversation. In some embodiments, a hashtag is associated with a“#” operator preceding a keyword. In alternate embodiments, any otheroperator and any other operator position may be used with respect to thekeyword. In alternate embodiments, the hashtag may be associated with alistener (or may be defined based on a listener's input or selections)or the hashtag may be defined or associated with the audio conversationbased on extraction and analysis of the content (e.g., based on afrequency of keywords) in the audio conversation. In some embodiments,hashtags may refer to any visual descriptive operators associated withthe audio conversation. In some embodiments, the hashtags may be editedby at least one of the speaker or the listener at least one of before,during, after the initial recording of the audio conversation. In someembodiments, hashtags might be associated with an audio conversationbased on the other hashtags already associated with the audioconversation. For example, if an audio conversation is associated withthe hashtags “#NFL,” “#Super Bowl,” and “#Tom Brady,” the mobileapplication may associate “#Tampa Bay” with the audio conversation aswell. This embodiment may make such associations by way of machinelearning, heuristics, artificial intelligence, big data operations,hierarchical data structures, mind mapping, tree-based structures, etc.In some embodiments, hashtags may be referred to as descriptors ordescriptive operators or descriptive operators.

In some embodiments, users may be asked to follow hashtags (i.e.,selection of hashtags) at the time of registration, or may be asked tofollow hashtags periodically upon logging into the mobile application.These selections may be reset by users, as desired. In some embodiments,other users may be able to suggest hashtags for a user to follow, or themobile application may periodically suggest hashtags based on the userslistening history, speaking history, currently followed hashtags, etc.For a particular user, the hashtag selections may be used to filteraudio conversations, speakers to talk to (conversation mode), speakersor audio conversations to listen to (listening mode), etc. The hashtagselections may be based on the user's speaking or listening history(e.g., hashtags associated with audio conversations that the userparticipated in or listened to), searching history (e.g., hashtags thatthe user searched for), or the speaking, listening, or searching historyassociated with the user's followers, followed users, or other usersthat substantially match the user in terms of age, location, speaking,listening, followed hashtags, or searching history, etc. The speaking,listening, searching history, or user's connected users may bedetermined from the subject mobile application or from any otherthird-party mobile application.

In some embodiments, the mobile application may scrape or pull data fromother third-party mobile applications or social networks, and may usethat information to suggest new hashtags for a user to follow. Themobile application may suggest hashtags that are directly taken fromother third-party mobile applications or social networks that utilizehashtags. In other embodiments, the mobile application may generate newhashtags based on the scraped or pulled data.

Users may follow hashtags from multiple places in the mobile application(e.g., in the search results, from audio conversations that they arelistening to, from other user profiles, from a suggested list ofhashtags, from a “trending” page, from alerts for hashtags a user mightbe interested in, from messages or content shared by other users, etc.).Hashtags may be associated with users based on their speaking history,listening history, followers, followed users, location, information fromother third-party mobile applications or social networks, preferences orinformation input into the mobile application, user information asdescribed in this disclosure associated with the speaker or listener,other followed hashtags, etc.

In some embodiments, the mobile application may utilize back-endhierarchical structuring, mind mapping, or tree-based structuring oflive audio conversations, recorded audio conversations, and users (e.g.,speakers, listeners, etc.) based on hashtags. The mobile application maycreate relationships between audio conversations (whether live orrecorded), relationships between users and audio conversations, orrelationships between users. Connections or relationships may beestablished between users if they follow common hashtags (e.g., bothusers follow “#NFL”), if they follow hashtags that are related to eachother (e.g., one user follows “#NFL” and a second user follows“#sports”), or if they follow similar speakers. Hierarchies, mind maps,tree-based structures, and relationships may include primary, secondary,and tertiary relationships, etc. For example, a primary relationship iswhen a user/hashtag/audio conversation has a direct connection to, orfirst degree of separation from, another user/hashtag/audioconversation, a secondary relationship is when a user/hashtag/audioconversation has an indirect connection, or second degree of separationfrom, another user/hashtag/audio conversation via an intermediateuser/hashtag/audio conversation, a tertiary relationship is based on aneven more indirect connection and third degree of separation, and so onand so forth, etc.

In some embodiments, relationships may be generated between hashtags(i.e., hierarchical, mind mapping, or tree-based structuring similar toabove). “High-level” categories of hashtags (e.g., “#sports”) mayinclude secondary level hashtags (e.g., “#football,” “#rugby,” etc.),which may further include tertiary level hashtags (e.g., “#Super Bowl,”“#World Cup,” etc.). Associated categories or hashtags may be connectedby separate, non-hierarchical connections. For example, “#sports” mightbe connected with “#athletics,” even though one may not behierarchically subsumed by the other. Category levels and otherconnections may be extended as far as needed to properly utilize hashtagrelationships. Connections may be established between hashtags based onuser activity (e.g., multiple users follow “#NFL,” and “#sports,” so thesystem may then create a relationship between “#NFL” and “#sports”). Inother embodiments, connections may be established based on the frequencyof hashtags being associated with the same audio conversations (e.g.,“#NFL” and “#football” are associated with many of the same audioconversations, so they may become connected), or by the hashtagsproximity to each other within an audio conversation (if data from anaudio conversation is extracted, transcribed, or analyzed).

In some embodiments, hashtags may be created for searched keywords (ifsuch a hashtag doesn't exist for the searched keyword), after verifyingthat the search is an authentic one. In some embodiments, an authenticsearch is one where the searched keyword is not a random collection ofcharacters or a typo, or where the keyword relates to an existing oractual person, place, object, or concept.

In some embodiments, selecting hashtags from anywhere in the mobileapplication leads users to: (1) view information associated with ahashtag (live shows, upcoming shows, recorded shows, followers,speakers, etc.) and (2) the option to follow or share a hashtag. Thehashtag may be selected from an audio conversation, may be selected froma user profile, may be selected from search results, may be selectedfrom a recommended or associated hashtags page, etc. A hashtag page mayaggregate all information associated with a hashtag.

In some embodiments, hashtags may be used (in addition to otherparameters) to match speakers or filter speakers in conversation mode. Aspeaker feed for a speaker user may be ordered by using hashtag-basedmatching of speakers (e.g. two speakers may follow the same or relatedhashtags or may have listened to or participated in audio conversationstagged with the same or related hashtags). For example, speakers thatmatch better with the speaker user will be placed higher in the speakeruser's feed such that the speaker views such speakers first when swipingthrough a speaker feed. Hashtags may be used to recommend speakers tospeak with each other. Hashtags may be used to recommend speakers toschedule audio conversations with other speakers. In some embodiments,the mobile application is constantly learning (using artificialintelligence, machine learning, heuristics, and/or big data operations)users' preferences (hashtags serving as a factor in this process). Insome embodiments, this may entail analyzing which hashtags a userfollows or which audio conversations or speakers they have listened to,and generating a list of preferences associated with that user. Thesepreferences may help to improve personalization, over time, of thespeakers being presented to the speaker user to establish or scheduleaudio conversations. The mobile application may also provide speakerusers with recommendations of hashtags to follow based on their speakinghistory, listening history, etc. (whether of the user, their followers,their followed users, similarly matched users, etc.).

In some embodiments, hashtags may be used (in addition to otherparameters) to match or filter audio conversations in listening mode.Hashtags may also be used to match or filter speakers associated withaudio conversations in listening mode. An audio feed for a listener usermay be ordered using hashtag-based matching of listeners (e.g., listenerfollows a hashtag (or has previously listened to audio conversationswith said hashtag) and an audio conversation (or speaker participatingin an audio conversation) is associated with a same or related hashtag).For example, speakers that match better with the listener user will beplaced higher in the listener user's feed such that the listener viewssuch speakers first when swiping through an audio feed. Hashtags may beused to recommend that a listener listen to certain speakers or certainpieces of audio conversations. In some embodiments, the mobileapplication is constantly learning (using artificial intelligence,machine learning, heuristics, and/or big data operations) users'preferences (hashtags serving as a factor in this process). In someembodiments, this may entail analyzing which hashtags a user follows orwhich audio conversations or speakers they have listened to, andgenerating a list of preferences associated with that user. Thesepreferences may help to improve personalization, over time, of the audioconversations being presented to the listener user in listening mode.The mobile application may also provide listener users withrecommendations of hashtags to follow based on their listening history,listening history, etc. (whether of the user, their followers, theirfollowed users, similarly matched users, etc.).

Referring now to FIGS. 122, 123, and 124, each figure is a front view ofa display screen or portion thereof with graphical user interfaceshowing a claimed design. The outermost broken lines in each of thesefigures show a display screen (e.g., of a mobile device) or portionthereof, and form no part of the claimed design. The other broken linesin each of these figures show portions of the graphical user interfacethat form no part of the claimed design. What is claimed in each ofthese figures is the ornamental design for a display screen or portionthereof with graphical user interface, as shown and described. In someembodiments, the broken lines in each of these figures may be convertedto solid lines to form part of the claimed design. In other embodiments,the solid lines in each of these figures may be converted to brokenlines to form part of the claimed design.

In an embodiment, hashtags such as “#Comedy” 1251 or “#askanything” 1252may be displayed in the mobile application, e.g., along with a topic,theme, and/or title of a talk. As shown in FIG. 125, the hashtags 1251and 1252 may be displayed next to a topic “Asking Ethan the Internet'sWeirdest Questions,” e.g., allowing a user to identify associatedinformation of the talk, to search for topics related to a hashtag, etc.In some embodiments, a user may review more information associated witha hashtag by selecting it. Here, after a user selects on the hashtag“#Comedy” 1251, a pop-up window may display a “Follow” option 1261, ashare option 1262, and/or another option as shown in FIG. 126. When auser selects the “Follow” option 1261, a “Following” icon 1281 mayreplace the “Follow” option 126 as in FIG. 128, indicating the user isnow following the hashtag. When the user is following a hashtag, theuser may get notifications about shows associated with the hashtag. Theshare option 1262 may allow a user to copy the link of the hashtag orshare the hashtag through an instant message application or anothersocial media application as shown in FIG. 129. The user may changecorresponding settings of the operating system of the mobile device byselecting the “Give access” icon 1291 before sharing the hashtag. One ormore shows 1263, one or more speakers 1264, one or more followers 1265,or other information associated with the hashtag may also be displayed.The “Upcoming Shows” icon 1266 may display one or more upcoming shows ortalks below with corresponding times, and the “See all” icon 1267 mayallow a user to see all shows, e.g., past/recorded shows and upcomingshows. A “show” may refer to an audio conversation.

When the user chooses the “Show more LIVEs” option 1268, a list of liveshows may be expanded to show more of the list. One or more shows, e.g.,recorded shows, may be displayed under the “Featured” 1271 category, andthe remaining one or more shows may be displayed under the “Shows” 1272category as in FIG. 127. When the user selects the “speakers” icon 1264,one or more speakers associated with the hashtag, e.g., speakers of thehashtag topic, may be displayed as in FIG. 130. Similarly, when the userselects the “followers” icon 1265, one or more followers associated withthe hashtag, e.g., followers of the hashtag, may be displayed as in FIG.131.

In an embodiment, selecting a magnifying glass icon 1253 as in FIG. 125leads to a pop-up window as shown in FIG. 132. A user may inputdifferent search terms into a search bar 1321. The mobile applicationmay display popular topics 1323, e.g., in the form of hashtags such as“#Spirituality” 1329 near the search bar 1321. Other examples of populartopics hashtags may include “#Religion,” “#Tech,” “#News,” and“#Sports.” Upcoming shows 1324 may be displayed near the popular topics1323. A “See all” icon 1326 may be displayed for a user to select to seean expanded list of all upcoming shows with corresponding times. One ormore popular shows of the week may be displayed below a “Hot Shows ThisWeek” icon 1327.

FIG. 133 shows a user interface of the mobile application when a userinputs a search term such as “Game” 1331 in the search bar. In the “All”category, all search results such as hashtags, users/people, shows, etc.associated with the term “Game” may be displayed. A “Hashtags” icon 1341as shown in FIG. 134 may display hashtags associated with the term“Game” such as “#gamersunited,” “#gamesforlife,” etc. FIG. 135 showsanother user interface of the mobile application when a user inputsanother search term “Gamestore” 1351 in the search bar. The mobileapplication may display hashtags, shows, and users associated with thesearch term “Gamestore.”

A user's following hashtags may be displayed on the home or informationpage of the user as shown in FIG. 136. For example, a user “Name81,”whose attention could be obtained with “@UserID81” 1361, is followinghashtags “#Comedy” 1363, “#MyNightShow,” and “#TheSumleLife.” Hashtags1362 associated with following users of the user “Name81” may bedisplayed below or near the “following” category icon along with thefollowing user list.

The mobile application may display related hashtags of a hashtag asshown in FIG. 137. For example, hashtags such as “#Standup,” 1371“#Jokes,” and “#Humor” may be displayed along with the hashtag“#Comedy.”

A business, organization, or community may have its own hashtag such as“#AAAU” 1381 shown in FIG. 138. The hashtag “#AAAU” 1381 may function asa user name for the community of AAA University. The number of communitymembers like the icon 1382 may be displayed on the information page ofthe community. Some credentials, e.g., a school-issued email address,may be required to join the AAA University community as a member. Forexample, members in the “Students” category 1391 shown in FIG. 139 mayjoin the community with a valid email address issued by AAA University.On the other hand, users in the “Followers” category 1392 of thecommunity might not need an email address from AAA University to jointhe community.

FIG. 140 shows that a user may manage and/or manipulate hashtagfunctions while listening to a live or recorded talk 1401. For example,the user may review following 1403 hashtags under his or her “Myhashtags and interests” category 1402 while listening to the talk 1401.One or more suggested 1404 hashtags may be generated and/or displayed,e.g., based on at least one of the user's listening history, the user'ssearch history, listening history of followed users of the user, searchhistory of followed users of the user, listening history of followers ofthe user, search history of followers of the user, etc. The mobileapplication may also recommend hashtags based on field(s) of interestindicated by the user, e.g., at registration of a user account for themobile application as shown in FIG. 141.

In some embodiments, the application contains an option for a listeninguser to execute a computing operation, by which they send a digitalexchangable to a speaking user. A listening user may be able to send adigital exchangable to a speaking user while listening to the speakinguser's audio conversation. A listening user may be able to send adigital exchangable by selecting a link presenting the option to send adigital exchangeable, which may be displayed on the speaking user'sprofile.

In some embodiments, a speaking user may create a tracked goal orchallenge on their profile. This goal or challenge may be accompanied byan associated description of the goal or challenge's purpose. This goalor challenge may be tracked by use of a graph, table, or other visualdisplay. A listening user may execute a computing operation to send adigital exchangeable to the speaking user, which will cause aprogression within the tracked goal or challenge. In some embodiments,the goal or challenge may be displayed during an audio conversation thatthe speaking user is participating in. In some embodiments, the goal orchallenge may be viewable by all listening users or certain listeningusers that are subscribed to the speaking user.

In some embodiments, executing a computing operation to send a digitalexchangeable to a speaking user may display a visual effect on themobile application. Executing the computer operation to send a digitalexchangeable to a speaking user may also produce an audio effect to beplayed out of the mobile device that is running the mobile application.The visual effect may include lights, color changes, confetti displays,balloon displays, other celebratory displays, or messages. The audioeffect may include bings, alerts, chimes, etc.

In some embodiments, a listener user may execute a computing operationto send a digital exchangeable to the application or to a speaker user,which will cause the listener user's audio message to appear higher in alist of audio messages that may be presented to a speaker user forplaying to listeners. When the listener user is recording an audiomessage (e.g., before, after, or during the recording of the audiomessage), he or she may be presented with the option to execute acomputing operation to send a digital exchangeable to the application orto the user speaking (e.g., to a particular speaker user or to the audioconversation itself) in the audio conversation. Executing this computeroperation will cause the audio message to appear higher in any feed ordisplay that the speaker user uses to view their audio messages duringan audio conversation. Audio messages that have been sent accompanied byexecuting the computing operation to send a digital exchangeable to thespeaker user may have a different color, appearance, or associatedsymbol than other audio messages that are not accompanied by executing acomputing operation to send a digital exchangeable to the speaker user.

In some embodiments, the listener execute a computing operation to senda first digital exchangeable (e.g., a first type of digitalexchangeable) to the application, which, in turn, provides the speakerwith a second digital exchangeable (e.g., a second type of digitalexchangeable) based on the amount and type of the first digitalexchangeable. In some embodiments, these digital exchangeables may alsobe sent from the listener to the application and/or to the speaker,which will cause the listening users audio message to appear higher in alist of audio messages that may be played by the listening user. Anyreferences to the application may include at least one of a mobiledevice, a server that performs computing operations and connected to themobile device via one or more networks, and/or one or more software orapplications being executed on the at least one of the mobile device orthe server. In some embodiments, a mobile device may include a desktopcomputer, a laptop, a mobile phone, a tablet, a motor vehicle, awearable device, etc.

In some embodiments, a listener may execute multiple computingoperations to send a digital exchangeable to the application or aspeaker. These computer operations may be used to make an audio messagefrom the listener appear higher in a speaker's list or feed of audiomessages multiple times. For example, a transmission of a single digitalexchangeable may bump up a listener's audio message by one spot in thequeue, while two digital exchangeables may bump up a listener's audiomessage by two spots. The visual appearance (e.g., color, font, symbol,etc.) of the audio message in the list or feed may change depending onhow many times the computing operation has been executed. Audio messagesthat have had the computing operation executed more times (e.g., from afirst listener) may appear higher than audio messages that have had thecomputing operation executed less times (e.g., from a second listener).For example, an audio message that has had the computing operationexecuted three times may appear higher than an audio message that hashad the computing operation executed two times. In some embodiments, thenumber of times an audio message has had the computing operationexecuted may be indicated by the audio message's appearance, or mayappear next to the audio message in the list or feed displayed duringthe audio conversation.

In some embodiments, a speaker may select an option when beginning orparticipating in an audio conversation that prevents listeners (orselected listeners associated with a certain parameter) from executing acomputer operation to send a digital exchangeable to the application orto the speaker.

In some embodiments, a listener may execute a computing operation tosend a digital exchangeable to the application or a speaker, such thatthe listener subscribes to a speaker. The computing operation may causea digital exchangeable to be sent to the application or a speakermultiple times or a single time. A digital exchangeable may represent acertain quantity of digital exchangeables, which may be greater thanzero. The listener may be presented with an option to execute thecomputing operation to send a digital exchangeable to subscribe to aspeaker when viewing the speaker's profile on the application. Thelistener may be presented with an option to execute the computingoperation to send a digital exchangeable to subscribe to a speaker whenviewing or listening to an audio conversation that the speaker isparticipating in or has participated in.

In some embodiments, when a listener has executed a computing operationfor sending a digital exchangeable, there may be a visual or audioindication presented by the application (e.g., to the speaker or theuser who receives the digital exchangeable. The visual indication mayinclude lights, color changes, effects, or may grey out or remove theoption to execute the computing operation again. The audio indicationmay include bings, alert tones, etc. In some embodiments, execution ofany computing operation described in this disclosure may require or beaccompanied by an exchange of one or more digital exchangeables. In someembodiments, a record of any exchange described herein may be stored ona distributed ledger.

In some embodiments, after executing a computing operation to send adigital exchangeable to the application or a speaker to subscribe to aspeaker, a listener may be able to listen to certain audio conversationsthat they might not otherwise be able to listen to. A nonsubscribedlistener (or listener who has not subscribed to the speaker) may beprevented from listening to an audio conversation (e.g., live orrecorded) that only allows subscribed listeners. A nonsubscribedlistener may see such an audio conversation being played on theirapplication (e.g., when swiping through audio conversations) that he orshe cannot listen to. A nonsubscribed listener may view past recordedaudio conversations (that the speaker made available only to subscribedlisteners) that they cannot listen to. A subscribed listener will beable to listen to these audio conversations as if they were normal audioconversations.

In some embodiments, after executing a computing operation to send adigital exchangeable to the application or a speaker to subscribe to aspeaker, a listener may submit audio messages to a speaker that he orshe is subscribed to, and those audio messages will appear higher in thelist or queue (e.g., compared to audio messages received fromnon-subscribing listeners) that the speaker views when participating inan audio conversation. These audio messages may appear differently orhave symbols displayed next to them in the list or display indicatingthat they were submitted by a subscribed user. A speaker does not haveto play or select on these audio messages sooner than they play orselect on other audio messages, but they may appear higher in the list.

In some embodiments, after executing a computing operation to send adigital exchangeable to the application or a speaker to subscribe to aspeaker, a subscribed listener may transmit audio messages to a speakerduring an audio conversation involving the speaker, whereasnonsubscribed users cannot. In some embodiments, a nonsubscribedlistener may be able to listen to an audio conversation, but may beunable to submit audio messages to the speaker during the audioconversation.

In some embodiments, after executing a computing operation to send adigital exchangeable to the application or a speaker to subscribe to aspeaker, a subscribed listener may be able to access audio conversationcontent that a nonsubscribed user cannot. During an ongoing audioconversation, a speaker may cause the conversation to be interrupted orthe conversation may interrupted automatically. Interrupting the audioconversation may involve playing an audio targeted communication oradvertisement (which may be accompanied by a visual targetedcommunication or advertisement), playing an audio message, blocking outthe sound completely, etc. When the audio conversation is interrupted,nonsubscribed listeners will hear the advertisement (and, in someembodiments, the accompanied visuals), audio message, silence, etc. Whenthe audio conversation is interrupted, subscribed listeners willcontinue to hear the live audio conversation and/or may even be able toparticipate in the audio conversation. During the interruption, thenonsubscribed listener may be presented with an option to execute acomputing operation to send a digital exchangeable to the application ora speaker to subscribe to the speaker. In some embodiments, any featuresassociated with audio messages may instead refer to call requests wherethe audio messages transmitted from the listener to the speakerrepresent call requests, which, if accepted by the speaker, will causethe listener to be able to join the audio conversation with the speaker(e.g., for a limited period or for a period determined by the speaker).

In some embodiments, a speaker or speaker may have listeners subscribeto them, by having the listeners execute a computing operation to send adigital exchangeable to the application or the speaker. A speaker maycontrol or limit their content and audio conversations based aroundlisteners that have subscribed to them. Speakers may be able to viewtheir subscribed users in a list accessible from their profile. Speakersmay be able to message (e.g., audio message, or visual message, etc.)their subscribed users or organize them within the mobile application.

In some embodiments, the speaker must be verified in order to havelisteners execute a computing operation to send a digital exchangeableto the application or the speaker. A speaker may become verified byentering an access code into the application, or may become verifiedwhen the mobile application (or a server associated with the mobileapplication) approves a verification application, which is filled outand submitted by the speaker.

In some embodiments, a verified speaker may execute a computingoperation thereby sending an invitation (e.g., comprising an accesscode) to other users or individuals who are registered users of themobile application (or, in alternate embodiments, are not yet registeredusers of the mobile application). Another user or an individual who isnot a verified speaker may respond to this invitation (e.g., byaccepting this invitation) and thereby become a verified speaker on theapplication. If the individual did not previously have an account, thatindividual would first need to create an account prior to becoming averified speaker.

In some embodiments, the first verified speaker who sent the invitationto the individual who becomes the new verified speaker may receivedigital exchangeables from the application (or from or on behalf of thenew verified speaker), whenever the new verified speaker receivesdigital exchangeables from listeners (e.g., subscribing listeners, orlisteners who execute “Rise up” computing operations, or listeners whootherwise execute computing operations that cause digital exchangeablesto be transmitted to the new verified speaker) or from the application.Therefore, in some embodiments, the first verified speaker may receive aportion of digital exchangeables that the new verified speaker collectsfrom listeners to shows of the new verified speaker. Therefore, thefirst verified speaker may receive exchangeables associated with otherverified speakers' shows or their digital exchangeables' collections(regardless of whether obtained from shows or other means).

In some embodiments, a speaker may be able to withdraw digitalexchangeables that they have received from users or the application. Aspeaker may receive digital exchangeables from listeners executingcomputer operations, whether the computer operation is executed to senddigital exchangeables for the purpose of subscribing to the speaker, tocontribute to a goal or challenge of the speaker, or some other purpose.Digital exchangeables may be stored in a digital exchangeable containeror account or wallet. The container may be processed within the mobileapplication (or a server associated with the mobile application) or maybe processed at a third-party server. The container may have securitymeasures or encryption in place protecting the digital exchangeablescontained therein. In some embodiments, the container and the digitalexchangeables may be secured and verified through a blockchain network.The container may display its contents on the speaker's mobileapplication. The container may present options for the speaker towithdraw the digital exchangeables or send them to another location orapplication and/or convert them to a different form (e.g., Stars todollars, euros, or other fiat or cryptocurrency). The container maypresent an option for the speaker to send the contents (e.g., thedigital exchangeables) to another user on the application.

In some embodiments, when initiating an audio conversation, a speakermay be presented with the option to only allow subscribed listeners tolisten to the audio conversation. In some embodiments, when saving arecorded audio conversation, a speaker may be presented with the optionto only allow subscribed listeners to listen to the audio conversationin the future. In some embodiments, when initiating an audioconversation, a speaker will be presented with the option to only allowsubscribed listeners to send audio messages to the speaker and/or theother audio conversation participants.

In some embodiments, when a speaker is reviewing the list or display ofaudio messages sent to him or her during an audio conversation, anyaudio messages sent by a subscribed listener may appear higher thanother audio messages and may be visually distinct from the other audiomessages (e.g., associated with non-subscribers). The audio message maybe visually distinct by use of a different color, appearance, orassociated symbol. The speaker does not need to select or play theseaudio messages, but they may be displayed higher than the other audiomessages submitted (e.g., from non-subscribers).

In some embodiments, a speaker may interrupt an ongoing audioconversation, or the audio conversation may be automatically interruptedbased on certain parameters (e.g., periodically, based on the completedor pending duration of the audio conversation, etc.). A speaker mayinterrupt the audio conversation with an advertisement, a prerecordedmessage, with silence, etc. During the interruption, the speaker mayallow subscribed listeners to continue listening to the audioconversation, and may allow them to not hear the interruption.

In some embodiments, a platform for targeted communication (e.g.,advertising) synchronization is provided. The platform may be accessedfrom within the mobile application or may be a standalone application.The platform for targeted communication synchronization may beassociated with a computing network that is part of the same computingnetwork operating the mobile application, or it may be part of adistinct computing network. Advertisers (e.g., those who want to placetargeted communications (e.g., audio, visual, etc.) during shows) andspeakers may host profiles on the platform. Speakers may browseadvertisers on the platform and solicit them or send them messages.Advertisers may browse speakers on the platform and solicit them or sendthem messages. Advertisers may send large-scale group messages orsolicitations to speakers. Speakers may send large-scale group messagesor solicitation to advertisers. In some embodiments, advertisers may beprovided with analytics associated with speakers and their shows (e.g.,content of shows, descriptive operators associated with shows,listeners' location associated with shows, listeners' age ordemographics or education associated with shows, number of listenersassociated with shows, duration of shows, speaker's location or otherinformation associated with speaker, engagement associated with showsincluding number of and/or type of and/or length of audio messagesreceived during shows, number of subscribers associated with speaker,history of receipt of digital exchangeables of the speaker fromlisteners, etc.). In some embodiments, a matching operation may beperformed based on comparing wants of an advertiser (e.g., type oftarget listener or speaker, target descriptive operators, etc.) and thestatistics associated with speakers' shows and presenting the optimalspeaker based on the wants of the advertiser.

In some embodiments, advertisers may be connected with speakers via theplatform. When connected, speakers and advertises may agree to engage intargeted communication agreements. Targeted communication agreements maycall for a speaker to play a prerecorded advertisement during an audioconversation, or may call for the speaker to personally read or performa targeted communication (e.g., advertisement) during an audioconversation. An advertiser may send digital exchangeables to a speakerin exchange for playing, reading, or performing the targetedcommunication. The platform may process computing operations(optionally, in association with a third party processor) to senddigital exchangeables from the advertiser to the speaker. The platformmay retain a portion of the digital exchangeables sent from anadvertiser to a speaker.

In some embodiments, a digital exchangeable may comprise a medium ofexchange on the mobile application, e.g., a fiat currency, a digitalcurrency, an application token, a virtual currency, a cryptocurrency, atangible asset, an intangible asset, a non-fungible token, a unit ofvalue such that the unit of value enables certain functions or featuresor operations on the mobile application, etc.

In some embodiments, when a listener wishes to execute a computingoperation to send a digital exchangeable to a speaker, if there aremultiple speakers engaged in a conversation, the listener may be able toselect which speaker the computing operation is directed towards, orwhich speaker the digital exchangeable is sent to. In alternateembodiments, the digital exchangeable may be associated with and sent toan audio conversation such that the digital exchangeable is shared amongthe speakers of the audio conversation.

In some embodiments, a user (e.g., a listener) may execute a computingoperation to send a first digital exchangeable to the application,whereby the application distributes a different digital exchangeable(e.g., amount or type when compared to the first digital exchangeable)to a second user (e.g., a speaker).

FIG. 142 shows the application screen during an audio conversation andthe option for a listener to record an audio message 1421. Selecting1421 brings up a popup screen to indicate the duration of an audiomessages a listener is recording, as seen in FIG. 143. After recordingand sending an audio message from the listener's mobile device to thespeaker's mobile device (e.g., via a server), the application maydisplay a message such as 1441 informing the listener that the audiomessage has been sent to the speaker, and informing the listener that acertain number of audio messages are ahead of the listener's audiomessage. The message will prompt the listener to become a “Superfan” ofthe speaker so that their audio message will obtain priority (e.g., suchthat the audio message is placed ahead of other non-priority audiomessages in a queue of audio messages to be played by the speaker). Insome embodiments, an audio message may alternatively be replaced by alistener's call request. Alternatively, selecting option 1421 may bringup a message such as 1451, as seen in FIG. 145, informing the listenerthat they may not send audio messages unless they are a “Superfan” ofthe speaker, and prompting the listener to become a “Superfan” of thespeaker. After becoming a “Superfan,” message 1471, as seen on FIG. 147,will appear, informing the user that they may now send audio messageswith priority. In some embodiments, a listener may become a “Superfan”or subscriber by subscribing to the speaker. This may include thelistener executing a computing operation that transmits digitalexchangeables from the listener's account (e.g., wallet) to thespeaker's account. In some embodiments, the computing operation may be aperiodic computing operation.

FIG. 146 displays an audio message being played by the audioconversation speakers (one of or both speakers may have the ability oraccess to play the audio message). The progress of the audio message,listener identity, listener verification check (e.g., where thelistener's identity is verified using identification informationprovided by the listener or obtained from a third party source), statusas a “fan,” and an option to report the user who sent the audio messageare all displayed on in a pop up window 1461 that is superimposed on thebase screen or user interface.

FIG. 148 provides the show information that can be viewed by thespeakers (e.g., one of the speakers or both speakers in otherembodiments) participating in an audio conversation. The header of theinformation screen displays “Show info” 1481. The screen providesstatistics about the ongoing audio conversation, and also gives anoption for the speaker to share the show with friends 1482. The livelisteners are listed out 1483, and they may have their “fan” statusdisplayed next to their username. An option to end the show “End LIVE”may also be presented on the screen.

FIG. 149 shows the application screen when a speaker user is viewing theaudio messages that are incoming during the audio conversation. Audiomessages may be sorted by priority, history, time submitted, playedstatus, etc. FIG. 150 also shows the incoming messages. These are listedwith the associated user who submitted the message 1501, 1502, 1503. Auser may have their “fan” status (e.g., subscription status) 1501, 1503and identity verification status 1502 identified next to their username.Messages may have transcripts or associated text messages displayedunderneath them. If a speaker selects on an individual user's username,they may be presented with an option to hide their messages, block, orreport them, as seen in FIG. 151. FIG. 152 shows audio messages sortedby their history. Selecting “History” 1521 may black in the “History”1521 indicator and will grey out other sorting options. The messagesfrom the users (e.g., listeners) who are “Superfans” are placed abovethose associated with other listeners even if the messages from the“Superfans” are received after the messages associated with the otherlisteners. Among the “Superfans,” the listeners messages may bepositioned in the queue in order of receipt, or based on some otherordering mechanism (e.g., based on listener's audio message frequency inthe current conversation, duration of audio message, status of listenerwith respect to the speakers (e.g., if the listener is a follower orfollowed by one of the speakers), etc.)

FIG. 153 shows the incoming message screen (showing “all” messages),whilst the speaker is in the middle of playing an audio message from aSuperfan (or subscriber). After beginning to play an audio message, theapplication may display a message saying “You can't stop this message”1531 if the speaker attempts to stop the message. If a speaker attemptsto play a second audio message while a first audio message (e.g., from asuperfan) is playing, the application may display a message saying“Another message is playing” 1532. A speaker may stop messages fromregular (not superfan) users after partially playing them. FIG. 154shows the incoming message screen where the speaker selects view of onlypriority audio messages (not all audio messages which includes messagesfrom listeners who are not superfans or who do not have prioritystatus). In some embodiments, a listener user has priority status if thelistener user at least one of is a superfan, is followed by the speaker,is a listener whose identify has been verified, is a listener whoexecuted a computing operation sending a digital exchangeable to thespeaker, etc. Selecting the “priority” indicator 1541 may cause the“priority” indicator be become blacked in, while the other sortingoptions are greyed out. In alternate embodiments, selecting the“priority” indicator 1541 causes the messages to be arranged in terms ofpriority (e.g., based on factors associated with the status of the user,the time the audio message is received, the duration of the audiomessage, the identity verification status of the listener who sent theaudio message, etc.). FIG. 155 shows an incoming messages screen, whereno audio messages have yet been received. Selecting the “All” indicator1551, may cause the “All” indicator 1551 to become blacked in, while theother options may be greyed out. The All option may display all audiomessages received.

FIG. 156 shows the incoming messages screen, whilst the History optionis selected but there are no messages present. Selecting the “History”indictor 1561 may cause the “History” indicator 1561 to be blacked in,while the other sorting options may be greyed out. The History optionmay display audio messages that have already been played.

FIG. 157 shows a mobile application user interface that provides theoption to become a “Superfan” of that user. Users may navigate to thisscreen when prompted by the application to become a “Superfan” during anaudio conversation involving the user (or otherwise from the user'sprofile page). In other embodiments, the application may prompt thelistener when they try to listen to an audio conversation involving theuser, when they try to send an audio message to the user (when the useris a speaker), or in some other circumstance. The page may display thegeneral benefits of becoming a “Superfan,” such as having audio messagepriority, a “Superfan” badge, access to “Fan-Only” shows (e.g., showsthat can only be listened to by superfans), or other benefits. Thescreen may have an option 1571 to become a “Superfan,” which may displaythe necessary number of “Stars” needed to become a “Superfan.” The pagemay display the “Stars” equivalent value in US$ or in some othercurrency. A “Star” may be a form of a digital exchangeable as defined inthe specification.

If the user (e.g., the listener user) lacks the necessary number of“Stars” in an account associated with the user, the application maydisplay the number of additional “Stars” needed to subscribe via amessage 1581, as seen in FIG. 158. No message dealing with necessarynumbers of “Stars” or equivalent “Stars” value may be displayed, insteadleaving a blank space, as seen in FIG. 159.

FIG. 160 displays a user's profile page. An option to subscribe to auser may be displayed on the user's profile page. A user may subscribeto another user by selecting the “Subscribe” button 1601. Selecting the“Subscribe” button 1601 may take a user to a page with information aboutbecoming a “Superfan.” A user's profile page may display upcoming orpast shows, which may display the number of users 1602 subscribed to ashow, and/or subscribed to one or both speakers participating in a show.The user profile page may also present an option to initiate an audioconversation (e.g., a private or public audio conversation), byselecting the option 1611, as seen in FIG. 161. Past or upcoming showsmay be displayed with a “Fans Only” indicator 1621, if subscribers or“Superfans” are the only users allowed to listen to an audioconversation, as seen in FIG. 162. The profile page (e.g., or a speakeruser) may include an indication of when a subscription expires if a userhas already subscribed to another user or if a user has yet to subscribeto the other user, as seen in FIG. 167.

After subscribing or becoming a “Superfan” of a user, the applicationmay display a confirmation message, as seen in FIG. 163. Theconfirmation message may list out the benefits of being a subscriber ora “Superfan” of a user, including: audio message priority, access to“fan-only” shows, a “Superfan” badge, custom reactions (e.g., visual oraudio reactions during audio conversations not available to otherlisteners who are not subscribers), etc. After subscribing or becoming a“Superfan” of a user, the option 1601 may become greyed out and/or thetext on the user's profile may be changed to “Subscribed,” as seen inFIG. 164 (or as seen in the background of FIG. 163). In someembodiments, upon subscribing to the user, the “Subscribed” option maybe replaced with an “Unsubscribe” option.

When selecting an option from a user's (e.g., speaker's) profile page, auser may be presented with a list of options relating to that user'sprofile, as seen in FIG. 165. These options may include: sharing theuser's profile (e.g., via a messaging platform), connecting via othersocial media applications, reporting the user, blocking the user, orunsubscribing from the user if the listener is subscribed to or is a“Superfan” of the user. If the listener selects the unsubscribe option,he or she may be asked to confirm their decision to unsubscribe, as seenin FIG. 166.

If a listener selects on a live show or recorded show (or if such a showis presented when a user is swiping through a feed of live or recordedshows) that is limited to subscribers or “Superfans,” a display of theaudio conversation may be presented, as seen in FIG. 168. On such adisplay, the listener may visually notice that that a conversation isbeing played however no audio output can be heard by the user. Toactivate the audio output such that the listener can listen to the audioconversation, the user would have to become a subscriber. The listenermay be presented with an option 1681 to become a “Superfan,” so that heor she may listen to the audio conversation after executing a computingoperation to become a Superfan. The audio conversation may have a “FANSONLY” display near the title of the conversation to indicate that theaudio output is available only to Superfans. If a user selects thebutton 1681 and proceeds with the process of becoming a subscriber or“Superfan,” (e.g., by executing a computing operation in which one ormore digital exchangeables are transmitted from the listener's accountto the speaker's account, the listener may be presented with aconfirmation message 1691, stating that they have become a “Superfan,”as seen in FIG. 169. The confirmation message may be a temporary pop-upthat may or may not cover the underlying display on which the audioconversation participants are presented. In some embodiments, theaccount holding or managing the exchangeables may be managed outside themobile application or by the mobile application. The terms Superfan,fan, subscriber may be interchangeably in some embodiments. As usedherein, a talk, show, or audio conversation may include one, two, ormore two speakers.

In FIG. 170 and FIG. 172, a speaking mode (conversation mode) display isshown. The display has a “Live” tag. The “User1” is the speaker talkingto the user associated with the mobile device showing the display ofFIG. 170. The speaker may select an option 1701, 1721 that allows thespeaker to play (e.g., play a next audio message on an audio messagequeue) or view audio messages (e.g., view audio messages comprised inthe list or queue of audio messages). The option 1701, 1721 may have asmaller symbol adjacent to it that displays the number of pending audiomessages (i.e., yet to be played) in the audio message queue. If aspeaker selects a settings option associated with a live or future audioor previously recorded audio conversation, the application may display aLive settings menu, as seen in FIG. 171. The Live settings menu maydisplay options to make a Live broadcast available only to “Superfans,”make it so only “Superfans” can send audio messages to the speaker (canbe opened or played by a particular speaker in a conversation) or to theconversation (e.g., can be opened by either speaker), switch on anexternal microphone, or show activity (e.g., associated with a listener,speaker, audio conversation (e.g., how many listeners are listeningright now, how many total listeners listened to the audio conversations,peak listener count during audio conversation, audio message informationincluding identity of listeners who sent the audio messages, how manyaudio messages have been received during the audio conversation,duration of audio messages, statistics associated with any of the datadescribed herein, etc). When broadcasting a show, if the speaker makesthe broadcast for “Superfans” only, then the mobile application maydisplay a popup message 1732, stating the show has been made to allow“Superfans” only, as indicated in FIG. 173. The application may also adda “Fans Only” indicator 1731 to the display, as indicated in FIG. 173.

If a speaker is no longer able to participate in an audio broadcastbecause another speaker has disconnected, then the application maypresent a message 1741 that asks if the user if he or she wants to stayin conversation mode, as shown in FIG. 174. This message 1741, may givea user the option to stay in their current mode or to end their show,presented by two different buttons. The message notes that the listenerswho were present prior to the other speaker disconnecting will not haveto reconnect to the show. In some embodiments, the speaker may bepresented with an option to continue the show in solo mode.

FIG. 175 shows an application screen that presents the settings for ascheduled show or audio conversation. A speaker may access the settingswhen scheduling a show or audio conversation. In some embodiments, thescheduled show may be a previously recorded show that is being scheduledto play at a future time. The settings on this page include an option1751 to make a show or audio conversation accessible by “Superfans” orsubscribers only, an option 1752 to allow only “Superfans” orsubscribers to send audio messages during the show or audio conversationto the speaker, and an option 1753 to make a show or audio conversationaccessible to teenage users. All of these options may be toggled on andoff and may display check marks when selected by the speaker.Additionally, the speaker may input the names or usernames of listeners(or speakers) to be invited to the show, the time of the show,descriptive indicators (e.g., hashtags) associated with the show, andthe name of or other information associated with the show. In someembodiments, the same settings may be accessed for a live conversationsuch that the speaker can access the options for a live conversation.

FIG. 176 shows a user's profile page, which may have an option 1762allowing other users (e.g., listeners or speakers) to subscribe to, orbecome a “Superfan” of, that user. The profile page may also showupcoming shows or audio conversations. Upcoming shows or audioconversations may have a tag or label 1761 that shows the show's oraudio conversation's status as “FANS ONLY.” The show or audioconversation may also have an option 1763 that will create anotification (e.g., for subscribers or superfans, followers, etc.) sothat they may be alerted to the show or audio conversation when itbegins in the future (or prior to when the audio conversation begins).FIG. 177 shows an option to play a show 1771 that is available tosubscribers. This may be a previously recorded show that is available tosubscribers (and not to listeners who are not subscribers). The profilepage might also display a badge or icon 1781, 1791 next to a user'susername, to display different statuses in relation to the user, as seenon FIG. 178 and FIG. 179. FIG. 180 shows a live audio conversationbetween User1 and User2.

FIG. 181 is a display that the application may present to a speaker topresent information on monetization. This may be navigated to frommultiple screens within the application, including mid audioconversation such as in FIG. 180. The “Application Monetization” screenmay present the benefits of obtaining “Superfans” who subscribe to thespeaker, and tells the speaker the possible actions that they will gainthrough the “Application Monetization” process, such as: detailedstatistics associated with shows and/or audio messages, controllingaccess to shows and audio messaging (e.g., defining who can listen toshows and send audio messages (e.g., shows and/or audio messages may belimited to subscribers, followers, following users, users associatedwith certain attributes (e.g., talking or listening minutes, number offollowers, age, descriptive indicators associated with user, etc.), andaccess to an audio message moderation tool (e.g., the tool may enableautomatic filtering of audio messages that are insensitive, insulting,rude, or contain inflammatory material or bad or negative language, ormay enable filtering of audio messages based on an attribute associatedwith the audio message sender, including any attributes described inthis disclosure). The screen may present an option for the speaker tobegin the “Application Monetization” process.

Once a speaker begins the “Application Monetization” process, they maybe brought to a screen such as FIG. 182, which presents the speaker withthe option to connect different social media accounts with the speaker'saccount on the mobile application. After selecting the applicable socialmedia accounts, the speaker may be brought to another screen like FIG.183, which may ask if there are any other social media accounts he orshe might have. This screen may redirect them back to a screen like FIG.182. The speaker may also be brought to a screen with a message 1831that tells them he or she needs to connect at least one social mediaaccount (if he or she did not enter any social media accounts on thescreen of FIG. 182). After receiving the inputted social media accountsfrom the speaker, the application may bring the speaker to a screen likeFIG. 184, which may ask the speaker to enter an activation code. Thespeaker may be prompted to enter a code into a field 1841. Selecting thefield 1841 may pull up the speaker's keypad like in FIG. 185. Selectingthat the speaker does not have a code (e.g., on FIG. 185) may bring up ascreen like FIG. 189, which thanks the speaker for their request. Thisscreen may allow the speaker to go back to the code entry screen byselecting a button 1891. The speaker may need to enter an activationcode to progress or to join the “Application Monetization” process. Thescreen may present options to continue after entering a code, or todenote that a speaker does not have a code.

After progressing, a speaker may be brought to a screen like FIG. 187,which may allow the speaker to set a rate (e.g., price) for access permonth. This rate may be the amount of “Stars” required for other users(e.g., listeners, speakers, etc.) to subscribe to the speaker or becometheir “Superfan.” A “Star” may be a type of digital exchangeable and mayrepresent a certain amount of currency. The screen may have a slider1871 that allows the speaker to dial in a “Star” amount. Once a speakerhas progressed through all of the necessary screens, they may be broughtto a screen like in FIG. 186, which may congratulate them on joining the“Application Monetization” program. The speaker may have to agree to aset of terms and conditions, or select an agree button, to progress.

If a speaker was able to enter a code, their mobile device may get anotification 1901, alerting them to the fact that they gained access tothe “Application Monetization” program, as seen in FIG. 190.

A speaker may navigate to an “Application Bank” (e.g., digitalexchangeables account) screen, like that in FIG. 191, FIG. 192, and FIG.193. The screen may present an option 1911 to give subscribers of“Superfans” access to perks, an option 1912 to view the speaker'stransaction history, an option 1912 to view “Cash-Out Rules,” or anoption 1913 to view subscription rules. The screen may display anavailable balance (e.g., an amount of digital exchangeables, or anamount of currency or cryptocurrency based on the amount of digitalexchangeables available in the bank) and a balance amount that is “Onhold,” as well as an option withdraw (e.g., to an external currency orcryptocurrency account) from the balance. The screen may present a list1923 of how many active “Superfans” or subscribers a speaker has. Thescreen may present an option 1922 to change the price or number of“Stars” needed to subscribe to a speaker. Selecting this option 1922 maybring the speaker to a screen like FIG. 197, which has a slider 1971,allowing the speaker to modify the number of “Stars” (e.g., digitalexchangeables) required for a user to subscribe to the speaker. Usingthis slider 1971 and selecting “Save changes” may bring the speaker to ascreen like FIG. 198, which displays a message 1981 asking them if theyare sure they want to change the number of “Stars” required for asubscription. The screen also notes that the new price is applicableonly to new subscribers after the change is effected and does not affectthe price paid by prior or current subscribers. The screen may presentan option 1921 to view the application's referral program. The screenmay present a display 1931 showing the number of other users orindividuals outside of the application who have been invited through thereferral program, or the amount of digital exchangeables or “Stars”gained through the referral program.

If a speaker selects an “Unlaunch subscription” option on FIG. 193, thespeaker may be brought to a screen like FIG. 194. This screen maypresent a message 1941, asking the speaker if he or she is sure theywant to unlaunch the subscription service. If a speaker ends theirsubscription service, users (e.g., listeners) who are subscribed may begiven a notification 1951 informing them that the speaker has endedtheir subscription, as seen in FIG. 195. The digital exchangeables (or aportion of the digital exchangeables) that the listener previouslytransmitted to the application or speaker for achieving “Superfan”status may be returned to the listener. Alternatively, if a speakerturns on a subscription service, the option to become a “Superfan” maybe presented to a listener (e.g., a listener or other user who followsthe speaker or who may share the same or similar descriptive operator asthe speaker) via a notification 1952.

Selecting option 1923 may pull up a display 1961, showing the speaker'sactive “Superfans” or subscribers 1961, as seen in FIG. 196. This screenmay display “Superfans” or subscribers by their visual representation ortheir username.

If a speaker selects their transaction history 1912 (e.g., associatedwith their digital exchangeables account), the speaker may be brought toa screen similar to FIG. 199. This screen shows transaction history andmay include credits and debits to a speaker's balance associated withtheir digital exchangeables account, paired with associated amounts.Selecting option 1921 may bring up a screen where a speaker can invitefriends/users (e.g., who have registered user accounts on the mobileapplication, or who do not yet have registered user accounts on themobile application, etc.) to join the application as speakers who can besubscribed to by listeners or other users, as seen in FIG. 200. Thisscreen may allow a speaker to share activation codes with other users ofthe mobile application (and/or other future users of the mobileapplication who do not yet have an account on the application). Accesscodes might have options 2001 next to them allowing them to be shared.If the speaker has already send out invites, the screen may displaynames and/or usernames 2002 of people who have already been invited andused the codes. If no one has used the activation codes, that area ofthe screen 2011 might appear blank, like in FIG. 201. Therefore, aspeaker can bypass the process of requesting a code from the mobileapplication (for creating a subscription-only show) if the speakerreceives a code from another speaker. In some embodiments, a speaker canuse a single code to create a single subscription-only show, whereas inother embodiments, a speaker can use a single code to multiplesubscription-only shows.

From the home page of the mobile applications, or from other locationsin the mobile application, a user may navigate to the settings page,like that shown in FIG. 202. A speaker (or listener) may have an option2021 on the settings page that allows them to view his or hersubscriptions (e.g., users or shows he or she has subscribed to,subscription-only shows that he or she has established, etc.),potentially bringing them to a screen like FIG. 203. FIG. 203 shows apage displaying a user's subscriptions and a balance associated with theuser's digital exchangeables account. Active subscriptions may be listed2032 along with subscriptions to speaker users that will expire soon2033. A subscription to a speaker user may be associated with a periodof time. Alternatively, the list of users in FIG. 203 represent a listof subscribing listeners (or subscribers) to a speaker user's show, andthe balance represents the balance a speaker has gained from receivingdigital exchangeables from the subscribing listeners. FIG. 204 is anexample of a subscriptions page with no balance and no activesubscriptions.

FIG. 205 shows a user's profile page. A user may have a “following” tabon their profile page, which when selected, may display users followingthe user associated with the profile page. If these followers aresubscribed to the user, or are “Superfans” of the associated user, theymay have a tag or label 2051, 2051 next to their username indicatingsuch. If they are not subscribed, they may have a tag or label 2053indicating that they are only “following.”

During a live show or audio conversation, as seen in FIG. 206 and FIG.207, listening users may become “Superfans” of, or subscribe to, one ofthe speaking users. This may cause a notification 2061 to appear on theapplication screen (of one of the listeners, including those other thanUser3, User4, User5, or User6) during the show or audio conversationbroadcast. Alternatively, a listening user may support one of thespeaking users in some other way (e.g., by sending a digitalexchangeable to the application or to the speaker in the audioconversation), causing a distinct notification 2071 to appear on screen(of one of the listeners including listeners other than User3) duringthe show or audio conversation. Notifications 2081, 2082, 2083, 2084,2085 may be directed to a number of other user actions, and may bepushed to the mobile device that the application is installed on, or maydisplay on the application screen while using the application, as seenin FIG. 208.

FIG. 209 shows what the application screen may look like (e.g., from theperspective of a listener) when viewing a live show or audioconversation. It may include the visual representations of the speakersand a host of options to interact with the show or audio conversation.Alternatively, a show or conversation screen might display a bar 2101tracking the progress on some goal or challenge (e.g., as established bythe speaker), as seen in FIG. 210. A listening user may be able toselect button 2102 to contribute (e.g., transfer digital exchangeablesto the speaker and/or the application) to the goal or challenge. Aspeaker may see that a user has followed to them during a show or audioconversation, by the presence of a notification 2111, as seen on FIG.211. The speaker may also be presented with a message recommending thatthe speaker thank the user for following them (e.g., by naming themduring the audio conversation).

A speaker may see that a user has contributed to a goal or challengewhen a message 2121 pops up above the tracking bar, as seen in FIG. 212.A tracking bar might be added to a screen (e.g., an audio conversationdisplay for a listener) when a speaker selects a button 2132 to set up agoal or challenge, which may be displayed on a screen like FIG. 213,which may appear after setting up a subscription or “Superfans” program.The option 2132 may appear underneath a message 2131 informing thespeaker that the program was successfully initiated. In someembodiments, transferring or transmitting or sending digitalexchangeables from one mobile application user to another mobileapplication user involves sending digital exchangeables to the mobileapplication (or a server associated with the mobile application), andthe mobile application, in turn, sending the digital exchangeable to theother mobile application user.

FIG. 214 shows a user profile page, which may be visible to other userson the mobile application. The profile page may have a tracking bar thatshows the progress on some goal or challenge. The tracking bar may beaccompanied by some message 2141 that describes the purpose of the goalor challenge. If a user selects on the “Support” option on a userprofile page, they may be brought to a screen like in FIG. 217. Thisscreen may display a message 2171 that describes an ongoing goal orchallenge. The user may be presented with a number of different “Star”options 2172, where they can select a number of “Stars” to contribute tothe goal or challenge. The selected amount may be finalized by selectingthe “Support User” button 2173 at the bottom of the screen. A “Star” maybe a type of digital exchangeable. This disclosure is not limited to anyparticular type of digital exchangeable.

When setting up a show or audio conversation, a speaker may see a screenlike that in FIG. 215 and FIG. 216. This screen may present the options2151, 2152, 2153 to make a show for subscribers or “Superfans” only, tomake a show teen-friendly, or to add a tracker for a goal or challengeto the show. These options 2151, 2152, 2153 may have a check mark orblank box displayed next to them that can be toggled on or off. If aspeaker selects option 2153 to add a goal or challenge, they may be ableto edit the accompanying text in field 2161 that will be displayedduring the show or audio conversation.

When setting up or editing a support goal, a speaker may be presentedwith a screen like in FIG. 218. This screen may have an editable “Title”field 2181, where the speaker can edit the description of the goal orchallenge. They may be able to set an amount for the goal or challengeby editing field 2182. They may be able to see how much has been raised(e.g., amount of received digital exchangeables) already by viewingfield 2183. A speaker may view their history associated with goal orchallenges, as seen in FIG. 219. The speaker may see a past goal orchallenge 2191 that is described and has associated amounts (e.g.,raised amount/goal amount of digital exchangeables) displayed next toit.

When sending an audio message, a listening user may see a message, asseen in FIG. 220. This message may present an option 2201 to “Rise Up,”or an option 2202 to “Get Priority.” Both of these options 2201 and 2202may present a user with different means to make their audio message morevisible to the speaking user. In some embodiments, audio messages on anaudio message queue or list are arranged from top to bottom in order ofwhich they are received by the speaker. For example, selecting “Rise Up”and executing a computing operation that transmits a digitalexchangeable to the speaker enables a first listener's message to riseup to the top of the audio message queue (along with an indication tothe speaker that the listener executed a computing operation to rise tothe top of the audio message queue). If a second listener executes a“Rise Up” computing operation after the first user executes their “RiseUp” computing operation, that user's audio message will rise up to thetop of the audio message queue. If the first listener wants his or heraudio message to be back up at the top of the audio message queue, thatfirst listener will have to execute another “Rise Up” computingoperation. The amount of digital exchangeables associated with a “RiseUp” computing operation may be fixed by the mobile application or may bedefined by the speaker in some embodiments.

FIG. 221 shows the incoming audio messages from the perspective of aspeaking user. Messages 2211 will have an associated play button 2212and a soundwave description 2213 indicating the content of the audiomessage. The messages 2211 may have different colors or associated tags,labels, or symbols based on whether they came from a subscriber or“Superfan” or if they have been given priority through some other means.For example, in FIG. 221, User2 executed a “Rise Up” computing operationthree times for User2's audio message 2211 to be placed at the top ofthe audio message queue. As a further example, User3 executed a “RiseUp” computing operation once for User3's audio message 2212 to be placedsecond on the audio message queue. As further example, User4 is a“Superfan” or subscriber and therefore is placed below the listenerusers who have executed “Rise Up” computing operations but above regularlistener users whose audio messages are arranged in the other in whichthey are received. In some embodiments, a speaker may decide which ofthe audio messages in the queue to play and in what order. In somealternate embodiments, the speaker may be unable to play the audiomessages from User5, User6, and User7 unless the speaker plays the audiomessages from User 2 and/or User3 and/or User4. In some embodiments, thespeaker may not be able to stop playing messages from User2, User3,and/or User4 once they begin playing. In some embodiments, the speakermay be able to stop playing messages from User5, User6, User7, and/orUser4 once they begin playing.

As seen in FIG. 222, prior to or during a live show or audioconversation, a speaker may change the settings 2221, to allow onlysubscribers or “Superfans” to listen to the show when it is live 2222,and/or allow only audio messages from subscribers during the show 2223,and/or turn on microphone 2224. A speaker may also be able to viewactivity associated with the show including statistics associated withlisteners joining the show, subscribing to the show, viewing the displayassociated with the show, etc.

In some embodiments, a first user may log onto a mobile application ontheir mobile device (or other computing device). A second user may alsolog onto the application on their mobile device (or other computingdevice). Upon logging in, in some embodiments, the first user may bepresented with a user interface that displays another user's profile(when in conversation mode) as part of a feed of user profiles, or thatdisplays the first user's profile. The feed may be established when thefirst user enters conversation mode and may refresh (or remain static)when the first user swipes (e.g., left or right) or performs anotheraction to move to a conversation with a third user. The feed includesusers who are indicated as being live (or logged in, e.g., inconversation mode) to the mobile application at the time the feed isgenerated. In embodiments where the mobile application has bothconversation mode and listening mode, both users would need to be inconversation mode. In some embodiments, the mobile application may haveonly conversation mode and not listening mode. In conversation mode, thesecond user (who is also in conversation mode) is matched or selectedfor the first the user, and the first user is placed in an instantaneousaudio conversation with the second user. The audio conversation may befor a limited initial or first period (e.g., 30 seconds, 1 minute, 3minutes, 5 minutes, etc.), and the duration used or the durationremaining of the first period in the audio conversation may be visibleto at least one of the first user or the second user. In someembodiments, the duration used or remaining may not be visible to thesecond user on the second mobile device. In some embodiments, acountdown clock may be present to indicate the duration used orremaining.

The second user may be selected for placement into the feed for thefirst user based on preferences or attributes (e.g., first userinformation) set by the first user, preferences or attributes (e.g.,second user information) set by the second user, other rules establishedby the mobile application, mobile application history associated withthe first user or the second user, etc. For example, preferences (set bya user as to what they are looking for) or attributes (e.g., the user'sattributes) may include age, location, distance from user's location,gender, sexual preference, hobbies, physical characteristics, languagesspoken, education, profession, salary or pay, demographic preferences,etc. Matching history or the user's activity on the mobile applicationmay also be considered. For example, if the second user was previouslypresented to the first user and the first user terminated the audioconversation with the second user prior to the end of the first period,the second user may not again be part of the feed (unless the first userrefreshed the settings or matches on their mobile application). Duringthe audio conversation, the first user's visual representation(established by the first user) may be visible on the mobile device ofthe second user, and the second user's visual representation(established by the second user) may be visible on the mobile device ofthe first user. In some embodiments, the audio conversation may startoff such that the first user cannot view the visual representation ofthe second user, and may be viewed after the conclusion of the firstperiod (or the entire audio conversation including the extendedperiods). In some embodiments, the first user may execute a digitalexchangeables-based operation to view the visual representation of thesecond user. The visual representation of any user described herein mayinclude a visual representation such as an avatar, emoji, or othernon-photo or video visual representation of the user, or any othervisual representation described in this disclosure. In alternateembodiments, the visual representation of any user described herein mayinclude a photo or video of the user (e.g., captured within the mobileapplication by the user or uploaded by the user). In alternateembodiments, the visual representation of any user may include a livevideo of the user. A user may also choose to not present a visualrepresentation. The first user may move through a user feed by swipingleft (or right) (or by selecting an option such as ‘x’ associated withthe second user) on the user interface of the first user's mobile devicefor ending the live conversation with the second user and moving on toan instantaneous live audio conversation for a limited initial or firstperiod with a third user. When viewing the second user's profile duringthe audio conversation, the first user may view a limited amount ofinformation on the profile. The first user may need to execute a digitalexchangeables-based computing operation to view additional informationassociated with the second user (e.g., photos, links to third-partysocial media account, videos, stories or updates posted by the seconduser to their mobile application profile, etc.).

In some embodiments, any functions executed by a first user may only beexecuted after the first user executes a computing operation thatresults in transmission of digital exchangeables from the first user'saccount or bank or wallet (located in the mobile application or externalto the mobile application) to an account or bank or wallet belonging tothe mobile application, and/or to an account or bank or wallet of thesecond user (located in the mobile application or external to the mobileapplication). Any reference to a digital exchangeables-based computingoperation includes a computing operation that results in transmission ofdigital exchangeables from a user's account or bank or wallet (locatedin the mobile application or external to the mobile application) to anaccount or bank or wallet belonging to the mobile application, and/or toan account or bank or wallet of a second or other user (located in themobile application or external to the mobile application). Any featuresassociated with any functions described herein may be combined with anyother features associated with any other functions described herein.

During the initial period of conversation (or during any other extendedperiod of conversation), either user may terminate the audioconversation by selecting an option on the user interface or performingan action (e.g., a swipe right, left, top, or bottom on the screendisplaying the visual representation or other information of the userwho is being spoken to). If neither user terminated the conversation,upon termination of the initial period or prior to the termination ofthe initial period, the first user (or the second user) is presentedwith an option to extend the audio conversation with the other user. Insome embodiments, selection of the option causes a digitalexchangeable-based computing operation to be executed, and uponsuccessful execution of that computing operation, the audio conversationis extended for a certain period (e.g., 3 minutes, 5 minutes, etc.). Theaudio conversation may continue seamlessly while the computing operationis executed, and the second user may be aware or receive notification(and in some embodiments, may not be aware or receive notification) thatthe first user extended the conversation. In some embodiments, the firstuser may execute a digital exchangeables-based computing operation suchthat the first user achieves a higher status (e.g., subscriber status).The subscriber status may be obtained prior to or during the audioconversation (e.g., the initial period or an extended period) with thesecond user. A subscriber user may benefit by having longer initialperiods of conversation, longer extended periods, higher number of audioconversation extensions, etc. In some embodiments, a regular user mayextend the conversation only a certain number of times (e.g., byexecuting a digital exchangeables-based computing operation each time).In some embodiments, the amount of digital exchangeables may beproportion to the duration of the extension and may be set or selectedby the first user at the time of or prior to executing the digitalexchangeables-based computing operation. In some embodiments, executinga digital exchangeables-based operation may additionally oralternatively provide the first user with access to view or access atleast one of the second user's social media account information (e.g.,associated with third party social media accounts), photos, videos,other information provided by the second user, contact information, etc.In some embodiments, the first user may execute a digitalexchangeables-based computing operation (e.g., transmitting a largernumber of digital exchangeables compared to that required to obtainextension periods), that enables the first user to have a conversationof unlimited duration with the second user.

In some embodiments, if the first user does not execute a digitalexchangeables-based computing operation prior to or immediately attermination of the first period, the next user (e.g., a third user) inthe user feed is presented to the first user on the first user's mobiledevice, and an audio conversation (e.g., a for a limited first periodunless the first user is a subscriber) is immediately started betweenthe first mobile device of the first user and the third mobile device ofthe third user. The third user is selected in the same way as the seconduser was selected. The second user may be added to the first user'sconversation history.

In some embodiments, the first user may have access, on the mobileapplication, to their speaking history on the mobile application. Thisincludes the list of and information associated with users that theytalked to and statistics associated with those audio conversations(duration of audio conversation, whether extended, who terminated theaudio conversation and after how long, etc.). If the user talked to acertain user for less than a certain amount of time (e.g., 30 seconds),such a user may not be included in the history. In some embodiments, allusers may be included in the history. The user may need to obtain asubscription (e.g., by executing a digital exchangeables-based computingoperation) or execute a different digital exchangeables-based computingoperation to view additional information (e.g., social media profiles,profile updates, additional media such as photos or videos, etc.)associated the users that the user previously talked to, as indicated inthe history portion of the user's mobile application account. If theuser is a subscriber or executes another digital exchangeables-basedcomputing operation, the first user may have (1) an option to propose(e.g., send an invitation) or schedule an audio conversation with userslisted in the first user's history or other users recommended to thefirst user or other users that the user uncovers in a search of offline(e.g., those currently not online or logged into the mobile applicationor those logged in and in listening mode) and online users (e.g., thosecurrently online and logged into the mobile application and inconversation mode), and/or (2) an option to receive a notification whencertain users (e.g., as selected by the first user from the first user'shistory) are live or online or logged into the mobile application (i.e.,in conversation mode). In some embodiments, the first user may beprovided with an option to rate (e.g., like or dislike) users listed inthe first user's history. If the first user liked certain users, thefirst user may be alerted when those users are live or have logged intothe mobile application. In some embodiments, if the first user is asubscriber or executes a digital exchangeables-based computingoperation, the first user can presented to the target user (selected asa target by the first user) in the target user's feed when the firstuser is live or has logged into the mobile application (in conversationmode). In some embodiments, during or after termination of the audioconversation with the second user, the first user may have an option torate the second user (e.g., with a like or dislike) and an option toenter notes or thoughts associated with the second user. In someembodiments, the mobile application may learn potential likes ordislikes for a user over time (e.g., using big data or artificialintelligence operations) and improve the quality of matches presented inthe user's feed. A user's previous audio conversations, includingcontent, tone, mood, accent, etc., may be taken into account in such bigdata or artificial intelligence operations. In some embodiments, a usermay establish some preferences for matches only if the user becomes asubscriber or executes a digital exchangeables-based computingoperation.

Either the first user or the second user, or a listener of the audioconversation, may share a link with other users of the mobileapplication or to external users (e.g., via text message or social mediamessage) with a link to listen in to the conversation. Therefore, thepresent disclosure provides a method for a first user to crowdsourcefeedback associated with a second user, or vice versa.

In some embodiments, a listener who access the mobile application (inlistening mode) on the listener's mobile device may listen in to theaudio conversation between the first user and the second user. Duringthe audio conversation (e.g., initial period or extensions), thelistener may provide feedback individually to either of the speakers orto the speakers collectively, e.g., via visual or audio reactions whichmay be automatically played by the mobile application during the audioconversation and/or via audio messages (e.g., associated with less thanor equal to a certain duration) or calls to one or both of the speakersin the audio conversation or via visual messages (e.g., using graphics,text, etc., to one or both of the speakers in the audio conversation)such that the speaker who receives the message has the ability to viewit or play it (whenever they decide to) in private or public (e.g., tothe listeners and speakers in the conversation). In some embodiments,the listener may be provided with a voting option for either liking ordisliking at least one of the audio conversation, the first user, or thesecond user. In some embodiments, if the “like” votes for the audioconversation exceed a certain threshold by the termination of the firstperiod, the audio conversation may be automatically extended into thefirst extension period (e.g., without the first user having to execute adigital exchageables-based computing operation). In some embodiments,prior to or at termination of the first period of the audioconversation, a listener may execute a digital exchangeables-basedcomputing operation so that the audio conversation between the firstuser and the second user can be extended into the first extension (e.g.,without the first user having to execute a digital exchangeables-basedcomputing operation). In some embodiments, the audio conversationbetween the first user and the second user may be automatically extendedbased on positive reactions (e.g., exceeding a certain threshold) of thelisteners. In some embodiments, a listener may execute a digitalexchangeables-based computing operation to appear as the next user (orjoin the waitlist) to talk to either the first user or the second user(as selected by the listener). As more users join the waitlist, the usermay be able to rise up further on the waitlist by executing more digitalexchangeables-based computing operations compared to the other users onthe waiting list. Any features described herein with regard to audiomessages (e.g., rise up features) may apply to this embodiment in thatthe listener may rise up on the waitlist to talk to the first user orthe second user.

In some embodiments, the audio conversation between the first user andthe second user may be conducted in private without any listeners. Insome embodiments, both the first user and the second user would need toselect an option to broadcast for the conversation to be broadcasted tolisteners. In some embodiments, a single user's approval would not beenough. In some embodiments, the conversation during the initial periodis broadcast to listeners, but conversations in extended periods can beprivate (not audible to listeners) if either or both of the speakersselect the option to speak in private. In some embodiments, theconversation during the initial period (and/or the extended periods) canbe private if the first user executes a digital exchangeables-basedcomputing operation.

The second user may be logged into the application (e.g., inconversation mode) simultaneously as the first user for them to bematched with each other or placed in each other's user feeds and therebyappear on each other's user interface or screen. In some embodiments,the first user may then be able to input a positive or negativeindication based on the other user's presented profile. A positive ornegative indication may be input by selecting positive or negativeoptions on the user's interface, swiping left or right, or some otherinteraction (including voice instructions) with the mobile devicescreen.

In some alternate embodiments, if both users input a positive indicationupon viewing each other's profile, they may enter into an instantaneousvoice chat with each other. There may be some visual indication on theapplication screen to indicate that one of the users is speaking. Thevoice chat may be limited in time or duration, and may instantly endonce the time is up. The application screen may display some visualindication that the voice chat is about to end, such as a timer, changein color, etc.

In some embodiments, the users presented to another user might bedetermined in advance or in real-time. The users presented might bepresented based on some set of rules or preferences. A user might inputtheir age, gender, location, education, social media information, sexualpreference, hobbies, interests, physical attributes, etc. A user mightinput preferences for another user's age, gender, location, education,social media information, sexual preference, hobbies, interests,physical attributes, etc. These input preferences might be compared toanother user's input attributes, to assist a matching computingoperation in presenting users to another user's screen.

In some embodiments, a user's profile might be represented by a visualrepresentation. This visual representation might include a photo, avideo, a .gif or looped image, an avatar, or some other depiction. Auser might be able to change the visual representation associated withtheir account. A user might be able to add additional visualrepresentations to their account or profile. This visual representationmight be presented to another user whenever a user's account informationor profile is presented on the application on the other user's mobiledevice.

In some embodiments, upon the termination of a voice chat (or talk)between users, a user may be presented with the option to extend thevoice chat for an additional amount of time or duration. A user mayselect this option by executing a computer operation to send a digitalexchangeable to the application and/or to the other user. In someembodiments, a user may be notified that another user has extended thevoice chat session they were participating in. The users may bereconnected for another voice chat session. The voice chat session maybe extended in this fashion a limited number of times, or may beextended an infinite number of times. A user may be presented with theoption to make the voice chat continue indefinitely.

In some embodiments, upon the termination of a voice chat between users,a user may presented with the option to view the other user's fullprofile and information. This profile may include a user's social mediainformation, contact information, additional visual representations,etc. A user may select this option by executing a computer operation tosend a digital exchangeable to the application. In some embodiments, auser may be notified that another user has accessed their full profile.

In some embodiments, the option to extend a voice chat or view a user'sprofile might be available to a user with a subscription. A user mayobtain a subscription by executing a computing operation to send adigital exchangeable to the application.

In some embodiments, if a user inputs a negative indication for a userpresented on the user's screen, a user may be presented with a screendisplaying a new user's profile, and may be connected to a voice chatwith a new user. The profile might have a visual representationassociated with it, similar to above. The voice chat may be of limitedduration, similar to above. A user might be presented with the option toinput a positive or negative indication, similar to above. The userspresented to another user might be based on a computing operationutilizing a user's input preferences or attributes, similar to above.

In some embodiments, when a voice chat has terminated, a user may bepresented with a screen displaying a new user's profile, or may beconnected to a voice chat with a new user. The profile might have avisual representation associated with it, similar to above. The voicechat may be of limited duration, similar to above. A user might bepresented with the option to input a positive or negative indication,similar to above. The users presented to another user might be based ona computing operation utilizing a user's input preferences orattributes, similar to above.

In some embodiments, a user may view a list of other users that theyhave engaged in voice chats with. The users who they have engaged in avoice chat with may be displayed with an associated visualrepresentation. A user may be able to select a user that they haveengaged in voice chat with and may be presented with a list of options.These options may include: viewing the other user's full profileinformation (which may include the user's social media information oradditional visual representations), initiating or proposing to initiatea new voice chat session (which may be of limited duration) or lettingthe user know that they have logged into the mobile application and areavailable to have a voice chat, or enabling notifications to be sent tothe user's mobile application when the user that they have engaged invoice chat with logs back into the application. These options may beselected by way of the user executing a computing operation to send adigital exchangeable to the application. Alternatively, these optionsmight be available to a user with a subscription. A user may obtain asubscription by executing a computing operation to send a digitalexchangeable to the application. In some embodiments, a voice chat or anaudio conversation is an audio-only conversation (and no video). In someembodiments, a voice chat or an audio conversation includes video alongwith audio.

In some embodiments, users may be able to listen to voice chats betweentwo users paired via the processes above. The voice chat may bebroadcast to an audience of users logged (e.g., in listening mode) intothe mobile application. The users engaged in the conversation may not beable to see any indication of who is listening. Alternatively, there maybe a list or display of the users listening to the voice chat that thespeaking users may view. In some embodiments, the listeners may view theprofiles of other listeners listening in to the audio conversation.

In some embodiments, users listening to the voice chat may be able tosignal to the speaking users. They may be able to send messages orreactions to the speaking users. Messages or reactions might bedisplayed on the application screen for both listening and speakingusers to view. Alternatively, the messages or reactions may be visibleonly to the speaking users. Messages may include audio or text basedmessages. Reactions may include images, emojis, or other visual displaysand effects.

In some embodiments, a voice chat may be extended based on the input ofthe listening users. At the end of the voice chat, listening users maybe able to signal that they want the chat extended. This may be input byvoting, or sending appropriate reactions or messages. In alternativeembodiments, a voice chat might be extended by a computing operationthat looks at and interprets the messages or reactions submitted duringthe duration of the voice chat.

In some embodiments, listening users might be able to select theprofiles of the users participating in the voice chat. Once a profile isselected, a listening user might be able to initiate or propose toinitiate a new voice chat with the user who was participating in thevoice chat (or join the voice chat with the users). Initiating the voicechat (or joining the voice chat) might be enabled by the user executinga computing operation to send a digital exchangeable to the application.

In alternative embodiments, a user may be connected with another userfor a voice chat automatically. The voice chat may be of limited time orduration. The users might be connected based on a computing operationusing a user's input preferences. A user might input their age, gender,location, education, social media information, sexual preference,hobbies, interests, physical attributes, etc. A user might inputpreferences for another user's age, gender, location, education, socialmedia information, sexual preference, hobbies, interests, physicalattributes, etc. These input preferences might be compared to anotheruser's input attributes, to assist an algorithm or computer operation inpresenting users to another user's screen. During the voice chat, a usermight be presented with the option to extend the voice chat before itends. The voice chat session may be extended in this fashion a limitednumber of times, or may be extended an infinite number of times. A usermay be presented with the option to make the voice chat continueindefinitely. Extending the conversation may require a user to execute acomputing operation to send a digital exchangeable to the application. Auser may be shown a timer or visual indication of how much time isremaining or how much time has elapsed. A user may be presented with theoption to skip to a new voice chat with a different user. Upontermination of the voice chat, a user may be automatically connectedwith a new user to begin a new voice chat.

FIG. 223 shows the application screen when the application may besearching for a user to voice chat with the current user. Selectingoption 2231, 2241, 2255 may allow a user to view their notifications.Selecting option 2232 may allow a user to view their profile. FIG. 224may show the application screen when a user has been paired with anotheruser to live voice chat 7204 with. The user who is being chatted withmay be shown by visual representation 2242.

FIG. 225 shows the application screen when a user may be listening to avoice chat between two different users. The users in the voice chat maybe shown by their visual representations 2251 and 2252. Selecting option2254, 2261 may allow a listening user to send a message (e.g., audio,text, etc.) to one or both of the speaking users, or to send a reaction.Alternatively, positive reactions may be sent by first pressingrepeatedly on the user interface, and negative reactions may be sent bysecond pressing repeatedly on the user interface. Selecting option 2253may allow a listening user to share the voice chat they are listeningto. Selecting option 2253 may bring up a list of options 2301 forsharing a link to the voice chat, as seen in FIG. 230. FIG. 226 showsthe application screen when a listening user may be recording a messageto send to one or both of the speaking users. FIG. 227 shows theapplication screen when a listening user may be able to send a finalizedmessage. They may be prompted to send by a message 2271, and may swipeup towards symbol 2272 to send the message.

FIG. 228 shows the application screen as it may appear to a speakinguser participating in the voice chat. When the speaking user receives amessage from a listening user, it may be indicated by a symbol or numberappearing over the message option 2283, a message 2281 appearing on thescreen, or a symbol or number appearing over their notification option2282. The speaking user may select on the message 2281 to play themessage to one or more speaking and listening users. While the messageplays the application screen may show a visual mapping 2291 of themessage, as seen on FIG. 229.

FIG. 231 shows an alternative application screen during a voice chatwith another user. The screen may include a user profile or visualrepresentation 2311, and a timer 2312 showing the amount of timeremaining. A user may select option 2313 to mute themselves. A user mayselect option 2314 to extend the conversation. A user may select option2315 to skip to a voice chat with a new user before the duration of thecurrent voice chat has ended. Selecting one or more of these optionsmight require a user to execute a computing operation to send a digitalexchangeable to the application.

FIG. 232 shows the application screen when a user may be viewing theirconversation history. A option 2322 may be selected to toggle thedisplay between the history of voice chats they participated in andvoice chats they listened to. Past users they listened to or spoke tomay be displayed with their name and visual representation 2321. Next tothe username may be a option 2323 that enables a user to view their fullprofile, or a option 2324 that initiates or proposes to initiate a voicechat. Selecting on either one of these options 2323, 2324 may require auser to execute a computing operation to send a digital exchangeable tothe application prior to performing those functions. Selecting on ausername or visual representation 2321 may bring up a screen like thatin FIG. 233. That screen may include a close up of the user's visualrepresentation 2331. The screen may include an option 2332, whichinitiates or proposes to initiate a voice chat. The screen may includean option 2333, which enables a user to view their full profile. Thescreen may include an option 2334, which enables updates or notificationto be sent to the user's mobile device when the user associated with thecurrently displayed profile logs into the application. Alternatively,the option 2334 enables an update to be sent to the target user's mobiledevice indicating when the user who selected the option 2334 logs intothe mobile application. Selecting on any of these options may require auser to execute a computing operation to send a digital exchangeable tothe application prior to performing these functions. Selecting on option2323 may bring up a screen like that in FIG. 234. This screen mayinclude a full user profile with information about the associated user'ssocial media, biographic data, preference information, or otherinformation.

In some embodiments, a speaker in an audio conversation may be able toshow visual stimuli (e.g., photo or video) to the listeners when talkingabout a particular subject (e.g., as part of a learning talk). Thevisual stimuli may be presented on the mobile application userinterfaces or screens (e.g., in a window) of the speakers and listeners.Speakers (e.g., those with certain control permissions) may be able tomodify the visual stimuli but listeners may not be able to modify thevisual stimuli. The size and placement of the visual stimuli on themobile application user interface may be modified as needed orcustomized by each listener. This visual stimuli is different from thespeaker's visual representation. In this way, the speaker is able tospeak in reference to a picture, chart, graph, new article, video (e.g.,recorded or live) without having to change the speaker's visualrepresentation to that visual stimuli and without having to refer to asource outside the mobile application. In some embodiments, a link canbe used to fill up the area of the visual stimuli such that the contentat the link is visible in the visual stimuli area or window. In otherembodiments, the speaker may upload a photo or video in the visualstimuli area or window. In some embodiments, at least one of the speakerand the listener may be able to interact with the visual stimuli suchthat the presentation of the visual stimuli changes for other speakersor listeners. In some embodiments, a speaker may freestyle draw or writein the area of the visual stimuli such that the speaker's input isdisplayed, in substantially real-time, on the listeners' userinterfaces.

In some embodiments, methods, systems, and computer program products areprovided for establishing and broadcasting communication between users.An exemplary method comprises: determining, using one or more computingdevice processors, a first user accesses a mobile application on a firstmobile device of the first user; determining, using the one or morecomputing device processors, a second user accesses the mobileapplication on a second mobile device of the second user; selecting,using the one or more computing device processors, the first user andthe second user for participating in an audio conversation based on atleast first user information associated with the first user and seconduser information associated with the second user; initiating, using theone or more computing device processors, the audio conversation betweenthe first user and the second user; broadcasting, using the one or morecomputing device processors, the audio conversation to a third user whoaccesses the mobile application on a third mobile device of the thirduser; transmitting, to the third mobile device for visual display,during the audio conversation, on a user interface of the mobileapplication on the third mobile device, a first visual representation ofthe first user not comprising a first photographic or video image of thefirst user; and transmitting, to the third mobile device for visualdisplay, during the audio conversation, on the user interface of themobile application on the third mobile device, a second visualrepresentation of the second user not comprising a second photographicor video image of the second user.

In some embodiments, the first user information comprises at least oneof an interest; the first visual representation; profile information;listening history on the mobile application; speaking history on themobile application; usage history on the mobile application; a fourthuser that follows the first user on the mobile application; third userinformation associated with the fourth user; a fifth user that the firstuser follows on the mobile application; fourth user informationassociated with the fifth user; third-party social network informationassociated with the first user; search history on the mobileapplication; search history on a third-party application or website;time spent on the mobile application; duration of at least one previousaudio conversation on the mobile application; at least one statisticassociated with multiple previous audio conversations on the mobileapplication; current location; location history; device informationassociated with the first mobile device; network information associatedwith the first mobile device; a previous, current, or predicted mood ofthe first user during a period; a subject, topic, or hashtag that thefirst user is predicted to be interested in; predicted audio contentassociated with the audio conversation; predicted conversation durationassociated with the audio conversation; predicted number of listenersassociated with the audio conversation; an average listening time forone or more listeners associated with one or more current, previous, orfuture audio conversations involving the first user as a speaker; alistening time statistic or information for the one or more listenersassociated with the one or more current, previous, or future audioconversations involving the first user as the speaker; or a speakingtime statistic or information for the one or more current, previous, orfuture audio conversations involving the first user as the speaker.

In some embodiments, the audio conversation is added to a first userprofile of the first user and a second user profile of the second user.

In some embodiments, the audio conversation indicates a number oflisteners listening to the audio conversation.

In some embodiments, the method further comprises recording the audioconversation.

In some embodiments, the audio conversation is indexed for publicationon an audio publication platform.

In some embodiments, the method further comprises extracting a keywordfrom the audio conversation and associating the keyword with the audioconversation.

In some embodiments, at least one keyword is determined based onanalyzing the audio conversation using an artificial intelligence (AI)or big data or deep learning computing operation.

In some embodiments, the first user and the second user are selectedbased on optimizing a predicted duration of the audio conversation.

In some embodiments, the audio conversation can be continued when thefirst user accesses, during the audio conversation, a second mobileapplication on the first mobile device or a home screen of the firstmobile device.

In some embodiments, another method comprises determining, using one ormore computing device processors, a first user accesses a mobileapplication on a first mobile device of the first user; initiating,using the one or more computing device processors, a listening mode onthe mobile application and searching for audio conversations;determining, using the one or more computing device processors, thefirst user switches to a conversation mode on the mobile application;stopping, using the one or more computing device processors, thelistening mode and searching for users for initiating an audioconversation with the first user; selecting, using the one or morecomputing device processors, based on first user information associatedwith the first user and second user information associated with a seconduser, the second user and initiating the audio conversation involvingthe first user and the second user; and enabling, using the one or morecomputing device processors, a third user to listen to the audioconversation on the second mobile device of the third user, wherein thesecond user is selected based on first user information associated withthe first user and second user information associated with the seconduser, wherein a first visual representation of the first user ispresented on a user interface of the second mobile device during theaudio conversation, and wherein a second visual representation of thesecond user is presented on the user interface of the second mobiledevice during the audio conversation.

In some embodiments, the searching for users is conducted based on alocation parameter selected or input by the first user on the mobileapplication.

In some embodiments, an apparatus is provided. The apparatus comprisesone or more computing device processors; and one or more memory systemscomprising code, executable by the one or more computing deviceprocessors, and configured to: determine a first user accesses a mobileapplication on a first mobile device of the first user; determine asecond user accesses the mobile application on a second mobile device ofthe second user; select the first user and the second user forparticipating in an audio conversation based on at least first userinformation associated with the first user and second user informationassociated with the second user; initiate the audio conversation betweenthe first user and the second user; broadcast the audio conversation toa third user who accesses the mobile application on a third mobiledevice of the third user; transmit, to the third mobile device forvisual display, during the audio conversation, on a user interface ofthe mobile application on the third mobile device, a first visualrepresentation of the first user not comprising a first photographic orvideo image of the first user; and transmit, to the third mobile devicefor visual display, during the audio conversation, on the user interfaceof the mobile application on the third mobile device, a second visualrepresentation of the second user not comprising a second photographicor video image of the second user.

In some embodiments, the apparatus comprises at least one of anapplication server, the first mobile device, the second mobile device,or the third mobile device.

In some embodiments, the audio conversation is searchable, using anaudio or text query, based on at least one of user informationassociated with at least one of the first user or the second user, orbased on content of the audio conversation.

In some embodiments, the audio conversation is sharable with a socialnetwork outside the mobile application.

In some embodiments, the audio conversation can be continued when thefirst user accesses a non-conversation function in the mobileapplication.

In some embodiments, the audio conversation is terminated when the firstuser switches to a listening mode in the mobile application.

In some embodiments, a listening mode in the mobile application cannotbe initiated or executed simultaneously with a conversation mode in themobile application.

In some embodiments, the code is further configured to provide an optionto the first user to substantially instantaneously switch from the audioconversation with the second user to a second audio conversation with afourth user.

In some embodiments, the first user cannot view user profile informationassociated with one or more users listening to the audio conversation,or wherein a first listener cannot view listener profile informationassociated with a second listener listening to the audio conversation.

In some embodiments, the code is further configured to select the firstuser and the second user for participating in an audio conversationbased on at least partially matching the first user informationassociated with the first user and the second user informationassociated with the second user.

In some embodiments, the visual representation comprises at least one ofan avatar, an emoji, a symbol, a persona, an animation, a cartoon, anindicia, an illustration, a histogram, or a graph.

In some embodiments, at least a portion of the first visualrepresentation on the user interface of the mobile application on thethird mobile device changes shape or form when the first user speaksduring the audio conversation; and wherein the at least the portion ofthe first visual representation on the user interface of the mobileapplication on the third mobile device does not change shape or formwhen the first user does not speak during the audio conversation, orwherein the at least the portion of the first visual representation onthe user interface of the mobile application on the third mobile devicedoes not change shape or form when the second user speaks during theaudio conversation.

In some embodiments, the first visual representation comprises a facialrepresentation.

In some embodiments, the at least the portion of the first visualrepresentation comprises a lip or a mouth.

In some embodiments, at least a portion of the first visualrepresentation on the user interface of the mobile application on thethird mobile device moves when the first user speaks during the audioconversation; and wherein the at least the portion of the first visualrepresentation on the user interface of the mobile application on thethird mobile device does not move when the first user does not speakduring the audio conversation, or wherein the at least the portion ofthe first visual representation on the user interface of the mobileapplication on the third mobile device does not move when the seconduser speaks during the audio conversation.

In some embodiments, the first visual representation on the userinterface of the mobile application on the third mobile device isdynamically modifiable by the first user during the audio conversation.

In some embodiments, any visual representation described herein maycomprise a still image or video of the user associated with the visualrepresentation. Therefore, any audio conversation may refer to an audioand still image/video conversation, in some embodiments. In otherembodiments, any audio conversation may be an audio-visual conversation,wherein the visual portion of the conversation comprises visualrepresentations of the users in the conversation being presented on auser interface. In some embodiments, an audio conversation may comprisean audio-only conversation, without images, visuals, video, etc.

In some embodiments, the first user information comprises static userinformation, wherein the static user information does not substantiallychange during a period, and dynamic user information, wherein thedynamic user information partially or substantially changes during theperiod. A period may be a period of a minutes, hours, days, etc. Thedynamic user information may be determined by one or more AI operations,big data operations, or machine learning operations.

In some embodiments, the first user information comprises a previous,current, or predicted mood (e.g., based on analysis of the first user'saudio content) of the first user during one or more previous, current,or future audio conversations involving the first user, and wherein thesecond user information comprises a previous, current, or predicted moodof the second user during the one or more previous, current, or futureaudio conversations involving the second user.

In some embodiments, the first user information comprises a firstaverage listening time, for one or more listeners, for one or moreprevious, current, or future audio conversations involving the firstuser as a first speaker during a first period, and wherein the seconduser information comprises a second average listening time, for the oneor more listeners, for one or more previous, current, or future audioconversations involving the second user as a second speaker during afirst period or a second period.

In some embodiments, the first user and the second user are selectedbased on comparing the first average listening time with the secondaverage listening time, or based on comparing the first averagelistening time and the second average listening time with one or moreaverage listening times, for the one or more listeners, associated withother users available as speakers for the audio conversation.

In some embodiments, the first user has a first higher or highestaverage listening time, for the one or more listeners, as the firstspeaker compared to one or more other users available as speakers forthe audio conversation, and wherein the second user has a second higheror highest average listening time, for the one or more listeners, as thesecond speaker compared to the one or more other users available as thespeakers for the audio conversation.

In some embodiments, the first user information comprises a firstlistening time statistic or information, associated with one or morelisteners, for one or more previous, current, or future audioconversations involving the first user as a first speaker during a firstperiod, and wherein the second user information comprises a secondlistening time statistic or information, associated with the one or morelisteners, for one or more previous, current, or future audioconversations involving the second user as a second speaker during afirst period or a second period.

In some embodiments, the first user and the second user are selectedbased on comparing the first listening time statistic or informationwith the second listening time statistic or information, or based oncomparing the first listening time statistic or information and thesecond listening time statistic or information with one or more thirdlistening time statistics or information, associated with the one ormore listeners, associated with other users available as speakers forthe audio conversation.

In some embodiments, the first user has a first better or best listeningtime statistic or information, for the one or more listeners, as thefirst speaker compared to one or more other users available as speakersfor the audio conversation, and wherein the second user has a secondbetter or best listening time statistic or information, for the one ormore listeners, as the second speaker compared to the one or more otherusers available as the speakers for the audio conversation.

In some embodiments, methods, systems, and computer program products areprovided for selecting and initiating playing of audio conversations. Anexemplary method comprises: determining, using one or more computingdevice processors, a first user accesses a mobile application on amobile device associated with the first user; selecting, using the oneor more computing device processors, an audio conversation for the firstuser, wherein the audio conversation involves at least a second user,wherein the audio conversation is selected for the first user based onat least one of first user information associated with the first user,second user information associated with the second user, or conversationinformation associated with the audio conversation; initiating playingof, using the one or more computing device processors, the audioconversation on the mobile application on the mobile device; andtransmitting, using the one or more computing device processors, tomobile device for visual display, during the playing of the audioconversation, on a user interface of the mobile application on thesecond mobile device, a first visual representation of the at least thesecond user not comprising a first photographic or video image of thesecond user.

In some embodiments, the first user information comprises at least oneof an interest associated with the first user; a second visualrepresentation associated with the first user; profile informationassociated with the first user; listening history, associated with thefirst user, on the mobile application; speaking history, associated withthe first user, on the mobile application; usage history, associatedwith the first user, on the mobile application; a fourth user thatfollows the first user on the mobile application; third user informationassociated with the fourth user; a fifth user that the first userfollows on the mobile application; fourth user information associatedwith the fifth user; third-party social network information associatedwith the first user; search history, associated with the first user, onthe mobile application; search history, associated with the first user,on a third-party application or website; time spent on the mobileapplication by the first user; duration of at least one previous audioconversation, associated with the first user, on the mobile application;at least one statistic associated with multiple previous audioconversations, associated with the first user, on the mobileapplication; current location associated with the first user; locationhistory associated with the first user; device information associatedwith the mobile device; network information associated with the mobiledevice; a previous, current, or predicted mood of the first user duringa period; an average listening time for one or more listeners associatedwith one or more current, previous, or future audio conversationsinvolving the first user as a speaker; a listening time statistic orinformation for the one or more listeners associated with the one ormore current, previous, or future audio conversations involving thefirst user as the speaker; a speaking time statistic or information forthe one or more current, previous, or future audio conversationsinvolving the first user as the speaker; or a subject, topic, or hashtagthat the first user is predicted to be interested in.

In some embodiments, the conversation information comprises at least oneof: user information associated with the second user; a topic, subject,or hashtag associated with the audio conversation; location informationassociated with the audio conversation; user information or locationinformation associated with at least one listener who is listening to orhas listened to the conversation; number of current listeners associatedwith the audio conversation; current duration of the audio conversation;waitlist information associated with the audio conversation; followersassociated with the second user; users followed by the second user; anaudio message transmitted to the second user during the audioconversation; an average listening time associated with one or moreprevious or current listeners in the audio conversation; a listeningtime statistic or information associated with the one or more previousor current listeners in the audio conversation; a speaking timestatistic or information associated with the one or more previous orcurrent speakers in the audio conversation; predicted audio contentassociated with a remaining portion of the audio conversation; predictedconversation duration associated with the remaining portion of the audioconversation; and predicted number or location of listeners associatedwith the remaining portion of the audio conversation.

In some embodiments, the audio conversation for the first user based onat least partially matching the first user information with at least oneof the second user information or the conversation information.

In some embodiments, the audio conversation based on at least oneparameter input by the first user.

In some embodiments, the at least one parameter comprises a topic,subject, or hashtag.

In some embodiments, the at least one parameter is selected frommultiple parameters available for selection in the mobile application.

In some embodiments, the multiple parameters are extracted from anexternal social network.

In some embodiments, the least one parameter comprises locationinformation.

In some embodiments, the audio conversation is added to a first userprofile of the first user.

In some embodiments, the audio conversation comprises a live audioconversation.

In some embodiments, the audio conversation comprises a recorded audioconversation.

In some embodiments, the user interface indicates a number of listenerslistening to the audio conversation.

In some embodiments, the audio conversation based on optimizing alistening time, associated with the audio conversation, for the firstuser.

In some embodiments, an apparatus is provided for selecting andinitiating playing of audio conversations. The apparatus comprises oneor more computing device processors; one or more memory systemscomprising code, executable by the one or more computing deviceprocessors, and configured to: determine a first user accesses a mobileapplication on a mobile device associated with the first user; select anaudio conversation for the first user, wherein the audio conversationinvolves at least a second user, wherein the audio conversation isselected for the first user based on at least one of first userinformation associated with the first user, second user informationassociated with the second user, or conversation information associatedwith the audio conversation; initiate playing of the audio conversationon the mobile application on the mobile device; and transmit, to mobiledevice for visual display, during the playing of the audio conversation,on a user interface of the mobile application on the second mobiledevice, a first visual representation of the at least the second usernot comprising a first photographic or video image of the second user.

In some embodiments, the apparatus comprises at least one of anapplication server or the mobile device.

In some embodiments, the first user cannot converse, in substantiallyreal-time, with the second user.

In some embodiments, the code is further configured to provide an optionto the first user to substantially instantaneously switch from listeningto the audio conversation involving the second user to initiating asecond audio conversation with a third user.

In some embodiments, the code is further configured to provide an optionto the first user to substantially instantaneously switch from the audioconversation involving the second user to a second audio conversationinvolving a third user.

In some embodiments, a number of listeners listening to the audioconversation is presented on the user interface of the mobileapplication on the second mobile device, and wherein the first usercannot view listener user information associated with a listener of theaudio conversation.

In some embodiments, the first visual representation comprises at leastone of an avatar, an emoji, a symbol, a persona, an animation, acartoon, an indicia, an illustration, a histogram, or a graph.

In some embodiments, at least a portion of the first visualrepresentation on the user interface of the mobile application on thesecond mobile device changes shape or form when the second user speaksduring the audio conversation, and wherein the at least the portion ofthe first visual representation on the user interface of the mobileapplication on the second mobile device does not change shape or formwhen the second user does not speak during the audio conversation.

In some embodiments, the first visual representation comprises a facialrepresentation.

In some embodiments, the at least the portion of the first visualrepresentation comprises a lip or a mouth.

In some embodiments, the second user information comprises an averagelistening time, for one or more listeners, for one or more previous,current, or future audio conversations involving the second user as aspeaker during a first period.

In some embodiments, the second user information comprises a listeningtime statistic or information, for one or more listeners, for one ormore previous, current, or future audio conversations involving thesecond user as a speaker during a first period, or a speaking timestatistic or information for the one or more previous, current, orfuture audio conversations involving the second user as a speaker duringthe first period.

In some embodiments, methods, systems, and computer program products areprovided for generating visual representations for use in communicationbetween users. An exemplary method comprises: receiving, using one ormore computing device processors, user information associated with afirst user; receiving, using the one or more computing deviceprocessors, visual representation information input by the first user,wherein the visual representation information comprises a first facialfeature, and wherein the visual representation information furthercomprises a second facial feature distinct from the first facialfeature; generating, using the one or more computing device processors,a visual representation based on the visual representation information,wherein the generating comprises combining the first facial feature andthe second facial feature; wherein the visual representation ispresented to a second user during an audio conversation between thefirst user and a second user, wherein at least one of the first facialfeature or the second facial feature constantly changes form when thefirst user speaks during the audio conversation, and wherein both thefirst facial feature and the second facial feature remain static whenthe second user speaks during the audio conversation; and generating,using the one or more computing device processors, a user profile forthe first user, wherein the user profile is accessible to the seconduser, and wherein the user profile comprises the visual representation.

In some embodiments, the visual representation does not comprise a videoimage or still image of the first user.

In some embodiments, the first facial feature or the second facialfeature comprises at least one of a head, a lip, a mouth, eyes, an ear,a nose, and hair.

In some embodiments, the first facial feature or the second facialfeature comprises at least one of headgear, glasses, or an accessory.

In some embodiments, the first user is added to a list of followerscomprised in a second user profile of the second user.

In some embodiments, the user profile comprises a list of followingusers added by the first user.

In some embodiments, the first user can establish a private call with afollowing user based on the following user also adding the first user toa second list of following users associated with the following user.

In some embodiments, the audio conversation is added to the user profileeither during or after conclusion of the audio conversation, and whereinthe user profile comprises an option to play the audio conversation.

In some embodiments, the user profile comprises a list of conversationsthat the first user has participated in, is currently participating in,has previously listened to, or is currently listening to.

In some embodiments, the user profile presents an option to share theaudio conversation with a third user on a mobile application on whichthe audio conversation is conducted, or with an external social network.

In some embodiments, the form associated with the first facial featureor the second facial feature comprises a shape or a size.

In some embodiments, the visual representation comprises at least one ofan avatar, an emoji, a symbol, a persona, an animation, a cartoon, anindicia, or an illustration.

In some embodiments, the user profile comprises a suggested audioconversation to listen to or a suggested user to follow.

In some embodiments, the first user can edit the user profile on amobile application while conducting the audio conversation on the mobileapplication or while listening to a second audio conversation on themobile application.

In some embodiments, an apparatus is provided for generating visualrepresentations for use in audio conversations. The apparatus comprisesone or more computing device processors; one or more memory systemscomprising code, executable by the one or more computing deviceprocessors, and configured to: receive user information associated witha first user; receive visual representation information input by thefirst user, wherein the visual representation information comprises afirst feature, wherein the visual representation information furthercomprises a second feature distinct from the first feature, and whereinthe first feature comprises a facial feature; generate a visualrepresentation based on the visual representation information, whereinthe visual representation is presented to a second user during an audioconversation between the first user and a second user, wherein at leastone of the first feature or the second feature changes form when thefirst user speaks during the audio conversation, wherein both the firstfeature and the second feature remain static when the second user speaksduring the audio conversation, wherein the visual representation doesnot comprise a video image or still image of the first user, and whereinthe visual representation associated with the first user is presented toa third user listening to the audio conversation.

In some embodiments, the apparatus comprises at least one of anapplication server or a mobile device.

In some embodiments, methods, systems, and computer program products areprovided for generating visual representations for use in communicationbetween users. The method comprises receiving, using one or morecomputing device processors, user information associated with a firstuser; receiving, using the one or more computing device processors,visual representation information input by the first user, wherein thevisual representation information comprises a first feature, wherein thevisual representation information further comprises a second featuredistinct from the first feature, and wherein the first feature comprisesa facial feature; and generating, using the one or more computing deviceprocessors, a visual representation based on the visual representationinformation, wherein the visual representation is presented to a seconduser during an audio conversation between the first user and a seconduser, wherein at least one of the first feature or the second featuremoves when the first user speaks during the audio conversation, andwherein both the first feature and the second feature remain unmovedwhen the second user speaks during the audio conversation, wherein thevisual representation does not comprise a video image or still image ofthe first user, and wherein the visual representation associated withthe first user is presented to a third user listening to the audioconversation.

In some embodiments, the visual representation comprises at least one ofan avatar, an emoji, a symbol, a persona, an animation, a cartoon, anindicia, or an illustration, or further comprising associating thevisual representation with a user profile of the first user.

In some embodiments, the facial feature comprises a lip, and wherein thelip tracks speech of the first user during the audio conversation.

In some embodiments, an option to generate a second visualrepresentation for the first user based on automatically selectedfeatures.

In some embodiments, the visual representation comprises a video imageor still image of the first user.

In some embodiments, methods, systems, and computer program products areprovided for handling audio messages received during audioconversations. An exemplary method comprises: determining, using one ormore computing device processors, a first user accesses a mobileapplication on a first mobile device of the first user; broadcasting,using the one or more computing device processors, on the mobileapplication, to the first user, an audio conversation involving a seconduser and a third user conducted via the mobile application, wherein thesecond user accesses the mobile application on a second mobile device ofthe second user, and wherein the third user accesses the mobileapplication on a third mobile device of the third user; receiving, usingthe one or more computing device processors, a first audio message fromthe first user during the audio conversation involving the second userand the third user, wherein the first audio message is associated withor directed to at least one of the second user or the third user;initiating, using the one or more computing device processors, storageof the first audio message, wherein an option to play the first audiomessage is displayed on a first user interface, associated with themobile application, of the at least one of the second mobile device ofthe second user or the third mobile device of the third user; andbroadcasting, using the one or more computing device processors, thefirst audio message during the audio conversation, in response toreceiving selection of the option to play the first audio message by theat least one of the second user or the third user, to the first user,the second user, the third user, and a fourth user accessing the mobileapplication on a fourth mobile device of the fourth user.

In some embodiments, when the first audio message is played isdetermined by the at least one of the second user or the third user.

In some embodiments, at least one of a first visual representation ofthe second user not comprising a first photographic or video image ofthe second user, a second visual representation of the third user notcomprising a second photographic or video image of the third user, isdisplayed on a user interface, associated with the mobile application,of the fourth mobile device of the fourth user during the broadcastingof the audio conversation involving the second user and the third user.

In some embodiments, at least a portion of the first visualrepresentation of the second user dynamically changes form, insubstantially real-time, when the second user speaks during the audioconversation, and wherein the at least the portion of the first visualrepresentation of the first user remains substantially static when thefirst user does not speak during the audio conversation.

In some embodiments, when the first audio message is played during theaudio conversation is determined by both the second user and the thirduser.

In some embodiments, when the first audio message is played during theaudio conversation is determined by only one of the second user and thethird user.

In some embodiments, the first audio message is less than or equal to amaximum duration established by the mobile application.

In some embodiments, an indicator or a status associated with the firstaudio message is presented on a user interface on the mobile applicationon a fourth mobile device of the fourth user listening to the audioconversation.

In some embodiments, the status indicates whether the first audiomessage has been played or is yet to be played.

In some embodiments, the status indicates user information associatedwith the first user.

In some embodiments, an indicator associated with the first audiomessage is based on a category or type of the first user, and whereinthe indicator is displayed on a user interface of the mobile applicationon the at least one of the second mobile device or the third mobiledevice.

In some embodiments, user information associated with the first audiomessage is accessible by at least one of the second user, the thirduser, or the fourth user.

In some embodiments, user information associated with the first audiomessage is accessible by the at least one of the second user or thethird user, and is not accessible by the fourth user.

In some embodiments, the at least one of the second user or the thirduser comprises an influencer, wherein the influencer has equal to orgreater than a minimum number of followers.

In some embodiments, the first audio message is added to an audiomessage waitlist associated with at least one of the second user or thethird user, and wherein audio messages from the audio message waitlistare played as determined by the at least one of the second user or thethird user.

In some embodiments, an indicator, or position in an audio messagewaitlist, associated with the first audio message, presented on a userinterface of the mobile application on at least one of the second mobiledevice or the third mobile device, is based on a category or type of thefirst user.

In some embodiments, the first user executes a computing operation onthe mobile application to achieve a certain category or type.

In some embodiments, the first audio message is searchable using anaudio or text query.

In some embodiments, a second audio message received by the at least oneof the second user or the third user is playable privately by the atleast one of the second user or the third user, without beingbroadcasted to the fourth user.

In some embodiments, analyzing the audio message and extracting at leastone of text, keyword, hashtag, or user information; or blocking orhighlighting the audio message based on content of the audio message.

In some embodiments, a method comprises: determining, using one or morecomputing device processors, a first user accesses a mobile applicationon a first mobile device of the first user; broadcasting, using the oneor more computing device processors, on the mobile application, to thefirst user, an audio conversation involving a second user and a thirduser conducted via the mobile application, wherein the second useraccesses the mobile application on a second mobile device of the seconduser, and wherein the third user accesses the mobile application on athird mobile device of the third user; receiving, using the one or morecomputing device processors, a call request from the first user duringthe audio conversation involving the second user and the third user,wherein the call request is associated with at least one of the seconduser or the third user; in response to receiving acceptance of the callrequest by the at least one of the second user or the third user,adding, using the one or more computing device processors, the firstuser to the audio conversation such that that the first user can speakto, in substantially real-time, the at least one of the second user orthe third user; broadcasting, using the one or more computing deviceprocessors, the audio conversation involving the first user, the seconduser, and the third user to a fourth user accessing the mobileapplication on a fourth mobile device of the fourth user, wherein atleast one of a first visual representation of the first user notcomprising a first photographic or video image of the first user, asecond visual representation of the second user not comprising a secondphotographic or video image of the second user, or a third visualrepresentation of the third user not comprising a third photographic orvideo image of the third user, is displayed on a user interface,associated with the mobile application, of the fourth mobile device ofthe fourth user during the broadcasting of the audio conversationinvolving the first user, the second user, and the third user, andwherein at least a portion of the first visual representation of thefirst user dynamically changes form, in substantially real-time, whenthe first user speaks during the audio conversation, and wherein the atleast the portion of the first visual representation of the first userremains substantially static when the second user or the third userspeaks during the audio conversation. In some embodiments, the call maybe an audio-video call or audio-still image call. In some embodiments,the call may be an audio-visual call. In some embodiments, the call maybe an audio-only call.

In some embodiments, an apparatus for handling audio messages receivedduring audio conversations, the apparatus comprises one or morecomputing device processors; one or more memory systems comprising code,executable by the one or more computing device processors, andconfigured to: determine a first user accesses a mobile application on afirst mobile device of the first user; broadcast, on the mobileapplication, to the first user, an audio conversation involving a seconduser and a third user conducted via the mobile application, wherein thesecond user accesses the mobile application on a second mobile device ofthe second user, and wherein the third user accesses the mobileapplication on a third mobile device of the third user; receive a firstaudio message from the first user during the audio conversationinvolving the second user and the third user, wherein the first audiomessage is associated with at least one of the second user or the thirduser; initiate storage of the first audio message, wherein an option toplay the first audio message is displayed on a first user interface,associated with the mobile application, of the at least one of thesecond mobile device of the second user or the third mobile device ofthe third user; and broadcast the first audio message during the audioconversation, in response to receiving selection of the option to playthe first audio message by the at least one of the second user or thethird user, to the at least one of the first user, the second user, thethird user, and a fourth user accessing the mobile application on afourth mobile device of the fourth user.

In some embodiments, the apparatus comprises at least one of anapplication server or at least one of the first mobile device, thesecond mobile device, the third mobile device, or the fourth mobiledevice.

In some embodiments, the apparatus comprises a buffer for storing thefirst audio message.

In some embodiments, the first audio message is playable aftertermination of the audio conversation, or wherein the first audiomessage is stored or saved separately from the audio conversation.

In some embodiments, the first audio message comprises a firstaudio-video message.

In some embodiments, playback of the first audio message is saved duringrecording of the audio conversation such that the first audio message isplayed during future playback of the audio conversation on the mobileapplication by a fifth user.

In some embodiments, the first visual representation comprises at leastone of an avatar, an emoji, a symbol, a persona, an animation, acartoon, an indicia, an illustration, a histogram, or a graph.

In some embodiments, the at least the portion of the first visualrepresentation comprises a lip or a mouth.

In some embodiments, methods, systems, and computer program products areprovided for handling dropping of users during audio conversations. Anexemplary method comprises: determining, using one or more computingdevice processors, a first user accesses a mobile application on a firstmobile device of the first user; determining, using the one or morecomputing device processors, a second user accesses the mobileapplication on a second mobile device of the second user; establishing,using the one or more computing device processors, on the mobileapplication, an audio conversation between the first user and the seconduser; broadcasting, using the one or more computing device processors,the audio conversation to a third user who accesses the mobileapplication on a third mobile device of the third user; transmitting,using the one or more computing device processors, to the third mobiledevice for visual display, during the audio conversation, on a userinterface of the mobile application on the third mobile device, a firstvisual representation of the first user not comprising a firstphotographic or video image of the first user; and transmitting, usingthe one or more computing device processors, to the third mobile devicefor visual display, during the audio conversation, on the user interfaceof the mobile application on the third mobile device, a second visualrepresentation of the second user not comprising a second photographicor video image of the second user; determining, using the one or morecomputing device processors, the second user drops out of the audioconversation; initiating, using the one or more computing deviceprocessors, removal of the second visual representation of the seconduser from the user interface of the mobile application on the thirdmobile device; adding, using the one or more computing deviceprocessors, a fourth user to the audio conversation; broadcasting, usingthe one or more computing device processors, on the mobile application,to a third mobile device of a third user, the audio conversationinvolving the first user and the fourth user; and transmitting, usingthe one or more computing device processors, to the third mobile devicefor visual display, during the audio conversation, on the user interfaceof the mobile application on the third mobile device, a third visualrepresentation of the fourth user not comprising a third photographic orvideo image of the fourth user.

In some embodiments, the adding the fourth user to the audioconversation comprises: searching for the fourth user to add to theaudio conversation; and selecting the fourth user based on at least oneof first user information associated with the first user, second userinformation associated with the second user, third user informationassociated with the fourth user, or conversation information associatedwith the conversation.

In some embodiments, the first user information comprises at least oneof an interest associated with the first user; the first visualrepresentation; profile information associated with the first user;listening history, associated with the first user, on the mobileapplication; speaking history, associated with the first user, on themobile application; usage history, associated with the first user, onthe mobile application; a fourth user that follows the first user on themobile application; third user information associated with the fourthuser; a fifth user that the first user follows on the mobileapplication; fourth user information associated with the fifth user;third-party social network information associated with the first user;search history, associated with the first user, on the mobileapplication; search history, associated with the first user, on athird-party application or website; time spent by the first user on themobile application; duration of at least one previous audioconversation, associated with the first user, on the mobile application;at least one statistic associated with multiple previous audioconversations, associated with the first user, on the mobileapplication; current location associated with the first user; locationhistory associated with the first user; device information associatedwith the first mobile device; network information associated with thefirst mobile device; an average listening time for one or more listenersassociated with one or more current, previous, or future audioconversations involving the first user as a speaker; a listening timestatistic or information for the one or more listeners associated withthe one or more current, previous, or future audio conversationsinvolving the first user as the speaker; a speaking time statistic orinformation for the one or more current, previous, or future audioconversations involving the first user as the speaker; or a previous,current, or predicted mood of the first user during a period.

In some embodiments, selecting the fourth user comprises at leastpartially matching the second user information with at least one of thefirst user information or the conversation information.

In some embodiments, the conversation information comprises at least oneof: user information associated with the second user; a topic, subject,or hashtag associated with the audio conversation; location informationassociated with the audio conversation; user information or locationinformation associated with at least one listener who is listening to orhas listened to the conversation; number of current listeners associatedwith the audio conversation; current duration of the audio conversation;waitlist information associated with the audio conversation; followersassociated with the second user; users followed by the second user; anaudio message transmitted to the first user or the second user duringthe audio conversation; predicted audio content associated with aremaining portion of the audio conversation; predicted conversationduration associated with the remaining portion of the audioconversation; and predicted number or location of listeners associatedwith the remaining portion of the audio conversation.

In some embodiments, when searching for the fourth user, a message orgraphic is presented on the user interface of the mobile application onthe third mobile device indicating that the searching for the fourthuser is being executed.

In some embodiments, when searching for the fourth user, the first usercan continue to speak.

In some embodiments, the searching is conducted for a predeterminedperiod or until the fourth user is determined.

In some embodiments, the fourth user is comprised in a waitlistassociated with at least one of the first user or the audioconversation.

In some embodiments, the fourth user is selected by the first user.

In some embodiments, the visual representation of the first user ismaintained on the user interface of the mobile application on the thirdmobile device when the second user drops out of the audio conversation.

In some embodiments, the second user drops out of the audio conversationwhen at least one of: the second user exits the audio conversation onthe mobile application on the second mobile device, the second userswitches to a second audio conversation on the mobile application on thesecond mobile device, the second user switches to listening mode on themobile application on the second mobile device, the second user exitsthe mobile application on the second mobile device, or the second useris removed from the audio conversation based on a statement or wordstated by the second user during the audio conversation.

In some embodiments, an apparatus for handling no longer present inaudio conversations, the apparatus comprises one or more computingdevice processors; one or more memory systems comprising code,executable by the one or more computing device processors, andconfigured to: determine a first user accesses a mobile application on afirst mobile device of the first user; determine a second user accessesthe mobile application on a second mobile device of the second user;establish, on the mobile application, an audio conversation between thefirst user and the second user; broadcast the audio conversation to athird user who accesses the mobile application on a third mobile deviceof the third user; transmit, to the third mobile device for visualdisplay, during the audio conversation, on a user interface of themobile application on the third mobile device, a first visualrepresentation of the first user not comprising a first photographic orvideo image of the first user; and transmit, to the third mobile devicefor visual display, during the audio conversation, on the user interfaceof the mobile application on the third mobile device, a second visualrepresentation of the second user not comprising a second photographicor video image of the second user; determine the second user is nolonger present in the audio conversation; and initiate removal of thesecond visual representation of the second user from the user interfaceof the application on the third mobile device; search for a new user foradding to the audio conversation.

In some embodiments, the code is further configured to search for thenew user based on a parameter input by the first user.

In some embodiments, the code is further configured to terminate theaudio conversation in response to not finding the new user in apredetermined period.

In some embodiments, the first user can continue to speak in response tonot finding the new user in a predetermined period.

In some embodiments, a method for handling users no longer present inaudio conversations, the method comprises: determining, using one ormore computing device processors, a first user accesses a mobileapplication on a first mobile device of the first user; determining,using the one or more computing device processors, a second useraccesses the mobile application on a second mobile device of the seconduser; establishing, using the one or more computing device processors,on the mobile application, an audio conversation between the first userand the second user; broadcasting, using the one or more computingdevice processors, the audio conversation to a third user who accessesthe mobile application on a third mobile device of the third user;transmitting, using the one or more computing device processors, to thethird mobile device for visual display, during the audio conversation,on a user interface of the mobile application on the third mobiledevice, a first visual representation of the first user not comprising afirst photographic or video image of the first user; and transmitting,using the one or more computing device processors, to the third mobiledevice for visual display, during the audio conversation, on the userinterface of the mobile application on the third mobile device, a secondvisual representation of the second user not comprising a secondphotographic or video image of the second user; determining, using theone or more computing device processors, the second user is no longerpresent in the audio conversation, wherein the second visualrepresentation of the second user is removed from the user interface ofthe mobile application on the third mobile device when the second useris no longer present in the audio conversation; and searching, using theone or more computing device processors, for a new user to add to theaudio conversation.

In some embodiments, the user interface of the mobile application on thethird mobile device indicates a number of listeners listening to theaudio conversation.

In some embodiments, the first visual representation comprises at leastone of an avatar, an emoji, a symbol, a persona, an animation, acartoon, an indicia, an illustration, a histogram, or a graph.

In some embodiments, reconnecting the second user to the audioconversation either automatically or in response to receiving a requestfrom the second user to reconnect to the audio conversation; and inresponse to reconnecting the second user to the audio conversation,stopping the searching for the new user.

In some embodiments, at least a portion of the first visualrepresentation on the user interface of the mobile application on thethird mobile device changes shape or form when the first user speaksduring the audio conversation, and wherein the at least the portion ofthe first visual representation on the user interface of the mobileapplication on the third mobile device does not change shape or formwhen the first user does not speak during the audio conversation.

In some embodiments, the first visual representation comprises a facialrepresentation.

In some embodiments, the at least the portion of the first visualrepresentation comprises a lip or a mouth.

In some embodiments, methods, systems, and computer program products areprovided for handling waitlists associated with users during audioconversations. In some embodiments, a method is provided for handlingwaitlists associated with users during audio conversations, the methodcomprises: determining, using one or more computing device processors, afirst user accesses a mobile application on a first mobile device of thefirst user; broadcasting, using the one or more computing deviceprocessors, on the mobile application, to the first user, a first audioconversation involving a second user and a third user, wherein thesecond user accesses the mobile application on a second mobile device ofthe second user, and wherein the third user accesses the mobileapplication on a third mobile device of the third user; receiving, usingthe one or more computing device processors, a request from the firstuser, listening to the first audio conversation involving the seconduser and the third user, to join a waitlist associated with the seconduser or the first audio conversation; adding, using the one or morecomputing device processors, the first user to the waitlist associatedwith the second user or the first audio conversation; enabling, usingthe one or more computing device processors, the second user to view thewaitlist; and initiating, using the one or more computing deviceprocessors, a second audio conversation between the second user and anext user on the waitlist upon termination of the first audioconversation.

In some embodiments, the method comprises generating the waitlistassociated with the second user or the first audio conversation.

In some embodiments, at least one of a first visual representation ofthe second user not comprising a first photographic or video image ofthe second user, a second visual representation of the third user notcomprising a second photographic or video image of the third user, isdisplayed on a user interface, associated with the mobile application,of the first mobile device of the first user during the broadcasting ofthe audio conversation involving the second user and the third user.

In some embodiments, at least a portion of the first visualrepresentation of the second user dynamically changes form, insubstantially real-time, when the second user speaks during the audioconversation, and wherein the at least the portion of the first visualrepresentation of the first user remains substantially static when thesecond user does not speak during the audio conversation.

In some embodiments, the first visual representation comprises at leastone of an avatar, an emoji, a symbol, a persona, an animation, acartoon, an indicia, or an illustration.

In some embodiments, user information associated with one or more userson the waitlist is viewable to the second user.

In some embodiments, information associated with the waitlist is notviewable to a fourth user listening to the first audio conversation on afourth mobile device.

In some embodiments, the information comprises a number of users on thewaitlist or user information associated with one or more users on thewaitlist.

In some embodiments, information associated with the waitlist isviewable to a fourth user listening to the first audio conversation.

In some embodiments, an audio message from the first user is received bythe second user during the first audio conversation such that the audiomessage is playable by the second user during the first audioconversation.

In some embodiments, the second audio conversation is automaticallyinitiated upon the termination of the first audio conversation, orwherein the second audio conversation is initiated upon receivingapproval from the second user to initiate the second audio conversation.

In some embodiments, the second user can modify the waitlist such thatthe second user can delete a fourth user from the waitlist or add afifth user to the waitlist.

In some embodiments, the next user on the waitlist is the first user.

In some embodiments, the first user executed a computing operation onthe mobile application to become the next user.

In some embodiments, an indicator is provided to the second userindicating that the first user executed the computing operation.

In some embodiments, the indicator is provided in the waitlist such thatthe indicator is viewable by the second user.

In some embodiments, a fourth user executed a computing operation on themobile application to obtain a higher position in the waitlist comparedto a current position of the fourth user in the waitlist.

In some embodiments, an apparatus for handling waitlists associated withusers during audio conversations, the apparatus comprises one or morecomputing device processors; one or more memory systems comprising code,executable by the one or more computing device processors, andconfigured to: determine a first user accesses a mobile application on afirst mobile device of the first user; broadcast, on the mobileapplication, to the first user, a first audio conversation involving asecond user and a third user, wherein the second user accesses themobile application on a second mobile device of the second user, andwherein the third user accesses the mobile application on a third mobiledevice of the third user; receive a request from the first user,listening to the first audio conversation involving the second user andthe third user, to join a waitlist associated with at least one of thesecond user, the third user, or the first audio conversation; add thefirst user to the waitlist associated with the at least one of thesecond user, the third user, or the first audio conversation; enable theat least one of the second user or the third user to view the waitlist;and initiate a second audio conversation between or among the at leastone of the second user or the third user, and a user on the waitlist,upon termination of the first audio conversation.

In some embodiments, the apparatus comprises at least one of anapplication server and at least one of the first mobile device, secondmobile device, or the third mobile device.

In some embodiments, a method for handling waitlists associated withusers during audio conversations, the method comprising: determining,using one or more computing device processors, a first user accesses amobile application on a first mobile device of the first user;broadcasting, using the one or more computing device processors, on themobile application, to the first user, a first audio conversationinvolving a second user and a third user, wherein the second useraccesses the mobile application on a second mobile device of the seconduser, and wherein the third user accesses the mobile application on athird mobile device of the third user; receiving, using one or morecomputing device processors, a request from the first user, listening tothe first audio conversation involving the second user and the thirduser, to join a waitlist associated with at least one of the seconduser, the third user, or the first audio conversation; adding, using theone or more computing device processors, the first user to the waitlistassociated with at least one of the second user, the third user, or thefirst audio conversation; enabling, using the one or more computingdevice processors, at least one of the second user or the third user toview the waitlist; and initiating, using the one or more computingdevice processors, a second audio conversation between or among the atleast one of the second user or the third user, and a user on thewaitlist, upon termination of the first audio conversation.

In some embodiments, the user on the waitlist is selected by the seconduser.

In some embodiments, the user on the waitlist is the first user.

In some embodiments, the user on the waitlist comprises a top-most useron the waitlist.

In some embodiments, the waitlist comprises a fourth user.

In some embodiments, the fourth user is presented with an option to dropoff from the waitlist.

In some embodiments, the fourth user is deleted from the waitlist inresponse to the fourth user initiating a third audio conversation with afifth user on the mobile application.

In some embodiments, the fourth user is presented with an estimatedwaiting time to initiate a third audio conversation with the at leastone of the second user or the third user.

In some embodiments, the estimated waiting time is based on aconversation history, on the mobile application, of the at least one ofthe second user or third user during a period.

In some embodiments, the conversation history comprises a conversationduration associated with one or more previous conversation.

In some embodiments, the first audio conversation is terminated by atleast one of the mobile application, the second user, or the third user.

Systems, methods, and computer program products are provided forconnecting users and speakers via audio conversations on a mobileapplication. In some embodiments, a method for connecting users andspeakers via audio conversations on a mobile application, the methodcomprising: providing, using one or more computing device processors,speaker information associated with a speaker, wherein the speakeraccesses a mobile application on a first mobile device of the speaker;determining, using the one or more computing device processors, a useraccesses a mobile application on a second mobile device of the user;initiating, using the one or more computing device processors, an audioconversation between the speaker and the user; broadcasting, using theone or more computing device processors, on the mobile application, to alistener, an audio conversation involving the speaker and the user,wherein the listener accesses the mobile application on a third mobiledevice of the listener, wherein at least one of a first visualrepresentation of the speaker not comprising a first photographic orvideo image of the speaker, and a second visual representation of theuser not comprising a second photographic or video image of the user, isdisplayed on a user interface, associated with the mobile application,of the third mobile device of the listener during the broadcasting ofthe audio conversation involving the speaker and the user.

In some embodiments, at least a portion of the first visualrepresentation of the speaker dynamically changes form, in substantiallyreal-time, when the speaker speaks during the audio conversation, andwherein the at least the portion of the first visual representation ofthe speaker remains substantially static when the speaker does not speakduring the audio conversation.

In some embodiments, the first visual representation comprises at leastone of an avatar, an emoji, a symbol, a persona, an animation, acartoon, an indicia, or an illustration.

In some embodiments, the second visual representation is associated withor comprises a product, a service, or a logo.

In some embodiments, the user accesses the speaker information onplatform available to selected users.

In some embodiments, the speaker information comprises at least one ofan interest associated with the speaker; the first visualrepresentation; profile information associated with the speaker;listening history, associated with the speaker, on the mobileapplication; speaking history, associated with the speaker, on themobile application; usage history, associated with the speaker, on themobile application; follower user information associated with followersthat follow the speaker on the mobile application; number of followersthat follow the speaker; users followed by the speaker on the mobileapplication; user information associated with the users followed by thespeaker on the mobile application; third-party social networkinformation associated with the speaker; search history or searchresults, associated with the speaker, on the mobile application; searchhistory or search results, associated with the speaker, on a third-partyapplication or website; time spent by the speaker on the mobileapplication; duration of at least one previous audio conversation,associated with the speaker, on the mobile application; at least onestatistic associated with multiple previous audio conversations,associated with the speaker, on the mobile application; current locationassociated with the speaker; location history associated with thespeaker; device information associated with the first mobile device;network information associated with the first mobile device; a subject,topic, or hashtag that the speaker is interested in; audio contentassociated with previous audio conversations or live audio conversationassociated with the speaker; conversation duration associated with theprevious audio conversations or the live audio conversation associatedwith the speaker; number, location of, listener user information, orinterest information of listeners associated with the previous audioconversations or the live audio conversation associated with thespeaker; a previous, current, or predicted mood of the speaker during aperiod; or an average listening time for one or more listenersassociated with one or more current, previous, or future audioconversations involving the speaker; a listening time statistic orinformation for the one or more listeners associated with the one ormore current, previous, or future audio conversations involving thespeaker; or a speaking time statistic or information for the one or morecurrent, previous, or future audio conversations involving the speaker.In some embodiments, the speaker is currently live on the mobileapplication. In some embodiments, the method further comprises sending anotification to the speaker indicating that the user wants to initiatethe audio conversation between the speaker and the user. In someembodiments, the speaker is offline. In some embodiments, the speaker ispresented with an indicator on a second user interface of the mobileapplication on the first mobile device, wherein the indicator providesfirst data associated with a completed portion of the audioconversation, and predicted second data associated with a remainingportion of the audio conversation. In some embodiments, the methodfurther comprises transmitting or initiating presentation of, to theuser, second speaker information associated with a second speakersimilar to the speaker.

In some embodiments, the second speaker is similar to the speaker basedon a number or type of common listeners shared between the speaker andthe second speaker.

In some embodiments, the method further comprises providing the speakerinformation and providing second speaker information simultaneously onthe second user interface of the mobile application on the second mobiledevice.

In some embodiments, the method further comprises notifying the speakerthat the user executed a computing operation to initiate the audioconversation between the speaker and the user.

In some embodiments, the method further comprises notifying the speakerthat the user executed a computing operation to obtain a next ortop-most position to speak with the speaker on a waitlist associatedwith the speaker.

In some embodiments, the notification is displayed in the waitlistviewable by the speaker.

In some embodiments, the method further comprises determining the userexecuted a computing operation; and in response to determining the userexecuted the computing operation, adding the user to a waitlistassociated with the speaker.

In some embodiments, initiating the audio conversation between thespeaker and the user comprises terminating a second audio conversationbetween the speaker and a second user, wherein the second audioconversation is terminated either automatically or by the speaker.

In some embodiments, the speaker comprises an influencer.

In some embodiments, the speaker is in a solo audio conversation (nousers present; only speaker is present such that the listeners arelistening to the speaker) before the audio conversation between thespeaker and the user is initiated.

In some embodiments, an apparatus is provided for connecting users andspeakers via audio conversations on a mobile application, the apparatuscomprising: one or more computing device processors; one or more memorysystems comprising code, executable by the one or more computing deviceprocessors, and configured to: provide speaker information associatedwith a speaker, wherein the speaker accesses a mobile application on afirst mobile device of the speaker; determine a user accesses a mobileapplication on a second mobile device of the user; initiate an audioconversation between the speaker and the user; broadcast, on the mobileapplication, to a listener, a first audio conversation involving thespeaker and the user, wherein the listener accesses the mobileapplication on a third mobile device of the listener, wherein at leastone of a first visual representation of the speaker not comprising afirst photographic or video image of the speaker, and a second visualrepresentation of the user not comprising a second photographic or videoimage of the user, is displayed on a user interface, associated with themobile application, of the third mobile device of the listener duringthe broadcasting of the audio conversation involving the speaker and theuser.

In some embodiments, the apparatus comprises at least one of anapplication server and at least one of the first mobile device, thesecond mobile device, or the third mobile device. In some embodiments,the first visual representation comprises a facial representation. Insome embodiments, the at least the portion of the first visualrepresentation comprises a lip or a mouth.

In some embodiments, at least one of the speaker, the user, or thelistener is added to a feed presented to at least one second user, suchthat each of the at least one of the speaker, the user, or the listeneris presented on a user interface of a mobile device of the at least onesecond user, and the at least one second user is presented with at leastone option to approve, disapprove, or interact with the at least one ofthe presented speaker, the user, or the listener.

In some embodiments, the method further comprises inserting a targetedcommunication such as an advertisement in the feed, such that thetargeted communication is presented on the user interface of the mobiledevice of the at least one second user.

In some embodiments, the at least one of the speaker, the user, thelistener, or the targeted communication is presented individually on theuser interface of the mobile device of the at least one second user.

In some embodiments, methods, systems, and computer program products areprovided for enabling substantially instantaneous switching betweenconversation mode and listening mode on a mobile application. Anexemplary method comprises: determining, using one or more computingdevice processors, a first user accesses a mobile application on a firstmobile device of the first user; enabling, using the one or morecomputing device processors, the first user to select a conversationmode option or a listening mode option on the mobile application,wherein the conversation mode option and the listening mode option arepresented simultaneously on a user interface of the mobile applicationon the first mobile device of the first user, wherein the first usercannot simultaneously select both the conversation mode option and thelistening mode option; in response to the first user selecting theconversation mode option, modifying, using the one or more computingdevice processors, visual display of the conversation mode option, anddetermining, using the one or more computing device processors, a seconduser for conversing with the first user, wherein the second useraccesses the mobile application on a second mobile device of the seconduser; or in response to the first user selecting the listening modeoption, modifying, using the one or more computing device processors,visual display of the listening mode option, and determining, using theone or more computing device processors, an audio conversation involvinga third user for broadcasting to the first user on the mobileapplication, wherein the third user accesses the mobile application on athird mobile device of the third user.

In some embodiments, in response to selecting the conversation modeoption, a first visual representation of the second user not comprisinga first photographic or video image of the second user is displayed onthe user interface, associated with the mobile application, on the firstmobile device of the first user during an audio conversation between thefirst user and the second user.

In some embodiments, in response to selecting the listening mode option,a first visual representation of the third user not comprising a firstphotographic or video image of the third user, is displayed on the userinterface, associated with the mobile application, on the first mobiledevice of the first user during the broadcasting of the audioconversation involving the third user.

In some embodiments, at least a portion of the first visualrepresentation of the third user dynamically changes form, insubstantially real-time, when the third user speaks during the audioconversation, and wherein the at least the portion of the first visualrepresentation of the third user remains substantially static when thethird user does not speak during the audio conversation.

In some embodiments, the first visual representation comprises at leastone of an avatar, an emoji, a symbol, a persona, an animation, acartoon, an indicia, or an illustration.

In some embodiments, the conversation mode option comprises anaudio-only conversation mode option and the listening mode optioncomprises a listening-only conversation mode option.

In some embodiments, the conversation mode comprises an audiovisualconversation mode option and the listening mode option comprises anaudiovisual listening mode option.

In some embodiments, the conversation mode option and the listening modeoption are presented near each other on the user interface of the firstmobile device of the first user.

In some embodiments, the conversation mode option and the listening modeoptions are presented within at least one of 1 inch, 0.75 inches, 0.5inches, 0.25 inches, 0.1 inches, 0.05 inches, 0.025 inches, 0.01 inches,0.005 inches, or 0.0025 inches of each other on a bottom portion of theuser interface of the first mobile device of the first user.

In some embodiments, the conversation mode option and the listening modeoption are adjacent to each other on the user interface of the firstmobile device of the first user.

In some embodiments, the conversation mode option is highlighted whenselected by the first user or wherein the listening mode option ishighlighted when selected by the first user.

In some embodiments, the conversation mode option is highlighted and thelistening mode option is unhighlighted in response to the first userswitching the mobile application from operating in listening mode tooperating in conversation mode.

In some embodiments, the listening mode option is highlighted and theconversation mode option is unhighlighted in response to the first userswitching the mobile application from operating in listening mode tooperating in conversation mode.

In some embodiments, an apparatus for enabling substantiallyinstantaneous switching between conversation mode and listening mode ona mobile application, the apparatus comprises one or more computingdevice processors; one or more memory systems comprising code,executable by the one or more computing device processors, andconfigured to: determine a first user accesses a mobile application on afirst mobile device of the first user; enable the first user to select aconversation mode option or a listening mode option on the mobileapplication, wherein the conversation mode option and the listening modeoption are presented together on a user interface of the mobileapplication on the first mobile device of the first user, wherein thefirst user cannot simultaneously select both the conversation modeoption and the listening mode option; in response to the first userselecting the conversation mode option, modify visual display of theconversation mode option, and determine a second user for conversingwith the first user, wherein the second user accesses the mobileapplication on a second mobile device of the second user; or in responseto the first user selecting the listening mode option, modify visualdisplay of the listening mode option, and determine an audioconversation involving a third user for broadcasting to the first useron the mobile application, wherein the third user accesses the mobileapplication on a third mobile device of the third user.

In some embodiments, the apparatus comprises at least one of anapplication server and at least one of the first mobile device, secondmobile device, or the third mobile device.

In some embodiments, a method for enabling substantially instantaneousswitching between conversation mode and listening mode on a mobileapplication, the method comprises: determining, using one or morecomputing device processors, a first user accesses a mobile applicationon a first mobile device of the first user; enabling, using the one ormore computing device processors, the first user to select aconversation mode option or a listening mode option on the mobileapplication, wherein the conversation mode option and the listening modeoption are presented on a user interface of the mobile application onthe first mobile device of the first user, wherein the first user cannotsimultaneously select both the conversation mode option and thelistening mode option; in response to the first user selecting theconversation mode option, modifying, using the one or more computingdevice processors, visual display of the conversation mode option, anddetermining, using the one or more computing device processors, a seconduser for conversing with the first user, wherein the second useraccesses the mobile application on a second mobile device of the seconduser; or in response to the first user selecting the listening modeoption, modifying, using the one or more computing device processors,visual display of the listening mode option, and determining, using theone or more computing device processors, an audio conversation involvinga third user for broadcasting to the first user on the mobileapplication, wherein the third user accesses the mobile application on athird mobile device of the third user.

In some embodiments, the method comprises in response to the first userselecting the conversation mode option, modifying, using the one or morecomputing device processors, visual display of both the conversationmode option and the listening mode option.

In some embodiments, the method comprises in response to the first userselecting the listening mode option, modifying, using the one or morecomputing device processors, visual display of both the listening modeoption and the conversation mode option.

In some embodiments, the mobile application cannot be operated in anyother mode other than conversation mode or listening mode.

In some embodiments, the conversation mode option and the listening modeoption are integrated into a single option such that when the first userselects the single option when the mobile application, on the firstmobile device, is in conversation mode, the mobile application switchesfrom the conversation mode to the listening mode, and when the userselects the single option when the mobile application, on the firstmobile device, is in listening mode, the mobile application switchesfrom the listening mode to the conversation mode.

In some embodiments, the audio conversation comprises an audio-onlyconversation.

In some embodiments, the audio conversation comprises an audio-videoconversation.

In some embodiments, the audio conversation comprises an audio-visualconversation. Therefore, in some embodiments, the user interfacecomprises visual representations of the users/speakers may be replacedby still images or substantially live video of the users/speakers.

In some embodiments, the conversation mode option comprises a videoconferencing mode option such that the first user enters a videoconference with the second user, conducted on the mobile application,when selecting the conversation mode option.

In some embodiments, the listening mode option comprises a videowatching mode options such that the first user watches, on the mobileapplication on the first mobile device, a video or video conferenceassociated with or involving the third user, when selecting thelistening mode option.

In some embodiments, the first visual representation comprises a facialrepresentation.

In some embodiments, the at least the portion of the first visualrepresentation comprises a lip or a mouth.

Systems, methods, and computer program products are provided forinitiating and extending audio conversations among mobile device userson a mobile application. In some embodiments, a method comprises:determining, using one or more computing device processors, a first useraccesses a mobile application on a first mobile device of the firstuser; determining, using the one or more computing device processors, asecond user accesses the mobile application on a second mobile device ofthe second user; initiating, using the one or more computing deviceprocessors, an audio conversation between the first user and the seconduser; transmitting, using the one or more computing device processors,audio conversation information to at least one of the first user or thesecond user; broadcasting, using the one or more computing deviceprocessors, the audio conversation to a third user who accesses themobile application on a third mobile device of the third user;transmitting, using the one or more computing device processors, to thefirst mobile device for visual display, during the audio conversation,on a user interface of the mobile application on the first mobiledevice, a visual representation of the second user not comprising aphotographic or video image of the second user; and transmitting, usingthe one or more computing device processors, to the second mobile devicefor visual display, during the audio conversation, on a user interfaceof the mobile application on the second mobile device, a visualrepresentation of the first user not comprising a photographic or videoimage of the first user.

In some embodiments, the method further comprises: transmitting, usingthe one or more computing device processors, to the third mobile devicefor visual display, during the audio conversation, on a user interfaceof the mobile application on the third mobile device, the visualrepresentation of the first user not comprising the first photographicor video image of the first user; and transmitting, using the one ormore computing device processors, to the third mobile device for visualdisplay, during the audio conversation, on the user interface of themobile application on the third mobile device, the visual representationof the second user not comprising a second photographic or video imageof the second user.

In some embodiments, the audio conversation information comprises atleast one of game information, a hint, a quote, a question, triviainformation, role-playing information, improvisation information, socialgame information, word game information, debate information, or socialgame information.

In some embodiments, the audio conversation information is usable by atleast one of the first user or the second user to initiate or extend theaudio conversation. In some embodiments, the audio conversationinformation comprises trending information extracted from a third-partysocial network. In some embodiments, the audio conversation informationis transmitted to the first user and second audio conversationinformation, different from the audio conversation information, istransmitted to the second user.

In some embodiments, the audio conversation information is transmittedto the first user and second audio conversation information, differentfrom the audio conversation information, is transmitted to the seconduser either before, after, or substantially simultaneously with theaudio conversation information transmitted to the first user.

In some embodiments, the method further comprises receiving a topic fromat least one of the first user or the second user, wherein the audioconversation information is based on the topic. In some embodiments, themethod further comprises initiating presentation of a prompt on the userinterface of the mobile application on the first user device, whereinthe prompt prompts the first user to pick a topic. In some embodiments,the topic comprises at least one trending topic received or obtain fromat least one social network.

In some embodiments, the topic comprises at least one topic associatedwith general chatting. In some embodiments, the topic is presented onthe user interface of the mobile application on the first mobile deviceduring the audio conversation between the first user and the seconduser. In some embodiments, the topic is presented simultaneously withthe visual representation of the second user on the user interface ofthe mobile application on the first mobile device during the audioconversation between the first user and the second user. In someembodiments, the topic is presented simultaneously with the visualrepresentation of the first user on the user interface of the mobileapplication on the second mobile device during the audio conversationbetween the first user and the second user.

In some embodiments, the user interface of the mobile application on thefirst user device comprises an option to request new audio conversationinformation.

In some embodiments, the audio conversation information is based on atleast one of first user information associated with the first user orsecond user information associated with the second user.

In some embodiments, the audio conversation information is presented ona user interface associated with at least one of the first mobile deviceor the second mobile device during the audio conversation between thefirst user and the second user.

In some embodiments, the visual representation comprises at least one ofan avatar, an emoji, a symbol, a persona, an animation, a cartoon, anindicia, an illustration, a graph, or a histogram.

In some embodiments, at least a portion of the visual representation ofthe first user dynamically changes form, in substantially real-time,when the first user speaks during the audio conversation, and whereinthe at least the portion of the visual representation of the first userremains substantially static when the first user does not speak duringthe audio conversation.

In some embodiments, the method further comprises selecting, using theone or more computing device processors, the first user and the seconduser for participating in an audio conversation based on at least firstuser information associated with the first user and second userinformation associated with the second user.

In some embodiments, the first user information comprises at least oneof an interest associated with the first user; the visual representationassociated with the first user; profile information associated with thefirst user; listening history, associated with the first user, on themobile application; speaking history, associated with the first user, onthe mobile application; usage history, associated with the first user,on the mobile application; a fourth user that follows the first user onthe mobile application; third user information associated with thefourth user; a fifth user that the first user follows on the mobileapplication; fourth user information associated with the fifth user;third-party social network information associated with the first user;search history, associated with the first user, on the mobileapplication; search history, associated with the first user, on athird-party application or website; time spent by the first user on themobile application; duration of at least one previous audioconversation, associated with the first user, on the mobile application;at least one statistic associated with multiple previous audioconversations, associated with the first user, on the mobileapplication; current location associated with the first user; locationhistory associated with the first user; device information associatedwith the first mobile device; network information associated with thefirst mobile device; a previous, current, or predicted mood of the firstuser during a period; a subject, topic, or hashtag that the first useris predicted to be interested in; predicted audio content associatedwith the audio conversation; predicted conversation duration associatedwith the audio conversation; predicted number or location of listenersassociated with the audio conversation; an average listening time forone or more listeners associated with one or more current, previous, orfuture audio conversations involving the first user as a speaker; alistening time statistic or information for the one or more listenersassociated with the one or more current, previous, or future audioconversations involving the first user as the speaker; or a speakingtime statistic or information for the one or more current, previous, orfuture audio conversations involving the first user as the speaker.

In some embodiments, an apparatus is provided for initiating andbroadcasting audio conversations, the apparatus comprising: one or morecomputing device processors; one or more memory systems comprising code,executable by the one or more computing device processors, andconfigured to: determine a first user accesses a mobile application on afirst mobile device of the first user; determine a second user accessesthe mobile application on a second mobile device of the second user;initiate an audio conversation between the first user and the seconduser; transmit audio conversation information to at least one of thefirst user or the second user; broadcast the audio conversation to athird user who accesses the mobile application on a third mobile deviceof the third user; transmit, to the first mobile device for visualdisplay, during the audio conversation, on a user interface of themobile application on the first mobile device, a visual representationof the second user not comprising a photographic or video image of thesecond user; and transmit, to the second mobile device for visualdisplay, during the audio conversation, on a user interface of themobile application on the second mobile device, a visual representationof the first user not comprising a photographic or video image of thefirst user.

In some embodiments, the apparatus comprises at least one of anapplication server and at least one of the first mobile device, thesecond mobile device, or the third mobile device. In some embodiments,the visual representation of the first user comprises a facialrepresentation. In some embodiments, the at least the portion of thevisual representation of the first user comprises a lip or a mouth.

In some embodiments, an exemplary method is provided comprising:receiving, using one or more computing device processors, an instructionfrom a first user to initiate a private audio conversation with a seconduser, wherein the second user and the first user are connected on anetwork associated with a mobile application; transmitting, using theone or more computing device processors, a message to the second userindicating that the first user wants to initiate the private audioconversation with the second user; receiving, using the one or morecomputing device processors, approval from the second user in responseto the message; and initiating, using the one or more computing deviceprocessors, the private audio conversation between the first user andthe second user; receiving, using the one or more computing deviceprocessors, a second instruction from the first user to switch theprivate audio conversation to a public audio conversation, wherein thepublic audio conversation is audible to at least one user other than thefirst user and the second user; transmitting, using the one or morecomputing device processors, a second message to the second userindicating that the first user wants to switch the private audioconversation to the public audio conversation; receiving, using the oneor more computing device processors, second approval from the seconduser in response to the second message; switching, using the one or morecomputing device processors, the private audio conversation to thepublic audio conversation; and enabling, using the one or more computingdevice processors, a third user to listen to the public audioconversation.

In some embodiments, the first user is comprised in a user connectionslist on a user profile of the second user. In some embodiments, thesecond user is comprised in a user connections list on a user profile ofthe first user. In some embodiments, the private audio conversation isnot added to a first user profile of the first user and a second userprofile of the second user. In some embodiments, the public audioconversation is added to a first user profile of the first user and asecond user profile of the second user.

In some embodiments, the learning by the application server or mobileapplication is achieved based on analysis of many users' data such thatlearning obtained from one user's data may be applied to another user.

In some embodiments, a method is provided for initiating andbroadcasting audio conversations, and transmitting hashtags, the methodcomprising: determining, using one or more computing device processors,a first user accesses a mobile application on a first mobile device ofthe first user; determining, using the one or more computing deviceprocessors, a second user accesses the mobile application on a secondmobile device of the second user; initiating, using the one or morecomputing device processors, an audio conversation between the firstmobile device of the first user and the second mobile device of thesecond user; receiving, using the one or more computing deviceprocessors, from at least one of the first mobile device or the secondmobile device, a hashtag associated with the audio conversation;initiating, using the one or more computing device processors, the audioconversation between the first user and the second user; broadcasting,using the one or more computing device processors, the audioconversation to a third user who accesses the mobile application on athird mobile device of the third user; transmitting, using the one ormore computing device processors, to the third mobile device for visualdisplay, during the audio conversation, on a user interface of themobile application on the third mobile device, a first visualrepresentation of the first user not comprising a first photographic orvideo image of the first user; transmitting, using the one or morecomputing device processors, to the third mobile device for visualdisplay, during the audio conversation, on the user interface of themobile application on the third mobile device, a second visualrepresentation of the second user not comprising a second photographicor video image of the second user; and transmitting, using the one ormore computing device processors, to the third mobile device for visualdisplay, during the audio conversation, on the user interface of themobile application on the third mobile device, the hashtag associatedwith the audio conversation, wherein selecting the hashtag initiatesvisual display of information associated with the hashtag on a seconduser interface, different from the user interface, or on the first userinterface, of the mobile application on the third mobile device.

In some embodiments, the hashtag is received at least one of before,after, or during the audio conversation.

In some embodiments, the method further comprises establishing arelationship between the hashtag and at least one of the first user orthe second user.

In some embodiments, the method further comprises establishing arelationship between the audio conversation and a second audioconversation based on the hashtag associated with the audio conversationand a second hashtag associated with the second audio conversation.

In some methods, a method is provided for initiating and broadcastingaudio conversations, and transmitting descriptive operators, the methodcomprising: determining, using one or more computing device processors,a first user accesses a mobile application on a first mobile device ofthe first user; determining, using the one or more computing deviceprocessors, a second user accesses the mobile application on a secondmobile device of the second user; initiating, using the one or morecomputing device processors, an audio conversation between the firstmobile device of the first user and the second mobile device of thesecond user; determining, using the one or more computing deviceprocessors, a descriptive operator for the audio conversation;initiating, using the one or more computing device processors, the audioconversation between the first mobile device of the first user and thesecond mobile device of the second user; broadcasting, using the one ormore computing device processors, the audio conversation to a third userwho accesses the mobile application on a third mobile device of thethird user; transmitting, using the one or more computing deviceprocessors, to the third mobile device for visual display, during theaudio conversation, on a user interface of the mobile application on thethird mobile device, a first visual representation of the first user notcomprising a first photographic or video image of the first user;transmitting, using the one or more computing device processors, to thethird mobile device for visual display, during the audio conversation,on the user interface of the mobile application on the third mobiledevice, a second visual representation of the second user not comprisinga second photographic or video image of the second user; andtransmitting, using the one or more computing device processors, to thethird mobile device for visual display, during the audio conversation,on the user interface of the mobile application on the third mobiledevice, the descriptive operator associated with the audio conversation,wherein selecting the descriptive operator initiates visual display ofinformation associated with the descriptive operator on a second userinterface, different from the user interface, or on the first userinterface, of the mobile application on the third mobile device.

In some embodiments, the descriptive operator comprises a hashtag or aselectable hashtag.

In some embodiments, the descriptive operator is received from at leastone of the first mobile device of the first user or the second mobiledevice of the second user.

In some embodiments, the first visual representation comprises at leastone of an avatar, an emoji, a symbol, a persona, an animation, acartoon, an indicia, an illustration, a histogram, or a graph.

In some embodiments, the method further comprises searching, based onthe descriptive operator, an external social network or a second mobileapplication, and integrating a search result associated with theexternal social network or the second mobile application into the seconduser interface or a third user interface associated with the mobileapplication. In some embodiments, a link associated with the audioconversation (associated with the descriptive operator) on the mobileapplication is presented on a user interface of the external socialnetwork or the second mobile application that presents visual or audioposts associated with the same or related descriptive operator.Selecting the link may take the user to the mobile application or openthe audio conversation within the external social network or secondmobile application.

In some embodiments, the descriptive operator is automaticallydetermined based on the audio conversation.

In some embodiments, the method further comprises determining a seconddescriptive operator for the audio conversation.

In some embodiments, the descriptive operator is related to the seconddescriptive operator, or wherein the second descriptive operator isdetermined based on the descriptive operator.

In some embodiments, the descriptive operator and the second descriptiveoperator are part of a descriptive operator hierarchy or tree-likestructure.

In some embodiments, the audio conversation is displayed as a searchresult when a fourth user on a fourth mobile device searches for atleast a portion of the descriptive operator in a search query associatedwith or in the mobile application.

In some embodiments, at least one of the first user or the second useris displayed as a search result when a fourth user on a fourth mobiledevice searches for at least a portion of the descriptive operator in asearch query associated with or in the mobile application.

In some embodiments, at least one of the first user or the second usercan edit the descriptive operator at least one of before, during, orafter the audio conversation. In some embodiments, the descriptiveoperator may be locked from editing a certain period. In someembodiments, the descriptive operator may be edited, replaced (or otherdescriptive operators may be added or deleted) as the mobileapplications or system learns and analyzes audio conversations overtime.

In some embodiments, the descriptive operator comprises at least twodescriptive operators.

In some embodiments, the descriptive operator comprises an operativeindicator.

In some embodiments, the descriptive operator is received from the thirdmobile device of the third user.

In some embodiments, the descriptive operator is a suggested descriptiveoperator presented to and selected by at least one of the first user onthe mobile device, the second user on the mobile device, or the thirduser on the third mobile device.

In some embodiments, the method further comprises establishing, based onthe descriptive operator, a relationship between the first user and thesecond user.

In some embodiments, the method further comprises establishing, based onthe descriptive operator, a relationship between the third user and atleast one of the first user or the second user.

In some embodiments, the method further comprises establishing, based onthe descriptive operator, a relationship between the audio conversationand at least one of the first user, the second user, or the third user.

In some embodiments, the method further comprises associating adescriptive operator with the first user based on at least one of aspeaking, listening, or searching history of the user, one or more usersthat follow the first user, one or more second users that the userfollows, a location associated with the first user, mobile applicationinformation associated with the first user, or social networkinformation associated with the first user.

In some embodiments, an apparatus is provided for initiating andbroadcasting audio conversations, and transmitting descriptiveoperators, the apparatus comprising: one or more computing deviceprocessors; one or more memory systems comprising code, executable bythe one or more computing device processors, and configured to:determine a first user accesses a mobile application on a first mobiledevice of the first user; determine a second user accesses the mobileapplication on a second mobile device of the second user; initiate anaudio conversation between the first user and the second user; determinea descriptive operator associated with the audio conversation; initiate,the audio conversation between the first user and the second user;broadcast the audio conversation to a third user who accesses the mobileapplication on a third mobile device of the third user; transmit, to thethird mobile device for visual display, during the audio conversation,on a user interface of the mobile application on the third mobiledevice, a first visual representation of the first user; transmit, tothe third mobile device for visual display, during the audioconversation, on the user interface of the mobile application on thethird mobile device, a second visual representation of the second user;and transmit, to the third mobile device for visual display, during theaudio conversation, on the user interface of the mobile application onthe third mobile device, the descriptive operator associated with theaudio conversation, wherein selecting the descriptive operator initiatesvisual display of information associated with the descriptive operatoron a second user interface, different from the user interface, or on thefirst user interface, of the mobile application on the third mobiledevice.

In some embodiments, the apparatus comprises at least one of anapplication server, the first mobile device, the second mobile device,or the third mobile device.

In some embodiments, the code is further configured to filter audioconversations, speakers to talk to, or speakers to listen to based on adescriptive operator associated with or input by a fourth user on themobile application on a fourth mobile device.

In some embodiments, the code is further configured to automaticallyassociate, with a second audio conversation, a descriptive operatorassociated with at least one of the first user or the second user, whenthe first user or the second user do not input a second descriptiveoperator to associate with the second audio conversation.

In some embodiments, the code is further configured to create, based ona search parameter, a descriptive operator and store the descriptiveparameter in a database, in response to the search parameter notsubstantially matching descriptive operators in the database.

In some embodiments, a method is provided for initiating andbroadcasting audio conversations, and transmitting informationassociated with descriptive operators, the method comprising:determining, using one or more computing device processors, a first useraccesses a mobile application on a first mobile device of the firstuser; determining, using the one or more computing device processors, asecond user accesses the mobile application on a second mobile device ofthe second user; initiating, using the one or more computing deviceprocessors, an audio conversation between the first mobile device of thefirst user and the second mobile device of the second user, wherein adescriptive operator is associated with the audio conversation;initiating, using the one or more computing device processors, the audioconversation between the first user and the second user; broadcasting,using the one or more computing device processors, the audioconversation to a third user who accesses the mobile application on athird mobile device of the third user; transmitting, using the one ormore computing device processors, to the third mobile device for visualdisplay, during the audio conversation, on a user interface of themobile application on the third mobile device, a first visualrepresentation of the first user; determine a descriptive operatorassociated with the audio conversation; transmitting, using the one ormore computing device processors, to the third mobile device for visualdisplay, during the audio conversation, on the user interface of themobile application on the third mobile device, a second visualrepresentation of the second user; transmitting, using the one or morecomputing device processors, to the third mobile device for visualdisplay, during the audio conversation, on the user interface of themobile application on the third mobile device, the descriptive operatorassociated with the audio conversation; and transmitting, using the oneor more computing device processors, to the third mobile device forvisual display on a second user interface, different from the userinterface, of the mobile application on the third mobile device,information associated with the descriptive operator associated with theaudio conversation. In some embodiments, the descriptive operator may bea selectable descriptive operator. In other embodiments, the descriptiveoperator may be a non-selectable descriptive operator.

In some embodiments, the information associated with the descriptiveoperator comprises one or more live, recorded, or upcoming audioconversations.

In some embodiments, the information associated with the descriptiveoperator comprises one or more speakers associated with one or morelive, recorded, or upcoming audio conversations.

In some embodiments, the information associated with the descriptiveoperator comprises one or more listeners associated with one or morelive, recorded, or upcoming audio conversations.

In some embodiments, the information comprises one or more usersfollowing the descriptive operator.

In some embodiments, the information comprises an option to share thedescriptive operator with a fourth user on the mobile application or ona social network or a second mobile application different from themobile application.

In some embodiments, the transmitting the information associated withthe descriptive operator associated with the audio conversation isperformed in response to receiving a selection of the descriptiveoperator from the user interface of the mobile application.

In some embodiments, the transmitting the information associated withthe descriptive operator associated with the audio conversation isperformed in response to receiving a selection of the descriptiveoperator from a user interface displaying a user profile on the mobileapplication.

In some embodiments, the user profile is associated with a fourth userassociated with the descriptive operator.

In some embodiments, an association of the fourth user with thedescriptive operator is established based on at least one of a speakinghistory, a listening history, or a searching history of the user.

In some embodiments, the method further comprises: receiving, from thethird mobile device, a search parameter on a third user interface of themobile application on the third mobile device; searching, based on thesearch parameter, at least one database; and performing the transmittingthe information associated with the descriptive operator associated withthe audio conversation in response to the searching the at least onedatabase.

In some embodiments, the search parameter comprises a portion of thedescriptive operator.

In some embodiments, the descriptive operator comprises a hash operatoror a non-hash operator comprised in the descriptive operator.

In some embodiments, the descriptive operator is part of a descriptiveoperator hierarchy or tree-like structure and associated with at leastone descriptive operator in the descriptive operator indicator hierarchyor tree-like structure.

In some embodiments, an apparatus is provided for initiating andbroadcasting audio conversations, and transmitting informationassociated with descriptive operators, the apparatus comprising: one ormore computing device processors; one or more memory systems comprisingcode, executable by the one or more computing device processors, andconfigured to: determine a first user accesses a mobile application on afirst mobile device of the first user; determine a second user accessesthe mobile application on a second mobile device of the second user;initiate an audio conversation between the first mobile device of thefirst user and the second mobile device of the second user, wherein adescriptive operator is associated with the audio conversation; initiatethe audio conversation between the first user and the second user;broadcast the audio conversation to a third user who accesses the mobileapplication on a third mobile device of the third user; determine adescriptive operator associated with the audio conversation; transmit,to the third mobile device for visual display, during the audioconversation, on a user interface of the mobile application on the thirdmobile device, a first visual representation of the first user; transmitto the third mobile device for visual display, during the audioconversation, on the user interface of the mobile application on thethird mobile device, a second visual representation of the second user;determine a descriptive operator associated with the audio conversation;transmit to the third mobile device for visual display, during the audioconversation, on the user interface of the mobile application on thethird mobile device, the descriptive operator associated with the audioconversation; and transmit, to the third mobile device for visualdisplay on a second user interface, different from the user interface,of the mobile application on the third mobile device, informationassociated with the descriptive operator associated with the audioconversation.

In some embodiments, the apparatus comprises at least one of anapplication server, the first mobile device, the second mobile device,or the third mobile device.

In some embodiments, the code is further configured to select the firstuser and the second user for participating in an audio conversationbased on at least partially matching first user information associatedwith the first user and second user information associated with thesecond user.

In some embodiments, the second user interface periodically ordynamically aggregates the information associated with the descriptiveoperator.

In some embodiments, the method further comprises organizing orsegmenting at least one of users or audio conversations associated withthe mobile application based on at least one descriptive operatorassociated with the at least one of the user or the audio conversations.

In some embodiments, a method is provided for initiating andbroadcasting audio conversations, and transmitting informationassociated with selectable descriptive operators, the method comprising:determining, using one or more computing device processors, a first useraccesses a mobile application on a first mobile device of the firstuser; determining, using the one or more computing device processors, asecond user accesses the mobile application on a second mobile device ofthe second user; initiating, using the one or more computing deviceprocessors, an audio conversation between the first mobile device of thefirst user and the second mobile device of the second user, wherein adescriptive operator is associated with at least one of the audioconversation, the first user, or the second user; initiating, using theone or more computing device processors, the audio conversation betweenthe first user and the second user; broadcasting, using the one or morecomputing device processors, the audio conversation to a third user whoaccesses the mobile application on a third mobile device of the thirduser; transmitting, using the one or more computing device processors,to the third mobile device for visual display, during the audioconversation, on a user interface of the mobile application on the thirdmobile device, a first visual representation of the first user;transmitting, using the one or more computing device processors, to thethird mobile device for visual display, during the audio conversation,on the user interface of the mobile application on the third mobiledevice, a second visual representation of the second user; determining,using the one or more computing device processors, a selectabledescriptive operator associated with the audio conversation;transmitting, using the one or more computing device processors, to thethird mobile device for visual display, during the audio conversation,on the user interface of the mobile application on the third mobiledevice, the selectable descriptive operator associated with the audioconversation; and transmitting, using the one or more computing deviceprocessors, to the third mobile device for visual display on a seconduser interface, different from the user interface, of the mobileapplication on the third mobile device, information associated with thedescriptive operator associated with the at least one of the audioconversation, the first user, or the second user.

In some embodiments, a method is provided for initiating andbroadcasting audio conversations, and matching users based ondescriptive operators, the method comprising: determining, using one ormore computing device processors, a first user accesses a mobileapplication on a first mobile device of the first user, wherein thefirst user is associated with a first descriptive operator; determining,using the one or more computing device processors, a second useraccesses the mobile application on a second mobile device of the seconduser; determining, using the one or more computing device processors,that the first user wants to establish an audio conversation; inresponse to determining the first user wants to establish an audioconversation, selecting, using the one or more computing deviceprocessors, based on the first descriptive operator, the second user;initiating, using the one or more computing device processors, an audioconversation between the first mobile device of the first user and thesecond mobile device of the second user; initiating, using the one ormore computing device processors, the audio conversation between thefirst user and the second user; broadcasting, using the one or morecomputing device processors, the audio conversation to a third user whoaccesses the mobile application on a third mobile device of the thirduser; transmitting, using the one or more computing device processors,to the third mobile device for visual display, during the audioconversation, on a user interface of the mobile application on the thirdmobile device, a first visual representation of the first user, a firstvisual representation of the first user not comprising a firstphotographic or video image of the first user; transmitting, using theone or more computing device processors, to the third mobile device forvisual display, during the audio conversation, on the user interface ofthe mobile application on the third mobile device, a second visualrepresentation of the second user, a second visual representation of thesecond user not comprising a second photographic or video image of thesecond user.

In some embodiments, the first user is associated with the firstdescriptive operator based on the first descriptive operator beingselected by or input by the first user.

In some embodiments, the first user is associated with the firstdescriptive operator based on the first descriptive operator beingselected by or input by the first user at least one of when registeringwith the mobile application, when logging into the mobile application,when prompted by the mobile application.

In some embodiments, the first user is associated with the firstdescriptive operator based on at least one of speaking, listening, orsearching history of the first user on the mobile application.

In some embodiments, the second user is associated with a seconddescriptive operator.

In some embodiments, the second user is selected based on the seconddescriptive operator substantially matching the first descriptiveoperator.

In some embodiments, the second user is selected based on the seconddescriptive operator being related to the first descriptive operator.

In some embodiments, the method further comprises associating the firstdescriptive operator with the second user.

In some embodiments, the method further comprises associating the firstdescriptive operator with the audio conversation.

In some embodiments, the method further comprises selecting the seconduser based on at least one of matching at least one of a firstlistening, speaking, or searching history of the first user on themobile application with at least one of a second listening, speaking, orsearching history of the second user on the mobile application.

In some embodiments, the method further comprises prompting, based onthe first descriptive operator, the first user to speak with or schedulea second audio conversation with a third user.

In some embodiments, the first descriptive operator comprises a firsthashtag.

In some embodiments, the method further comprises transmitting, to thefirst mobile device of the first user, one or more descriptive operatorsfor the first user to follow on the mobile application.

In some embodiments, the one or more descriptive operators aredetermined based on at least one of a speaking, listening, or searchinghistory of the first user on the mobile application.

In some embodiments, the one or more descriptive operators aredetermined using an artificial intelligence or big data operation.

In some embodiments, the method further comprises learning, during aperiod, at least one topic that the first user is interested in andtransmitting, to the first user, and based on the learning, one or morespeakers to talk to or schedule an audio conversation, or one or moredescriptive operators or users to follow.

In some embodiments, an apparatus is provided for initiating andbroadcasting audio conversations, and matching users based ondescriptive operators, the apparatus comprising: one or more computingdevice processors; one or more memory systems comprising code,executable by the one or more computing device processors, andconfigured to: determine a first user accesses a mobile application on afirst mobile device of the first user; determine a second user accessesthe mobile application on a second mobile device of the second user;determine that the first user wants to establish an audio conversation;in response to determining the first user wants to establish an audioconversation, select, based on the first descriptive operator, thesecond user; initiate an audio conversation between the first mobiledevice of the first user and the second mobile device of the seconduser; initiate the audio conversation between the first user and thesecond user; broadcast the audio conversation to a third user whoaccesses the mobile application on a third mobile device of the thirduser; transmit, to the third mobile device for visual display, duringthe audio conversation, on a user interface of the mobile application onthe third mobile device, a first visual representation of the firstuser; transmit, to the third mobile device for visual display, duringthe audio conversation, on the user interface of the mobile applicationon the third mobile device, a second visual representation of the seconduser.

In some embodiments, the apparatus comprises at least one of anapplication server, the first mobile device, the second mobile device,or the third mobile device.

In some embodiments, the code is further configured to select the firstuser and the second user for participating in an audio conversationbased on at least partially matching first user information associatedwith the first user and second user information associated with thesecond user.

In some embodiments, the first descriptive operator comprises aselectable descriptive operator on the mobile application.

In some embodiments, the second user is part of a speaker feed.

In some embodiments, the code is further configured to provide a speakerfeed to the first user, wherein the second user is part of the speakerfeed.

In some embodiments, the first user can swipe through speakers comprisedin the speaker feed.

In some embodiments, a position of the second user in the speaker feedis based on the first descriptive operator.

In some embodiments, a position of the second user in the speaker feedis based on matching, using at least one of the first descriptiveoperator, first user information associated with the first user, orsecond user information associated with the second user.

As used herein, a descriptive operator, a descriptive indicator, and adescriptor may refer to the same element. In some embodiments, thiselement may include a # symbol, a $ symbol, or any other symbol.

In some embodiments, a method is provided for broadcasting audioconversations, and matching users with audio conversations or speakers,based on descriptive operators, the method comprising: determining,using one or more computing device processors, a first user accesses amobile application on a first mobile device of the first user, whereinthe first user is associated with a first descriptive operator;determining, using the one or more computing device processors, that thefirst user wants to listen to an audio conversation; in response todetermining the first user wants to listen to an audio conversation,selecting, using the one or more computing device processors, based onthe first descriptive operator, an audio conversation involving a firstspeaker and a second speaker; broadcasting, using the one or morecomputing device processors, the audio conversation to the first mobiledevice of the first user; transmitting, using the one or more computingdevice processors, to the first mobile device for visual display, duringthe audio conversation, on a user interface of the mobile application onthe first mobile device, a first visual representation of the firstspeaker, a first visual representation of the first speaker notcomprising a first photographic or video image of the first speaker; andtransmitting, using the one or more computing device processors, to thefirst mobile device for visual display, during the audio conversation,on the user interface of the mobile application on the first mobiledevice, a second visual representation of the second speaker, a secondvisual representation of the second speaker not comprising a secondphotographic or video image of the second speaker.

In some embodiments, the first user is associated with the firstdescriptive operator based on the first descriptive operator beingselected by or input by the first user.

In some embodiments, the first user is associated with the firstdescriptive operator based on the first descriptive operator beingselected by or input by the first user at least one of when registeringwith the mobile application, when logging into the mobile application,when prompted by the mobile application.

In some embodiments, the first user is associated with the firstdescriptive operator based on at least one of speaking, listening, orsearching history of the first user on the mobile application.

In some embodiments, the first speaker or the audio conversation isassociated with a second descriptive operator.

In some embodiments, the first speaker or the audio conversation isselected based on the second descriptive operator substantially matchingthe first descriptive operator.

In some embodiments, the first speaker or the audio conversation isselected based on the second descriptive operator being related to thefirst descriptive operator.

In some embodiments, the method further comprises associating the firstdescriptive operator with at least one of the first speaker or thesecond speaker.

In some embodiments, the method further comprises associating the firstdescriptive operator with the audio conversation.

In some embodiments, the method further comprises selecting the audioconversation based on at least one of matching at least one of a firstlistening, speaking, or searching history of the first user on themobile application with at least one of a second listening, speaking, orsearching history of the first speaker on the mobile application.

In some embodiments, the first descriptive operator comprises a firsthashtag.

In some embodiments, the method further comprises transmitting, to thefirst mobile device of the first user, one or more descriptiveindicators for the first user to follow on the mobile application.

In some embodiments, the one or more descriptive operators aredetermined based on at least one of a speaking, listening, or searchinghistory of the first user on the mobile application.

In some embodiments, the one or more descriptive operators aredetermined using an artificial intelligence or big data operation.

In some embodiments, the method further comprises learning, during aperiod, at least one topic that the first user is interested in andtransmitting, to the first user, and based on the learning, one or morespeakers to listen to, one or more audio conversations for the user tolisten to, or one or more descriptive indicators or users to follow.

In some embodiments, the audio conversation is selected based onpartially matching, based on the descriptive operator, the first userand the first speaker.

In some embodiments, the audio conversation comprises either at leastone of a live audio conversation, a recorded audio conversation, or anupcoming audio conversation.

In some embodiments, an apparatus is provided for broadcasting audioconversations, and matching users with audio conversations or speakers,the apparatus comprising: one or more computing device processors; oneor more memory systems comprising code, executable by the one or morecomputing device processors, and configured to: determine a first useraccesses a mobile application on a first mobile device of the firstuser, wherein the first user is associated with a first descriptiveoperator; determine that the first user wants to listen to an audioconversation; in response to determining the first user wants to listento an audio conversation, select, based on the first descriptiveoperator, an audio conversation involving a first speaker and a secondspeaker; broadcast, using the one or more computing device processors,the audio conversation to the first mobile device of the first user;transmit, using the one or more computing device processors, to thefirst mobile device for visual display, during the audio conversation,on a user interface of the mobile application on the first mobiledevice, a first visual representation of the first speaker; transmit,using the one or more computing device processors, to the first mobiledevice for visual display, during the audio conversation, on the userinterface of the mobile application on the first mobile device, a secondvisual representation of the second speaker.

In some embodiments, the apparatus comprises at least one of anapplication server, the first mobile device, the second mobile device,or the third mobile device.

In some embodiments, the first descriptive operator comprises aselectable descriptive operator on the mobile application.

In some embodiments, the audio conversation is part of an audioconversation feed.

In some embodiments, the code is further configured to provide an audioconversation feed to the first user, wherein the audio conversation ispart of the audio conversation feed.

In some embodiments, the first user can swipe through audioconversations comprised in the audio conversation feed.

In some embodiments, a position of the audio conversation in the audioconversation feed is based on the first descriptive operator.

In some embodiments, a position of the audio conversation in the audioconversation feed is based on matching, using at least one of the firstdescriptive operator, first user information associated with the firstuser, and second user information associated with the first speaker orthe second speaker.

In some embodiments, a method is provided for generating visualrepresentations for use in audio conversations, the method comprising:receiving, using one or more computing device processors, userinformation associated with a first user; receiving, using the one ormore computing device processors, visual representation informationinput by the first user, wherein the visual representation informationcomprises a first facial feature, and wherein the visual representationinformation further comprises a second facial feature distinct from thefirst facial feature; generating, using the one or more computing deviceprocessors, a visual representation based on the visual representationinformation, wherein the generating comprises combining the first facialfeature and the second facial feature, wherein the visual representationis not generated based on a video image or a still image of the firstuser captured by a user device associated with the first user, whereinthe visual representation is presented to a second user during an audioconversation between the first user and the second user, wherein atleast one of the first facial feature or the second facial featureconstantly changes form when the first user speaks during the audioconversation, wherein both the first facial feature and the secondfacial feature remain static when the second user speaks during theaudio conversation, wherein the visual representation of the first userand a second visual representation of the second user are presentedsimultaneously to a third user listening to the audio conversationbetween the first user and the second user during the audio conversationbetween the first user and the second user; and generating, using theone or more computing device processors, a user profile for the firstuser, wherein the user profile is accessible to the second user, whereinthe user profile comprises the visual representation, wherein the userprofile comprises users followed by or following the first user, whereinthe user profile is editable by the first user during the audioconversation between the first user and the second user, wherein theaudio conversation is added to the user profile either during or afterconclusion of the audio conversation between the first user and thesecond user, and wherein the user profile comprises an option to playthe audio conversation between the first user and the second user.

In some embodiments, the visual representation does not comprise thevideo image or the still image of the first user. In some embodiments,the first facial feature or the second facial feature comprises at leastone of a head, a lip, a mouth, eyes, an ear, a nose, and hair. In someembodiments, the first facial feature or the second facial featurecomprises at least one of headgear, glasses, or an accessory. In someembodiments, the first user is added to a list of followers comprised ina second user profile of the second user. In some embodiments, the firstuser can establish a private call with a fourth user following the firstuser based on the first user also following the fourth user. In someembodiments, a second audio conversation is added to the user profileupon scheduling of the second audio conversation. In some embodiments,the user profile comprises a list of conversations that the first userhas participated in, is currently participating in, has previouslylistened to, or is currently listening to. In some embodiments, the userprofile presents an option to share the audio conversation with thethird user on a mobile application on which the audio conversation isconducted, or with an external social network. In some embodiments, theform associated with the first facial feature or the second facialfeature comprises a shape or a size. In some embodiments, the visualrepresentation comprises at least one of an avatar, an emoji, a symbol,a persona, an animation, a cartoon, an indicia, an illustration, ahistogram, or a graph. In some embodiments, the user profile comprises asuggested audio conversation to listen to or a suggested user to follow.In some embodiments, the user profile is editable by the first user on amobile application while conducting the audio conversation on the mobileapplication or while listening to a second audio conversation on themobile application.

In some embodiments, an apparatus is provided for generating visualrepresentations for use in audio conversations, the apparatuscomprising: one or more computing device processors; one or more memorysystems comprising code, executable by the one or more computing deviceprocessors, and configured to: receive user information associated witha first user; receive visual representation information input by thefirst user, wherein the visual representation information comprises afirst feature, wherein the visual representation information furthercomprises a second feature distinct from the first feature, and whereinthe first feature comprises a facial feature; and generate a visualrepresentation based on the visual representation information, whereinthe visual representation is not generated based on a video image or astill image of the first user captured by a user device associated withthe first user, wherein the visual representation is presented to asecond user during an audio conversation between the first user and thesecond user, wherein the visual representation does not comprise thevideo image or the still image of the first user, wherein the visualrepresentation of the first user and a second visual representation ofthe second user are presented simultaneously to a third user listeningto the audio conversation between the first user and the second userduring the audio conversation between the first user and the seconduser, wherein a user profile comprises users followed by or followingthe first user, and wherein the user profile is editable by the firstuser during the audio conversation between the first user and the seconduser.

In some embodiments, the apparatus comprises at least one of anapplication server or a mobile device.

In some embodiments, a method is provided for generating visualrepresentations for use in audio conversations, the method comprising:receiving, using one or more computing device processors, userinformation associated with a first user; receiving, using the one ormore computing device processors, visual representation informationinput by the first user, wherein the visual representation informationcomprises a first feature, wherein the visual representation informationfurther comprises a second feature distinct from the first feature, andwherein the first feature comprises a facial feature; and generating,using the one or more computing device processors, a visualrepresentation based on the visual representation information, whereinthe visual representation is not generated based on a video image or astill image of the first user captured by a user device associated withthe first user, wherein the visual representation is presented to asecond user during an audio conversation between the first user and thesecond user, wherein the visual representation does not comprise thevideo image or the still image of the first user, wherein the visualrepresentation of the first user and a second visual representation ofthe second user are presented simultaneously to a third user listeningto the audio conversation between the first user and the second userduring the audio conversation between the first user and the seconduser, wherein a user profile comprises users followed by or followingthe first user, and wherein the user profile is editable by the firstuser during the audio conversation between the first user and the seconduser.

In some embodiments, the visual representation comprises at least one ofan avatar, an emoji, a symbol, a persona, an animation, a cartoon, anindicia, an illustration, a graph, or a histogram, or further comprisingassociating the visual representation with the user profile of the firstuser. In some embodiments, the facial feature comprises a lip, andwherein the lip tracks speech of the first user during the audioconversation. In some embodiments, the method further comprisesproviding an option to generate a second visual representation for thefirst user based on automatically selected features.

In some embodiments, the terms signal, data, and information may be usedinterchangeably. In some embodiments, a talk, conversation, stream anddiscussion may be used interchangeably. In some embodiments, aconversation or audio conversation or audio-based conversation may referto an audio-only conversation between or among users. In some otherembodiments, a conversation or audio conversation or audio-basedconversation may refer to an audiovisual conversation involving audioand the speakers in the conversation being represented by visualrepresentations, which may be avatars, emojis, personas, etc. In stillother embodiments, a conversation or audio conversation or audio-basedconversation may refer to an audio-visual image or audio-videoconversation involving audio and still images or video (e.g., live videoor image captures) associated with the users in the conversation. Insome embodiments, any features associated with listening mode may alsobe applicable to conversation mode, and vice versa. In some embodiments,any features associated with historical conversation may also beapplicable to live conversations, and vice versa. In some embodiments,any features that are applicable to live or recorded conversation mayalso apply to audio messages. In some embodiments, any reference to amobile application may also refer to an instance of a mobileapplication. Any features that are applicable to any embodimentsdescribed herein may also be applicable to any other features describedherein.

This patent application incorporates by reference the following commonlyowned applications:

-   (1) U.S. patent application Ser. No. 17/003,868, titled “COMPLEX    COMPUTING NETWORK FOR IMPROVING ESTABLISHMENT AND BROADCASTING OF    AUDIO COMMUNICATION AMONG MOBILE COMPUTING DEVICES,” filed on Aug.    26, 2020;-   (2) U.S. patent application Ser. No. 17/003,876, titled “COMPLEX    COMPUTING NETWORK FOR PROVIDING AUDIO CONVERSATIONS AND ASSOCIATED    VISUAL REPRESENTATIONS ON A MOBILE APPLICATION,” filed on Aug. 26,    2020;-   (3) U.S. patent application Ser. No. 17/003,878, titled “COMPLEX    COMPUTING NETWORK FOR CUSTOMIZING A VISUAL REPRESENTATION FOR USE IN    AN AUDIO CONVERSATION ON A MOBILE APPLICATION,” filed on Aug. 26,    2020;-   (4) U.S. patent application Ser. No. 17/003,885, titled “COMPLEX    COMPUTING NETWORK FOR HANDLING AUDIO MESSAGES DURING AN AUDIO    CONVERSATION ON A MOBILE APPLICATION,” filed on Aug. 26, 2020;-   (5) U.S. patent application Ser. No. 17/003,888, titled “COMPLEX    COMPUTING NETWORK FOR HANDLING DROPPING OF USERS DURING AN AUDIO    CONVERSATION ON A MOBILE APPLICATION,” filed on Aug. 26, 2020;-   (6) U.S. patent application Ser. No. 17/003,891, titled “COMPLEX    COMPUTING NETWORK FOR GENERATING AND HANDLING A WAITLIST ASSOCIATED    WITH A SPEAKER IN AN AUDIO CONVERSATION ON A MOBILE APPLICATION,”    filed on Aug. 26, 2020;-   (7) U.S. patent application Ser. No. 17/003,893, titled “COMPLEX    COMPUTING NETWORK FOR ESTABLISHING AUDIO COMMUNICATION BETWEEN    SELECT USERS ON A MOBILE APPLICATION,” filed on Aug. 26, 2020;-   (8) U.S. patent application Ser. No. 17/003,895, titled “COMPLEX    COMPUTING NETWORK FOR ENABLING SUBSTANTIALLY INSTANTANEOUS SWITCHING    BETWEEN CONVERSATION MODE AND LISTENING MODE ON A MOBILE    APPLICATION,” filed on Aug. 26, 2020;-   (9) U.S. patent application Ser. No. 17/003,896, titled “COMPLEX    COMPUTING NETWORK FOR INITIATING AND EXTENDING AUDIO CONVERSATIONS    AMONG MOBILE DEVICE USERS ON A MOBILE APPLICATION,” filed on Aug.    26, 2020.-   (10) U.S. patent application Ser. No. 17/219,880, titled “COMPLEX    COMPUTING NETWORK FOR IMPROVING ESTABLISHMENT AND BROADCASTING OF    AUDIO COMMUNICATION AMONG MOBILE COMPUTING DEVICES AND FOR PROVIDING    RAPID AUDIO CONVERSATIONS,” filed on Mar. 31, 2021.-   (11) U.S. patent application Ser. No. 17/214,906, titled “COMPLEX    COMPUTING NETWORK FOR IMPROVING ESTABLISHMENT AND BROADCASTING OF    AUDIO COMMUNICATION AMONG MOBILE COMPUTING DEVICES AND FOR IMPROVING    SPEAKER-LISTENER ENGAGEMENT USING AUDIO CONVERSATION CONTROL,” filed    on Mar. 28, 2021.-   (12) U.S. patent application Ser. No. 17/175,435, titled “COMPLEX    COMPUTING NETWORK FOR IMPROVING ESTABLISHMENT AND BROADCASTING OF    AUDIO COMMUNICATION AMONG MOBILE COMPUTING DEVICES AND PROVIDING    DESCRIPTIVE OPERATOR MANAGEMENT FOR IMPROVING USER EXPERIENCE,”    filed on Feb. 12, 2021.

The foregoing description of the implementations of the presentdisclosure has been presented for the purposes of illustration anddescription. It is not intended to be exhaustive or to limit the presentdisclosure to the precise form disclosed. Many modifications andvariations are possible in light of the above teaching. It is intendedthat the scope of the present disclosure be limited not by this detaileddescription, but rather by the claims of this application. Accordingly,the disclosure of the present disclosure is intended to be illustrative,but not limiting, of the scope of the present disclosure, which is setforth in the following claims.

1. A method for initiating and streaming audio conversations, the methodcomprising: determining, using one or more computing device processors,a first user accesses a mobile application on a first mobile device ofthe first user; determining, using the one or more computing deviceprocessors, a second user accesses the mobile application on a secondmobile device of the second user; receiving, using the one or morecomputing device processors, from the first mobile device of the firstuser, a selection of the second user; receiving, using the one or morecomputing device processors, from the first mobile device of the firstuser, audio conversation information associated with an audioconversation; initiating, using the one or more computing deviceprocessors, the audio conversation involving at least the first user andthe second user; streaming, using the one or more computing deviceprocessors, the audio conversation to a third user who accesses themobile application on a third mobile device of the third user;transmitting, using the one or more computing device processors, to thethird mobile device for visual display, during the audio conversation,on a first user interface of the mobile application on the third mobiledevice, a first visual representation of the first user not comprising afirst video of the first user; transmitting, using the one or morecomputing device processors, to the third mobile device for visualdisplay, during the audio conversation, on the first user interface ofthe mobile application on the third mobile device, a second visualrepresentation of the second user not comprising a second video of thesecond user; and transmitting, using the one or more computing deviceprocessors, to the third mobile device for visual display, during theaudio conversation, on the first user interface of the mobileapplication on the third mobile device, the audio conversation.